Adobe ActionScript is the open source multiparadigm language supporting object oriented, imperative, structural and functional programming and used within Adobe Flash Platform. ActionScript 3 is a dialect of ECMAScript, targeted for Adobe Flash Player 9 and higher.

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Is it possible to make a 4-player P2P Flash game? [on hold]

I found out about P2P in Flash just minutes ago, and I was wondering if it's possible to make a 1v1v1v1 game with it. If so, does anybody know of any tutorials? This P2P stuff is really interesting.
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1answer
49 views

What is the best aproach using SharedObject to a save game? [on hold]

I was thinking of saving a XML, but I have read about the SharedObject but I didn't got how well it's used, how to include keys and values and what types I can save on it. Also, ...
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28 views

1136: Incorrect number of arguments. Expected 0 AS3 Flash CS5.5 [closed]

how do I solve this error? I've been trying to get the answer online but have not been successful. I'm trying to learn As3 for flash so I decided to try making a preloader for a game. Preloader.as: ...
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1answer
20 views

Controlling depths of objects in Flash

I am trying to change depths/ layers of my gameobjects inside the game using flash. To be more specific, I have a horse object and a fence object. I set them up initially on stage and the horse layer ...
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1answer
25 views

multiple flash timeline animations with actionscript

I am not new to AS3 and Flash but new to Flash timeline animations and controlling them with AS3. Had posted a similar question last week but the solution did not work. Hope someone could help me out ...
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1answer
183 views

How should I manage states in my game?

I can't understand what design pattern I can take advantage to build an intro screen, help screen, level select screen, game screen, game over screen, altogether. I can make one in AS3, but the code ...
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1answer
26 views

Multiple animations on flash timeline

I am working on a game inside Flash with ActionScript 3. I have a horse game object with different animations for Walk, Run and so on. I have never worked with different animation types with Flash ...
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1answer
35 views

Mouse follow precision in flash

I am trying to implement a simple movement for one of game objects in flash/ AS3. I am using mouseX, mouseY for my object to follow the mouse pointer. It works fine but the problem is the precision of ...
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1answer
29 views

How do I combine matrix transformation with non-uniform screen scaling in Flash?

I'm using a Flash transformation matrix for affine transformation. I have a rectangular image being rotated and scaled (in 2D). There are two sets of scaling variables, ScreenScaleX and ScreenScaleY, ...
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1answer
57 views

integrating leaderboard from Newgrounds in flash game [closed]

I have made flash game and I want to show a leader board in that game. I have uploaded my game to kongregate.com. I have made a scoreboard there with the name of overLoadScore (overload is the name ...
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2answers
48 views

How can I save a global high score for all players in AS3?

I am developing a game in which I want to make a scoring system where the global high score is stored and shared by all players. I am using Flash and ActionScript 3. Until now I've used ...
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24 views

Is it possible to mask over CameraUI AS3?

My idea is to use the CameraUI to take a photo and then transpose that photo onto a blank sprite. So I want to have a mask layer over the CameraUI to line up the object with the size of the sprite. ...
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29 views

AS3 - At exactly 23 empty alpha channels, images below stop drawing

I noticed, while trying to draw large numbers of circles, that occasionally, there would be some kind of visual bug where some circles wouldn't draw properly. Well, I narrowed it down, and have ...
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1answer
67 views

Effective content manager on AS3 Flash

In my game more than 600 images and 200 sounds. I'm try organize effective images and sounds manager for fast access. This is a good approach? public class Images { public static var ...
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1answer
36 views

Shared Object Not saving the level Progress

I am making a flash game in which i have a variable levelState that describes the current level in which user has entered I am using SharedObject to save the progress but it does not do so first i ...
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1answer
58 views

AS3 eventListener not working [closed]

I am making a game with as3. I have a Mian Class.In its main function i am putting a movieClip stored in a variable named btn and attaching an EventListener to it for CLICK which envokes a function ...
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1answer
355 views

AS3 Starling in Fullscreen Mode cuts off most of the screen

I have a mixed mode (classic Flash Renderer + Starling) AIR AS3 project that I'm switching to fullscreen with stage.align=StageAlign.TOP_LEFT; stage.scaleMode=StageScaleMode.SHOW_ALL; // Swtich to ...
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0answers
118 views

Big game in Flash - how to create levels structure

I'm building a game in Flash similar to the structure of Angry Birds or Cut the Rope (where there are a number of "rooms" and unique levels created within each "room"). The user gets through the game ...
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2answers
181 views

Do Java and Actionscript use OpenGL?

