Autodesk 3ds Max is 3D computer graphics software for making 3D animations, models, and images. As of now it's only available on a Windows operating system.

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Why are my 3ds Max .fbx exports huge?

I've made an animation in 3ds Max and want to export it to .fbx and import it into Unity. I've done this once without problems. But this time, my .max file is 2,8MB and my .fbx file came out a huge ...
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788 views

3DS Max MassFX — Animation to XNA without bones/skins?

I made a model in which a number of cobble stones fall into a hole using the rigid bodies in 3DS Max 2012 MassFX. They are just editable polys, no skin, no bone. I want this to play (Take 001, 0-100 ...
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65 views

Texturing issues in cry engine sdk

Sup? I've been working on a new environment scene inside 3ds max. It looks something like this - When I used the cry engine exporter to export my assets onto my level, I've been getting very weird ...
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213 views

How to export FBX models to use in SharpDX?

I am trying to export a model from 3ds Max 2014 as a fbx file and use it in my SharpDX driven project. In the SharpDX example solution, there is a project named ModelRendering.Desktop. I just modified ...
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439 views

Exporting 3DS Max animated biped character into Assimp

I've been having some trouble with MD5 meshes exported from 3DS Max into my C++ program, using Assimp to import the model and its skeletal animation. If the models were rigged manually with bones, ...
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146 views

How to improve my maxscript random blood generation code?

The idea was simple. Draw basic blood drop meshes. Shuffle them with random generator to get final drop's. Export and render them in game as other meshes. The problem is that it's not looks like a ...
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259 views

How do I use the morpher modifier in 3dsmax to morph into several targets simultaneously?

I have a 3D-Face from Facegen here including all necessary phenomes' positions. But these targets are separated into upper, lower teeth, sock and eyes. How do I combine them for the face to morph into ...
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367 views

Normal maps in 3dsMax - OgreMax - how to view associated tangent vectors?

Reading this post I found out that 3dsMax might not use the same tangents when rendering normal mapped objects. In my case, I was using Ogre and OgreMax to analyze results and they were very ...
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370 views

How can I export a model using the CAT bone system into XNA?

Has anyone successfully used the CAT bone system in 3ds Max and exported the file into XNA? If so, what was your method of doing so? There are a number of methods of doing this, apparently, but the ...
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24 views

Specific bone not present in the skeleton XNA

I have created a human mesh, bone structure, and animation rig in 3ds max for an XNA game I am developing for school. I am currently having a problem with one specific bone upon build in Visual ...
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42 views

How do I hide all the geometry in a scene that is contained in a box object?

I have a nature scene that "stands" on z = 0 level, basically on the grey grid. I want to hide all the geometry bellow z = 0, which would be under a plane, or inside a very large box. I don't want to ...
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77 views

How do I remove unwanted areas while keeping the animated keyframes and wav in sync?

I recorded a motion-capture along with voice as fbx and wav. How do I remove unwanted time periods while keeping the animated keyframes and wav in sync? 3DS MAX 2012 is being used. Standard plugins ...
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826 views

3ds max render to texture in PNG

Using 3ds Max 2012, I've been able to use the "render to texture" function to successfully bake my lighting. The only problem is that these image files are always output to TGA files. I need PNG ...
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278 views

Bone pivot mirroring problem in 3dmax

Im make model with animation in 3dsmax and port it to XNA game. All works fine except one character hand. I suspect its all about pivot and kinematics. When I create hand bone from scratch the ...
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801 views

Remove rotation on bones in 3DS Max 2009

I was given a model by an artist and it was boned and skinned for me. The .max file that he provided also included an animation to show what he would be able to do. (A basic running animation.) ...
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300 views

3d Max script for exporting opacity

Note sure how much this question belongs to this forum so please redirect me if necessary. My question is: Can 3d Max script be used/written to export opacity value of an mesh (material) to a file ...
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13 views

Unity not importing pivot points?

To start things off, I begin with the following set of procedures: Begin with a model in 3DS Max, which I will refer to as Cube. Confirm that Cube's pivot point is exactly in the center of it, which ...
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13 views

3ds max CAT Animation layers export

I've made 3 absolute layers Each layers has it's own animation cycle. Now I would like to export it as FBX and import to unity3d, however, it would import only active layer. Is it possible to ...
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15 views

Incorrect cloth deformation modelling

Software used: 3ds MAX 2015 Features applied to shirt: Symmetry, turbosmooth and cloth Before simulation: After simulation: Here is my configuration: Body as collision with offset 0.2 Shirt as ...
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56 views

Problem while importing bip files in 3ds max

I am having a problem while opening many .bip files in 3ds max .I am using 3ds Max 2015 .I get the following error My dump file is Dump File: 3dsmax_minidump.dmp : C:\Users\bla bla ...
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45 views

Matching the 3ds max camera view in my game 1:1

I want to match 1:1 the 3ds max camera render with my 3d engine (DirectX 11, C++). I believe that my mesh exporter (coded with MaxScript) works fine, I see the right shapes. But something about the ...
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39 views

How to import smoothing groups from 3D max to ZBrush

I need to import model from 3D max to ZBrush with smoothing groups because I need to have some smooth edges and some sharp. As I remember it was possible to make it in ZBrush 3.0 by using plugin ...
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53 views

Change pivot so that it is always orientated to world space (Y axis is always UP)

When I create a model, I may use different primitives as a base and change them into their final state. What I am noticing when they are imported into unity is that they come in sideways, and offset ...
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38 views

Two vertices won't weld in 3ds Max 2014

I'm trying to model a bike and everything was fine until I found groups of vertices that's do not weld.I've tried everything else from bridge 2 edges to cap only.And the welding threshold is adjusted. ...
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318 views

3ds Max Rigs to Cinema 4D

I exported the rig from 3ds Max as a FBX file and opened it with Cinema 4D. Everything works great, but the model and a different look to it. Also the mask on her head has a different texture, but it ...
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405 views

How do I export physique animations without breaking them?

I've been trying to export a simple footstep animation that I made in 3ds Max, but its either failed to export or broken (imported into unity sans a few frames, or appearing to have imported but not ...
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14 views

How to import scenes from .3ds files into Unity

I am trying to import a 3D project done with 3dsMax into Unity and make it the scene in the game. Is this possible? Any tutorials available?