Axis-Aligned Bounding Box (see Bounding Box) - an extremely simplified representation of the size and position of a 3D graphical object, in the shape of a box.

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How to calculate new velocities between resting objects (AABB) after accelerations?

lately I have been trying to create a 2D platformer engine in C++ with Direct2D. The problem I am currently having is getting objects that are resting against each other to interact correctly after ...