As far as I know there are only 3 base graphics libraries on Windows, the GDI, OpenGL and DirectX, is that correct, so that means that Java, Actionscript and all language use one of these 3 libraries ...
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99 views

How to find correct offset to adjust sprite to the position of box2D body after rotation

I am trying to implement phsyics with the as3 box2d port. I currently have a b2body for each of some certain sprites in my game and I am able to update the sprite's positions correctly from the ...
2
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1answer
41 views

Why can't I swap fixtures on collision in Box2D?

I'm trying to swap the fixtures associated with a body after colliding with a specific obstacle. I can listen to the collision event by extending b2ContactListener. I tested it with a trace and it's ...
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1answer
38 views

How can I manage an animated UI from ActionScript?

I'm trying to code a game of Poker in AS3, using Flash Professional CS5 (although I try to keep as little code as possible in the .fla). When a player bets, for example, I need to be able to show an ...
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2answers
143 views

Collision detection circle-segment-segment

I've already implemented collision detection in my game loosely following this tutorial, which works great, but I realized there's one major flaw. The player and the enemies are circles, while the ...
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0answers
53 views

how to effectiently manage flash (mobile) game structure?

my team and I are building an android game using flash cs6.. 16 levels are done so far but we are still optimizing the game (specially the structure). our game is currently structured like shown in ...
3
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1answer
187 views

How to create a grid based on random shapes?

How to create a "grid" using actionscript like the image below? Basically you have an area of 1100x615 which should be filled with shapes that could be rotated and scaled... Collision detection ...
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1answer
142 views

Fixed timestep with interpolation in AS3

I'm trying to implement Glenn Fiedler's popular fixed timestep system as documented here: http://gafferongames.com/game-physics/fix-your-timestep/ In Flash. I'm fairly sure that I've got it set up ...
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2answers
77 views

Dynamic entities using classes and objects

I'm trying to create a program which involves the creation of several characters/entities. At the moment I have a Base Entity class an Entities class and a Main class. I can handle one entity ...
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2answers
279 views

Make a lives display in HUD, Flash AS3 (not text!)

I've been searching the internet all day and I can't find the answer I'm looking for. In my HUD I want to use orange dots to represent lives. The user starts off with 5 lives and every time they die, ...
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1answer
93 views

CDK (as3) false positives when using it with array elements

I'm having problems when using the CDK (Collision Detection Kit) with elements in an array. It keeps getting me false positives of collision. I'm making a game in which the player controls a “ship”, ...
2
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1answer
128 views

What is a good approach for making a relationship between the HUD and Environment?

What is an elegant / common way to build a relationship between the game scene / environment / world and the HUD that usually sits on top of it? I have thought about this for a while, and though there ...
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0answers
113 views

Having trouble with 2D texture movement

I'm having trouble with smooth character movement for a 2d game I'm making. It looks like the character is double when moving. Kinda like this (its just one pixel though): ( () / /{}\ ==> | || ...
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2answers
381 views

Calculating wall angle and sliding in 2D

Got a new project recently where I don't use any physics engine, but it requires some basic phyiscs. Basically it's a 2d "top-down" game type. I would like to add a smooth wall collision which feels ...
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1answer
199 views

How does MMO flash games works? [closed]

I want to know how does MMO flash games work, for example: Dofus and Club Penguin. I want to know if by ony using Adobe Flash and ActionScript you can do MMO games, or if there is other way to work ...
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1answer
43 views

Movieclip to spawn in in a set perimeter

I like to make a movieclip randomly spawn in a set area. But theres a little more to it, usually you'd have something like the X pos set to something like 250 (say the centre) and the Y pos set to be ...
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1answer
282 views

How can I get my Flash game to scale to all mobile device screen sizes?

