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1answer
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How to make AABB collisions work? [closed]

I am unable to make efficient AABB collision in XNA 4. I am making a platformer, with tile based map. Here is what I do in my tile class : public virtual void Update(GameTime gameTime, ...
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4answers
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Momentum and order of update problems in my physics engine

This question is a "follow-up" question from my previous one, regarding collision detection and resolution, which you can find here. If you don't want to read the previous question, here's a ...