I'm developing an isometric strategy game in flash using the Starling framework. I wanted to know what is the best way to move units about the isometric grid, and to render them the right way. Now ...
To make this clear from the get go; I'm not looking for HOW To randomly generate a terrain (I know I can use Perlins noise for that). I'm looking for an algorithm that can help with the terrain ...
The library manages to depth-sort correctly, even when using items of non-1x1 sizes. I took a look through the code but it's a big project to go through line by line! There are some questions about ...
How do I get the distance between 2 points on an isometric grid? I'm creating a facebook isometric game (in as3), and when I move around a particular type of building, I need to know if it comes ...
I'm creating a game which uses 320x160 sized isometric tiles. I've got an editor that allows me to take loaded in tiles and plot them. The map size is 8x8, and instead of placing down 64 movieclips, ...
I am not using the built in 3d MovieClips, and I am storing the 3d location my way. I have read a few different articles on sorting depths, but most of them seem in efficient. I had a really ...