I want my application to automatically scale its size depending on the screen size. I want my application to fit any screen size automatically. I am making my application for mobile devices, how can I ...
0
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1answer
229 views

OnClick events - using Scaleform UI with Cryengine 3.5.4

I've created a UI in Flash, set up an xml file for it and designed a flowgraph to ensure it displays when I launch. However, clicking on the buttons doesn't appear to do anything, despite me writing ...
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3answers
97 views

Flixel text causing memmory leak (FlxText) - AS3

I am calling kill() and destroy() on flxText when i dont need it anymore, how come its still using the memmory it let the game run for a while it went up to 1,5 gig of ram, then i commented it out the ...
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1answer
85 views

Action Script 3.0 datatype to match C++ iterator? (Code convertion) [closed]

I am developing a game with Action Script 3.0 using Starling Framework, converting it from C++ C++ Code : for (std::vector<MyObject*>::iterator i = m_listEnemy->begin();i!= ...
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2answers
165 views

Show a range grid movement as3

How do I show range of grid movement in AS3? When player controls a character and chooses "move" options, the grid of movement will be displayed as 3 grid of X, 4 grid of Y (Both sides, + and -). So, ...
0
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1answer
136 views

Using external music mp3 in flash game [closed]

sorry for my english. Im relative new to flash game development, Im creating a game and I need some big size mp3 files. If I add them into flash, .swf file will be too big. I guess I need to host mp3 ...
1
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1answer
327 views

Mouse Cursor Scaleform 4 / AS3

I just solved my issue in my object (on the stage) I forgot to name the element I'm trying to make workin a custom mouse cursor on my Scaleform menu. I have follow some tutorials but nothing ...
1
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3answers
123 views

Target tracking with a small delay (actionscript 3.0)

I'm having trouble thinking of a good method to track my character with an enemy attack. Of course, I don't want the attack to track my character's current position; I want it to track where the ...
1
vote
1answer
88 views

How can I spawn a sprite based on a condition after the game starts?

How do I spawn a sprite anytime later in the game when the game starts? I'm using FlashDevelop with Flixel. I did try it in override public function create(): void. It works only in the beginning. I ...
-1
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1answer
185 views

2D engine that uses Flash Platform classes? [closed]

I want to develop a 2D game for Android, but, I want to use Flash Platform's framework APIs, ex: Sprite, Shape, Graphics, Bitmap .. etc as I have already wrote my game in AS3 .. Is there a 2D engine ...
1
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0answers
86 views

How do I align textures properly with an exploding sprite / breakable body?

I'm working on a game based on Box2D and Starling which includes breakable bodies - bodies/objects that when hit with sufficient force break apart (into smaller pieces). I've managed the physics part ...
0
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1answer
661 views

AS3: Using a SharedObject for showing/hiding a Tutorial

Basically, I am either having trouble understanding how to use SharedObjects correctly, or I am not properly referencing a variable (from a seperate class from which it is defined) within a ...
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2answers
164 views

declaring variables in a render/game loop: good idea or bad?

I was just wondering how most of you like to declare your variables: for a variable you know will be used and changed frequently (i.e. every frame), do you declare those outside of the loop and simply ...
2
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1answer
173 views

Architechture problem of implementation of a tutorial for a game

I'm creating one for my game and I'm confused a bit. I made special TutorialManager class and a number of steps to pass for player first time entered the game. The problem is that tutorial steps are ...
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1answer
194 views

Is it more efficient to store my tile grid as a dictionary or an array?

I've just started making a video game in AS3, and I'm trying to keep the graphics, sound, and actual game state in three completely different spots and sets of classes. That being the case, the ...
0
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1answer
180 views

Trying to convert as3 Matrix to C++ glm matrix

I am trying to convert a library called DragonBones to C++ Opengl which allows you to use Flash based skeletal animation. I'm almost done but I am running into a problem. I am trying to transform the ...