I'm working on AABB - AABB collision response and I'm having trouble figuring one part out. My situation is as follows (see image). I have a player AABB (blue) and an object which collides (brown). ...
What is a nice, neat way to get the AABB of a sphere's projection onto the screen? This is to determine simplified geometry for lights in deferred shading.
I can't work out how to find the position in which my AABB should be corresponding to my object.