Autodesk 3ds Max is 3D computer graphics software for making 3D animations, models, and images. As of now it's only available on a Windows operating system.

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How can I simulate shattering glass?

I need to make a simulation with stone thrown through a glass window. How can I accomplish that? I mean, I was thinking about making a 3D model of a stone and glass in 3D Studio Max 2012, shatter the ...
8
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1answer
817 views

How can I convert a model's rigging from standard bones to a biped in 3DS Max?

I've purchased a rigged 3D model from Turbosquid. Unfortunately the model has been rigged using standard bones instead of a biped. Is the a way I can automatically converting the skinning from bones ...
6
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1answer
156 views

How to put an invisible marker on a model and refer to it in the game?

I am using XNA/C# to load up 3ds Max models exported in FBX format. Is there some way to mark a specific point in the model like the pipe of a gun so I can just refer to it and place a bullet in there ...
6
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2answers
2k views

Animation Workflow from Blender to Mecanim in Unity 3d

I've recently started learning Unity and one of the things that's really really slowing me down is not being able to add custom animations to the standard FBX's you get from unity's app store. When I ...
6
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1answer
2k views

Animating a 3D model with XNA

How do I animate a biped model from 3ds max using XNA framework or not necessarily the biped model, it could be any 3D model but how can I code the animation?
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2answers
1k views

Coordinates from 3DS Max to XNA 3.5

My problem is this. I have a simple box made in 3DS Max 2009, the Box is 10x10x10. I've tried to load it on XNA and traslate the camera for 15 units, but I can seem to find the values needed to see ...
5
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1answer
177 views

Why are cube map axes sometimes labelled incorrectly?

In both 3ds Max (which uses a right-handed coordinate system) and Unity (which uses a left-handed coordinate system), the cube map faces labelled "left" and "right" show the view facing the opposite ...
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1answer
2k views

Bones Animation - Matrices and calculations

We are 'on final' when it comes to finishing the project, but just before implementing the animation system. Our Client decided to choose "Bones Animation" - which is that I should export each ...
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2answers
4k views

What is the standard procedure for importing animations in Unity?

I need some info about importing game objects from Maya to Unity. I am making 2D Tower Defense game, I have made some basic functionality using dummy objects (cubes and spheres). Now I want to replace ...
4
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1answer
401 views

How do I play an animation using lib3ds?

I am having trouble playing an animation of a .3ds object using lib3ds. I am able to load the .3ds model with lib3ds. But I can't find a way to play (for example) my 'walk' animation. Where can I ...
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0answers
494 views

How to reproduce the 3ds Max Gradient Ramp effect? [on hold]

The material definition of a mesh is composed of these three components: Self-Illumunation, Refletcion and Refraction. Each of these components has a Gradient Ramp as a map and the mapping mode is set ...
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2answers
1k views

How to remove bezier handle in 3dsmax?

While editing spline, I need to make one of the vertexes to be an absolute corner. I.e. bezier control points should be in zero distance from the vertex. How to do that?
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2answers
2k views

How can i create sprite sheet from 3d model (3D studio max)

I built simple 3D model of a car, with simple animation in which it's wheels are turning. Now i want to create a sprite sheet, the only way i know how to do it, is to render manually 20 frames from ...
3
votes
2answers
599 views

What is the metrics of vectors in XNA?

When exporting a model from 3ds Max as FBX to import it into XNA, what metrics should I choose to make 1 unit in 3ds Max equal to 1 unit in XNA? For example: I have a sphere model with 1m radius ...
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3answers
889 views

3Ds Max is exporting model with more normals than vertices

I made a simple teapot with the "Create Standard Primitives" option and exported it as a collada file, ended up with this: < float_array id="Teapot001-POSITION-array" count="1590"> < ...
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2answers
2k views

Turning model from 3ds max file into sprite

I'm planning to buy animated 3D assets to render and use as 2D sprites in my game, but i don't know anything about 3ds max or own any software. How do i render the animations (i need top-down ones) to ...
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2answers
23k views

How can I convert a 3ds Max .max to a Cinema 4D .c4d and maintain the animation?

