This question is a "follow-up" question from my previous one, regarding collision detection and resolution, which you can find here. If you don't want to read the previous question, here's a ...
Say I have a sprite. Its AABB is easy to find since I know the width and height. Say I rotate it 45 degrees, I don't think the AABB would be big enough to cover it, so I need a new AABB. How can I ...