Questions tagged [accelerometer]
An accelerometer is a sensor, usually embedded in smartphones, that detects the orientation of the device. Accelerometers are commonly used in racing and flying games as a primary input source.
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Ignoring global rotation in gyroscope controller
I'd really appreciate some advice from you guys. I am trying to process a gyroscope input and map it to my game, i.e. player tilts their device and the character on screen moves left and right.
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Tilting device about one axis in any orientation using gyroscope sensor
I am developing a Unity game where I need to tilt an iOS device to steer a ship as it flies in a straight line. The steering should be consistently accurate in any orientation, e.g. if the player ...
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How to use Kalman's Filter to remove gyroscope drift of PS5 DualSense gamepad?
Playstation's gamepad allows us to use gyroscope and accelerometer data but it has a small drift which leads to mouse cursor vibration.
I think, we can combine gyroscope and accelerometer data into ...
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Accelerometer input for player movement is too sensitive
I am designing an endless runner style game like temple run. I need to move the player left and right based on the accelerometer input (tilting). The problem is that the accelerometer input is very ...
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Integrating accelerometer data samples to get velocity and displacement
I am working on an android app built in Unity that would allow the users to track their movements by just using the data coming from the device sensors. I have read about similar issues already and I ...
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Tilting a game object left/right/forward/back with gyroscope, regardless of player's heading
I'm working on a mobile game in Unity and using the gyroscope to rotate an object along the x and y axes.
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Why the value of float xAxis = -Gdx.input.getAccelerometerY(); is given a accelerometer of y axis?
I am learning game development from the udacity course "https://classroom.udacity.com/courses/ud405/lessons/5389263706/concepts/53853441090923"
I am stuck with one statement in the code about ...
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Accelerometer input for flying game
I'm trying to create an infinite flying game where the gameobject (a plane) keeps moving forward and at a particular height throughout the game. I want to be able to
roll and pitch the plane but not ...
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how to avoid Z- axis gravity from affecting my mobile game?
I am making a mobile car game, and as it is a serious game for upper limb rehabilitation. The mobile is attached to the forearm of the patient, hence the forearm movement will move and rotate the car. ...
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Transformation movement by using Accelerometer data
Is It possible to make transformation movement by using Accelerometer data or Accel + Gyro ?
as we know, we can make rotation by using Accel or Gyro data.
However, how can we make transformation ...
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Moving sprite using the accelerometer in LibGDX?
I don't know how to use accelerometer in LibGDX; how could I use the the motion sensor? I'm working for a top down game with the motion sensor. I'm new to this framework. My sprite image is already ...
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How to use Libgdx Accelerometer?
I am developing a game with libgdx for android.I want use accelerometer for motion control.I am controlling a coin within screen bounds.
I want to apply gravity according to device orientation as you ...
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How would I process accelerometer data to use it for camera rotation?
I'm using Three.js to make a web-based 3D first-person game. I would like the player to be able to control the camera rotation with their device's accelerometer.
The sensor data is received via the <...
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Get device rotation in Y axis
So using LibGDX accelerometer methods, I'm able to get the rotation of the device in the X and Z axes in degrees with this code:
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LibGDX: How to make something like vector rotation sensor with accelerometer and compass values?
So I've tried the vector rotation sensor using the Android API and it works perfectly to do what I want, but LibGDX does not support this sensor. I've been searching and it seems like I can do the ...
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Calculate the displacement of device in unity
I'm making a 3D game in unity where the object should move forward and backward as the android device moves/accelerates in the Z axes. ie. When the player moves the devise in the direction of the +ve ...
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Unity3D - How to get highest value for acceleration from Input.gyro
I'm trying to develop an app that can detect car acceleration, braking and cornering speed. I need to detect device acceleration. Is that acceleration high or low?. Like flo app on Google Play.
I'm ...
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Handling accelerate in different devices
I am adding tilt controls to my game. The sensor values I get are different in different android devices which results in random behavior.
Anyone knows how can I tackle this situation?
I tried ...
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Use Accelerometer for Roll-a-ball Movement
I'm working on maze game for Android in Unity 5.1.1f1 and I have troubles with controlling my ball with accelerometer. At start I tried:
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Moving sprites using the accelerometer (Android)
In my previous game, I was moving my sprite like so:
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How do I implement tilt controls that work even when the device is not vertical?
I'm using libGDX to develop an Android game. The main character can be moved freely in the 2d plane by tilting the phone. The relevant part of my current implementation looks somewhat like this:
<...
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Controlling a fighter jet's altitude using device accelerometer
When I hit an object, my Fighter is supposed to fall to the Ground but because of the Accelerometer, I can still move it up and down even though it died. The Scroller on the x-Axis though stops.
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In Unity on Android, how can I rotate an object with the accelerometer?
I'm making a game where you control a platform with balls falling on it, and you have to balance the balls and prevent them from falling off. I'm currently using a mouse to control it with this code:
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