I have recently purchased this asset from the3dstudio.com: http://www.the3dstudio.com/product_details.aspx?id_product=193089 It has a corrupt .3ds file available, and a .max (as well as what appears ...
3
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1answer
490 views

Importing 3d model with multiple skeletons

I have created an animated butterfly in 3ds Max and try to export it in ".fbx" format to use in XNA, however as soon as I compile, i get the following Errors: Warning 1 Multiple skeletons were ...
2
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1answer
640 views

When I select one vertex it selects multiple vertices?

I'm trying to do some kind of a face. When I select a vertex it selects two other vertices. However, when I try to select one of the two other vertices it doesn't select them. I want to move only one ...
2
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1answer
397 views

Rendering an explosion in 3D Studio Max to a spritesheet?

I'd like to render a 3D explosion in 3DS Max but into a sprite sheet. My main problem is that I need to use alpha values instead of the viewport background (which is usually black). Any ideas how I ...
2
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1answer
1k views

Are there tutorials which teach you to paint textures for 3d model UV maps in photoshop?

Are there tutorials out there which show how to paint textures for models in photoshop with their UV maps? I already have 4 years experience with modeling in 3ds max and I'm dying to learn how to ...
2
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1answer
357 views

Create edges in Blender

I've worked with 3DS Max in Uni and am trying to learn Blender. My problem is I know a lot of simple techniques from 3DS max that I'm having trouble translating into Blender. So my question is: ...
2
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2answers
346 views

How to make and render a simple game just with 3d max?

I want to make a simple EXE file, where there is one object in the scene and the user can rotate that object by using arrow keys (or mouse). Is there any way in which I don't have to use a game engine ...
2
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1answer
166 views

3ds envelope underlap?

I'm rigging up a man in 3DS Max 2012, but I'm having some envelope problems. I have this man, but I can't ever seem to catch those nodes along his inner thigh so they protrude, as you can see in the ...
2
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1answer
768 views

Character and Weapon animation interaction

If I have two models, for example: some character, and a bow, how do I work with them together in 3DS Max to animate them both (for example, when the character shoots an arrow with his bow, the ...
2
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1answer
1k views

Can't change the textures of a .FBX or an .X exported from 3dsmax

I created a model (real simple) in 3DSMax 2010, exported it to FBX format and loaded it in an XNA 4.0 content project. I also tried with .X files using kW X-port and it has the same behavior. I can ...
2
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2answers
5k views

Change 3ds max mesh local origin pivot point

I'm developing a 3D videogame in C# with XNA, my problem comes when I load my model done in 3ds max, and I try to rotate a mesh of it, because the pivot point isn't exported so it takes the local ...
2
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1answer
81 views

FBX 3ds max export, bad vertices

I need to import model in OpenGL via Fbx SdK, and for testing purposes I created a simple box centered in the (0, 0, 0), length 3, in 3ds max. Here's the image: But when i exported it, and imported ...
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2answers
3k views

How to unify vertices in 3ds max?

I want two vertices of editable spline become one. Neither fuse, nor weld helps: vertices remain separate. Here is a video: http://youtu.be/bp3OJPeKapc
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votes
3answers
2k views

Why does exporting to FBX in 3dmax loses simulated animation

I made a cloth simulation (wind blowing a cloth). When I export it to FXB and the animation box is ticked on export menu it seems ok (no error in longs). When I reload it to Unity. or 3DMAX again. The ...
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2answers
927 views

Import FBX with multiple meshes into UDK

I used this script to generate a few buildings that I was hoping to import into UDK. Each building is made of about 1000 separate objects. When I export a building as FBX and import the file into UDK ...
2
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1answer
75 views

Best way to develop a level from Top down image using 3dmax

I have to create a game level from a top down view of an area. I used a plane converted to an editable poly to do the job. I used edges to create the top view of roads, walkways and parks so that i ...
2
votes
1answer
374 views

3ds Max error dialog: “Instancing not supported for this action”

"Instancing not supported for this action” is the dialog I get. My favorite part is that, according to google and yahoo, apparently i am the only person in the history of mankind to experience these ...
2
votes
1answer
463 views

How can I export models from 3DX Max into XNA?

