0
votes
1answer
151 views

How to make AABB collisions work? [closed]

I am unable to make efficient AABB collision in XNA 4. I am making a platformer, with tile based map. Here is what I do in my tile class : public virtual void Update(GameTime gameTime, ...
2
votes
1answer
405 views

Trouble with AABB collision response and physics

I have been racking my brain trying to figure out a problem I am having with physics and basic AABB collision response. I am fairly close as the physics are mostly right. Gravity feels good and ...