Tagged Questions

A in-game goal created by the game's designers. Rewards for these are granted to the player, not the avatar, and therefore do not affect the in-game experience.

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0
votes
2answers
70 views

Still award achievements/badges on failing level?

I've got a simulation game where the player works through a series of missions/levels. The player also earns in-level badges as he works through. But, if the player fails a mission (and has to ...
7
votes
1answer
347 views

How can I handle a bunch of achievements in a game? [duplicate]

Take for example Team Fortress 2. There are a huge load of achievements, and I'm wondering how the manages all of them. And since there's a lot of achievements, I'd also like to know how it "knows" ...
5
votes
3answers
295 views

Is there a centralized achievement system for browserbased onlinegames

I plan to implement missions with achievements (or rewards/badges) in my online space browser game spacetrace. I want somehow connect that to an existing online achievement platform for browser-based ...
-1
votes
3answers
516 views

Ready to use leaderboard service. Is any? [closed]

I'm looking for ready to use thirdparty leaderboard service where player's achivementes and scores can be placed. I'd intagrate it into my game to allow players push scores and locate themselves in ...
6
votes
2answers
2k views

Best way to implement achievement system?

I'm currently trying to implement achievement system for my game. However, I can't find a better way to realize some complex ones like: The player has collected x coins, complete level with time least ...
0
votes
1answer
232 views

How to keep balance / Unlock items / achievement rules

I'm working on an engine for a game, too learn javascript and just because its fun. I'm a flashdeveloper, I know how to build websites. Now making games is a different challenge, javascript is a ...
2
votes
2answers
818 views

Writing a dynamic achievement system without hardcoding rules into the application

I really enjoyed the solution provided here for groundwork on writing an achievement framework. The problem I have is I have game designers that would like to be able to insert achievements into a CMS ...
0
votes
3answers
461 views

How do I make a message based communication system between objects?

Just as I was told here, I need to make some kind of communication between objects in my game. Mainly, for achievements. How do I do this? My idea was to make every object have an array attached to ...
2
votes
2answers
386 views

Implementing unlockable items on Android

I know this would be a beginners question (some of you might think) but I would like to know different approaches for this. I have a game with lets say 20 unlockable items, at the main menu I have a ...
13
votes
2answers
712 views

How should I check if a player has completed an achievement?

I'm making an MMO game and I just got to a point where I need to implement achievements... How do I do that? The most straight forward thing to do would be to run this once every 100ms,: for a in ...
13
votes
3answers
374 views

How many achievements should I include, and of what challenge?

I know this question is fairy broad and subjective, but I'm wondering if there's been any published research into what an optimal number of achievements is and what kind of challenge they should ...
12
votes
4answers
897 views

Why not show progress towards achievements/badges?

Achievements are everywhere now — Xbox Live, iOS Game Center, many individual games, and even in social communities with gaming elements like Stack Overflow. A common user request of Stack ...
11
votes
3answers
845 views

Can Achievement systems be implemented later in development?

I'm undecided if I want to implement this feature in my game at the time or not. I don't want the project to get to far out of control so I'm focusing on core mechanics first. Is this a feature that ...
41
votes
7answers
4k views

How can I set up a flexible framework for handling achievements?

Specifically, what is the best way to implement an achievement system flexible enough to handle going beyond simple statistics-driven achievements such as "kill x enemies." I'm looking for something ...