I am trying to implement phsyics with the as3 box2d port. I currently have a b2body for each of some certain sprites in my game and I am able to update the sprite's positions correctly from the ...
Basically what I want to do is have a playable character that is able to "walk" on an organic surface at any angle, including sideways and upside-down. By "organic" I mean I want my levels to have ...
Hey I'm currently getting started with physics engines and I set up a body (box shaped) which represents my character. Question: Which methods can I use to move a Nape.Body aka my char? I tried so ...
How do I set the center of a fixture/body consisting of multiple shapes (triangles)?
I've decided that it's best to start using vectors in my games instead of the xPos += xSpeed and yPos += ySpeed approach. I'm posting some of the code from my basic model class which handles movement ...
I'd like to write a small physics game by using ActionScript, but do not want to write my own physics engine. Does anyone know a ready-to-use 2D soft-body physics engine with a Flash port?
I want to develop a flash game. It would draw a stick man, and edit his pose. I think what I need to learn are bones animation and physics engine. Can anyone introduce some good resources to learn ...
i am a game programmer and i use actionscript to do all my collision checking, boundary checking etc...but recently i noticed there are things called "physics engines" that help me concentrate more on ...