I am looking for a way to import my 3D models (including materials and shaders) from 3D Studio Max to XNA. For example, if I have a model with diffuse, bump, reflection textures and values (through ...
2
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0answers
33 views

How can I generate isometric sprites based on a 3d model? [duplicate]

I'm wondering about the following: I'd like to create isometric sprites for a game that I'm currently developing. Rather than asking an artist to draw numerous sprites (which will be quite costly), ...
2
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0answers
76 views

How much a scene would be done in 3D modelling program before exporting? [closed]

What I am trying to work out is, when creating a level, or section of a level, how much is created in the modeling package before it is exported, take the scene in the link. Would this whole scene be ...
2
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0answers
134 views

How to improve my maxscript random blood generation code?

The idea was simple. Draw basic blood drop meshes. Shuffle them with random generator to get final drop's. Export and render them in game as other meshes. The problem is that it's not looks like a ...
2
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0answers
213 views

How do I use the morpher modifier in 3dsmax to morph into several targets simultaneously?

I have a 3D-Face from Facegen here including all necessary phenomes' positions. But these targets are separated into upper, lower teeth, sock and eyes. How do I combine them for the face to morph into ...
2
votes
2answers
701 views

Models from 3ds max lose their transformations when input into XNA

I am making models in 3ds max. However when I export them to .fbx format and then input them into XNA, they lose their scaling. It is most likely something to do with not using the transforms from the ...
2
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0answers
349 views

Normal maps in 3dsMax - OgreMax - how to view associated tangent vectors?

Reading this post I found out that 3dsMax might not use the same tangents when rendering normal mapped objects. In my case, I was using Ogre and OgreMax to analyze results and they were very ...
2
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0answers
359 views

How can I export a model using the CAT bone system into XNA?

Has anyone successfully used the CAT bone system in 3ds Max and exported the file into XNA? If so, what was your method of doing so? There are a number of methods of doing this, apparently, but the ...
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3answers
208 views

Which 3D Authoring Application to Decide for

I have read a lot individual information about three key 3D Graphics Authoring Applications: Softimage, 3DS Max, Maya. To me, it looks like each of them has its own way to accomplish the same goal, ...
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3answers
7k views

How do I make a circular hole inside an editable poly without boolean operations?

I have created a rectangle, then converted it into an editable poly. Then I created a circle and converted it to editable poly too. How to make it so that that the circle becomes a hole in the ...
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vote
1answer
362 views

Rendering models in isometric view

How to setup the rendering and camera for isometric gameworld projection? And specifically how do i get the images exactly the right size? What angles to use to get the exact 2/1 isomtric view? ...
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1answer
88 views

Normal map causing certain faces to get shaded

I added a normal map to a MR arch & design material in Max 2012. I have a specular in the reflection color slot and a diffuse in the diffuse slot. As i increase the intensity of the normal map i ...
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1answer
1k views

Creating models in 3ds max and exporting as .x for XNA

I have created a few models in 3DS max which contains textures, geometry and animations . .however .fbx doesnt really support textures.. So im planning to use .x format.. I have seen a few converters ...
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1answer
404 views

UVW Unwrap multiple quads on same texture space automatically

I've been looking around the web for the answer to this question, but to no avail. So here I go. I'm looking for a way to automatically map several quads on the same texture space (for example (0,0) ...
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1answer
419 views

Making XNA Play Nice With 3DS Max, Boundiing Spheres

I'm using 3DS Max 2010 with the KW x-porter plugin, which outputs a .X file (just downloaded the very latest version). Been getting some odd results: ...
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1answer
297 views

What to do to UV coordinates, when swapping Z/Y coordinates (axis) of the geometry?

In my Maxscript exporter I have the ability to flip the Z/Y axis by simply swapping the Z and Y co-ordinates. When swapping the axis this way, what is the correct thing to do to the UV coordinates? ...
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2answers
1k views

Units issue when exporting from 3DS Max to XNA

I am working on a XNA game where we have defined that 1 XNA unit equals to 1 meter. Then, I set meters as system unit in 3DS Max and set to meters the units in the FBX exporter. However, when I export ...