Tagged Questions
2
votes
1answer
178 views
Get intersected volume of two planes in 3D
I'm working on AABB - AABB collision response and I'm having trouble figuring one part out. My situation is as follows (see image).
I have a player AABB (blue) and an object which collides (brown). ...
1
vote
2answers
252 views
AABB-AABB sliding collision response
I have many objects with AABBs and a player surrounded in an AABB. If I represent my player with a point everything works smooth with detection and wall sliding as a response (for example what wall ...
2
votes
2answers
284 views
Calculate an AABB for bone animated model
I have a model that has its initial bounding box calculated by finding the maximum and minimum on the x, y and z axes. Producing a correct result like so:
The vertices are then stored in a VBO and ...
0
votes
3answers
1k views
collision resolve sphere-aabb and aabb-aabb
I am currently working on a basic physics engine which does not consider rotations.
At the moment I work on collision resolving between aabbs and spheres.
Unfortunately I have no idea what a collision ...
3
votes
2answers
478 views
What has the most efficient intersection test against an AABB tree - OBB, Cylinder or Capsule?
I'm currently trying to find collisions in 3D between a tighter volume than an AABB and a tree of AABB volumes. I just need to know whether they are intersecting, no closest distance or collision ...