I can see this has been asked before in various ways. I am struggling to work it out though hence asking again. 2d sprite that moves and rotates. I'm looking to contain it in a bounding box as it ...
I'm having a little difficulty figuring out the following scenarios. In scenario A, the moving entity has fallen to (and slightly into the floor). The current position represents the projected ...
I'm on my way with a tiled based game. I have correctly implemented scrolling, position handling etc. I have (before) had a simple collision system that is a really bad one, and now I'm going to ...
This question is a "follow-up" question from my previous one, regarding collision detection and resolution, which you can find here. If you don't want to read the previous question, here's a ...
Say I have a sprite. Its AABB is easy to find since I know the width and height. Say I rotate it 45 degrees, I don't think the AABB would be big enough to cover it, so I need a new AABB. How can I ...