I have been racking my brain trying to figure out a problem I am having with physics and basic AABB collision response. I am fairly close as the physics are mostly right. Gravity feels good and ...
I am currently working on a basic physics engine which does not consider rotations. At the moment I work on collision resolving between aabbs and spheres. Unfortunately I have no idea what a collision ...
This question is a "follow-up" question from my previous one, regarding collision detection and resolution, which you can find here. If you don't want to read the previous question, here's a ...