Accessibility is the discussion of how to make games easier for people to use who might be impaired in some way. Examples are color blindness, general vision impairment, being hard of hearing, or having less than perfect dexterity.

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6
votes
2answers
169 views

Tool to simulate color blindness

TLDR: is there an application I can download (or some configuration of Windows, or something) that will let me see how my game will appear to users with different color-blindnesses? There are already ...
10
votes
6answers
635 views

What's a good alternative to colored tiles to account for color blindness?

I have a game with tiles. Each tile is a number, and each number is one of six colors. The color is important to the game play, and I want to make the game available to those who are color blind. ...
7
votes
3answers
295 views

Designing for visually impaired gamers

Globally the number of people of all ages visually impaired is estimated to be 285 million, of whom 39 million are blind. — World Health Organisation, 2010. (That's 4.2% and 0.6% of the ...
10
votes
1answer
157 views

Accessibility of games, how is important for you?

I'm blind and I would know if there is someone that consider important the accessibility, from a blind in particular, when develop a new game. I don't speak about an audio game, I'm speaking about a ...
5
votes
2answers
373 views

What to think about when designing a simple GUI for a quiz game

I am coming close to finish my first iPhone game ever, as a matter of fact also my first programming experience ever, which is a quiz game. I have all the functionality i want and is currently ...
25
votes
9answers
1k views

What is the best way to avoid colorblind issues?

About 5-10% of males have some form of colorblindness. What's the best way to ensure you are not turning away 5-10% of your male population from your game? Just to note colorblindness does not mean ...