Autodesk 3ds Max is 3D computer graphics software for making 3D animations, models, and images. As of now it's only available on a Windows operating system.
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3answers
124 views
Why does exporting to FBX in 3dmax loses simulated animation
I made a cloth simulation (wind blowing a cloth). When I export it to FXB and the animation box is ticked on export menu it seems ok (no error in longs). When I reload it to Unity. or 3DMAX again. The ...
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vote
2answers
427 views
3D Studio Max biped restrictions?
I have a stock biped character in 3D studio max which has a jump animation.
The problem I have with the jump animation is that there is actual y offset happening inside it which makes it awkward to ...
5
votes
1answer
421 views
Animating a 3D model with XNA
How do I animate a biped model from 3ds max using XNA framework or not necessarily the biped model, it could be any 3D model but how can I code the animation?
2
votes
1answer
143 views
Import FBX with multiple meshes into UDK
I used this script to generate a few buildings that I was hoping to import into UDK. Each building is made of about 1000 separate objects. When I export a building as FBX and import the file into UDK ...
2
votes
1answer
260 views
3ds Max CAT to XNA
Has anyone successfully used the CAT bone system in 3ds Max and exported the file into XNA? If so, what was your method of doing so?
There are a number of methods of doing this apparently, but the ...
1
vote
1answer
64 views
How do I use the morpher modifier in 3dsmax to morph into several targets simultaneously?
I have a 3D-Face from Facegen here including all necessary phenomes' positions. But these targets are separated into upper, lower teeth, sock and eyes. How do I combine them for the face to morph into ...
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1answer
407 views
3DS Max MassFX — Animation to XNA without bones/skins?
I made a model in which a number of cobble stones fall into a hole using the rigid bodies in 3DS Max 2012 MassFX. They are just editable polys, no skin, no bone. I want this to play (Take 001, 0-100 ...
4
votes
0answers
262 views
Animate part of .3ds object using lib3ds library
I am having trouble playing an animation of a .3ds object using lib3ds.
I am able to load the .3ds model with lib3ds. But I can't find a way to play the (walk) animation.
How do we do this using ...
3
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0answers
209 views
3DSMax Converting Bones to Biped
I've purchased a rigged 3D model from Turbosquid. Unfortunately the model has been rigged using standard bones instead of Biped. Is the any solution for automatically converting the skinning from ...
3
votes
0answers
240 views
How to reproduce the 3ds Max Gradient Ramp effect?
The material definition of a mesh is composed of these three components: Self-Illumunation, Refletcion and Refraction. Each of these components has a Gradient Ramp as a map and the mapping mode is set ...
2
votes
0answers
110 views
3ds Max error dialog: “Instancing not supported for this action”
"Instancing not supported for this action” is the dialog I get. My favorite part is that, according to google and yahoo, apparently i am the only person in the history of mankind to experience these ...
2
votes
0answers
372 views
3D Studio Max Models and Shaders to XNA
I am looking for a way to import my 3D models, including materials and shaders to from 3D Studio Max to XNA.
For example, if I have a model, with diffuse, bump, reflection textures and values (in ...
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vote
0answers
268 views
Normal maps in 3dsMax - OgreMax - how to view associated tangent vectors?
Reading this post I found out that 3dsMax might not use the same tangents when rendering normal mapped objects. In my case, I was using Ogre and OgreMax to analyze results and they were very ...
1
vote
0answers
160 views
Bone pivot mirroring problem in 3dmax
Im make model with animation in 3dsmax and port it to XNA game. All works fine except one character hand. I suspect its all about pivot and kinematics. When I create hand bone from scratch the ...
1
vote
0answers
351 views
Any way to edit Warcraft MDX or MDL Animated models?
I have been searching for a while for a way to get an animated mdl or mdx model into any 3D animating software (such as Blender), but so far have not had any success.
I found a few methods of getting ...
1
vote
0answers
498 views
Remove rotation on bones in 3DS Max 2009
I was given a model by an artist and it was boned and skinned for me. The .max file that he provided also included an animation to show what he would be able to do. (A basic running animation.)
...
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vote
0answers
237 views
3d Max script for exporting opacity
Note sure how much this question belongs to this forum so please redirect me if necessary.
My question is:
Can 3d Max script be used/written to export opacity value of an mesh (material) to a file ...
0
votes
0answers
125 views
3ds max render to texture in PNG
Using 3ds Max 2012, I've been able to use the "render to texture" function to successfully bake my lighting. The only problem is that these image files are always output to TGA files. I need PNG ...
0
votes
0answers
81 views
How to improve my maxscript random blood generation code?
The idea was simple. Draw basic blood drop meshes. Shuffle them with random generator to get final drop's. Export and render them in game as other meshes.
The problem is that it's not looks like a ...
0
votes
0answers
50 views
Create smoothing groups from hard edges in 3ds max plugin
I asked this question on Stackoverflow but no one answered it yet, so maybe here it has better chances :).
I need to implement an importer to 3ds Max that will load some custom mesh data. I have ...
0
votes
0answers
111 views
Softbody with complex geometry
I have modeled an Handball, based on the tutorial here, with a custom texture. Now I am trying to animate this model with the reactor module as a soft body. I have watched and tried a lot of tutorials ...
