Autodesk 3ds Max is 3D computer graphics software for making 3D animations, models, and images. As of now it's only available on a Windows operating system.
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17 views
Disjointed bones in 3ds Max - Are they a problem?
The title sums up my question fairly well. I'm working with a biped, and I'm not sure whether to put the extra effort into connecting all the bones, or just to leave spaces between each of them. What ...
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1answer
434 views
3DS Max MassFX — Animation to XNA without bones/skins?
I made a model in which a number of cobble stones fall into a hole using the rigid bodies in 3DS Max 2012 MassFX. They are just editable polys, no skin, no bone. I want this to play (Take 001, 0-100 ...
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3answers
165 views
Why does exporting to FBX in 3dmax loses simulated animation
I made a cloth simulation (wind blowing a cloth). When I export it to FXB and the animation box is ticked on export menu it seems ok (no error in longs). When I reload it to Unity. or 3DMAX again. The ...
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0answers
44 views
How do I remove unwanted areas while keeping the animated keyframes and wav in sync?
I recorded a motion-capture along with voice as fbx and wav. How do I remove unwanted time periods while keeping the animated keyframes and wav in sync?
3DS MAX 2012 is being used. Standard plugins ...
2
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1answer
191 views
Import FBX with multiple meshes into UDK
I used this script to generate a few buildings that I was hoping to import into UDK. Each building is made of about 1000 separate objects. When I export a building as FBX and import the file into UDK ...
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2answers
451 views
3D Studio Max biped restrictions?
I have a stock biped character in 3D studio max which has a jump animation.
The problem I have with the jump animation is that there is actual y offset happening inside it which makes it awkward to ...
2
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1answer
265 views
3ds Max CAT to XNA
Has anyone successfully used the CAT bone system in 3ds Max and exported the file into XNA? If so, what was your method of doing so?
There are a number of methods of doing this apparently, but the ...
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1answer
72 views
Differences between textures? [closed]
Me and a small team of people are creating a video game in UDK. As i have heard, the game engine can only go up to 8192x8192px textures. In cry Engine 3, you can go up to about 16K px. Is there a ...
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26 views
How to import big scene in 3ds Max to Shiva game engine?
I downloaded some 3ds Max scene models, and I want to use these scenes in ShiVa 3D game engine.
For example, I have this scene, and when I tried to use some tools to export the scene and loaded it in ...
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1answer
224 views
What to do to UV coordinates, when swapping Z/Y coordinates (axis) of the geometry?
In my Maxscript exporter I have the ability to flip the Z/Y axis by simply swapping the Z and Y co-ordinates.
When swapping the axis this way, what is the correct thing to do to the UV coordinates? ...
2
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0answers
72 views
How do I use the morpher modifier in 3dsmax to morph into several targets simultaneously?
I have a 3D-Face from Facegen here including all necessary phenomes' positions. But these targets are separated into upper, lower teeth, sock and eyes. How do I combine them for the face to morph into ...
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1answer
65 views
How to know if a model is composed of a group of models?
I've downloaded a model, and try to ungroup the model and learn how this model was made. However, the big model in the image below can not be ungrouped anymore.
I feel that this model is composed of ...
2
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1answer
123 views
3ds Max error dialog: “Instancing not supported for this action”
"Instancing not supported for this action” is the dialog I get. My favorite part is that, according to google and yahoo, apparently i am the only person in the history of mankind to experience these ...
6
votes
1answer
441 views
Animating a 3D model with XNA
How do I animate a biped model from 3ds max using XNA framework or not necessarily the biped model, it could be any 3D model but how can I code the animation?
2
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1answer
104 views
Are there tutorials which teach you to paint textures for 3d model UV maps in photoshop?
Are there tutorials out there which show how to paint textures for models in photoshop with their UV maps? I already have 4 years experience with modeling in 3ds max and I'm dying to learn how to ...
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1answer
46 views
Unable to move biped with keyframes [closed]
Hey i got my biped running on the spot by using poses but im trying to make him run to a position by using keyframes. The biped obviously doesnt respond like a normal object. Basically it started ...
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1answer
70 views
Texture not carrying over to game correctly?
I have created my map for my game using 3DS Max. I have then applied textures to the map within 3DS Max, where the textures all show correctly. I export the map as a .fbx file to use within an XNA ...
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1answer
170 views
UVW Unwrap multiple quads on same texture space automatically
I've been looking around the web for the answer to this question, but to no avail. So here I go.
I'm looking for a way to automatically map several quads on the same texture space (for example (0,0) ...
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1answer
132 views
How to let game characters enter existing 3D buildings model in my own game? [duplicate]
I want to use ShiVa 3D game engine to build a 3D RPG game. And I want to load other people's 3D models into my game so that I wouldn't need to draw these things myself.
Here's a building model I ...
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0answers
160 views
3ds max render to texture in PNG
Using 3ds Max 2012, I've been able to use the "render to texture" function to successfully bake my lighting. The only problem is that these image files are always output to TGA files. I need PNG ...
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1answer
144 views
How to convert a silhouette to a blob?
Using ShapeShop you draw a silhouette and it converts the silhouette to a "blob", which gives a nice game character. Using 3DSMAX 2012 you draw a line and close the spine. How do you convert it to a ...
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3answers
491 views
3Ds Max is exporting model with more normals than vertices
I made a simple teapot with the "Create Standard Primitives" option and exported it as a collada file, ended up with this:
< float_array id="Teapot001-POSITION-array" count="1590">
< ...
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0answers
263 views
Animate part of .3ds object using lib3ds library
I am having trouble playing an animation of a .3ds object using lib3ds.
I am able to load the .3ds model with lib3ds. But I can't find a way to play the (walk) animation.
How do we do this using ...
2
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1answer
68 views
Best way to develop a level from Top down image using 3dmax
I have to create a game level from a top down view of an area. I used a plane converted to an editable poly to do the job. I used edges to create the top view of roads, walkways and parks so that i ...
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0answers
85 views
How to improve my maxscript random blood generation code?
The idea was simple. Draw basic blood drop meshes. Shuffle them with random generator to get final drop's. Export and render them in game as other meshes.
The problem is that it's not looks like a ...
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0answers
59 views
Create smoothing groups from hard edges in 3ds max plugin
I asked this question on Stackoverflow but no one answered it yet, so maybe here it has better chances :).
I need to implement an importer to 3ds Max that will load some custom mesh data. I have ...
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1answer
326 views
Start an animation exported from 3ds Max in UDK
I made a shape in 3ds Max with one bone and I gave it an animation. I exported it and imported to UDK. When I shoot to that shape, I want my animation to start playing.
How can I do this?
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2answers
1k views
How much time it will take to learn 3ds Max
I am not a 3d developer but i want to lean 3ds max just for simple house building with 2-3 rooms. Actually i don't want to develop from scratch .
What i really want to do is get the existing models ...
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1answer
102 views
Which game - or Gamekit - makes it easy for me to see my own creations in a ready-made world appear? [closed]
I saw Slender and "Dream of the Blood Moon". I like to create things with Sculptris and animate them with Kinect. Which game - or Gamekit - makes it easy for me to see my own creations in a ready-made ...
3
votes
2answers
314 views
How to remove bezier handle in 3dsmax?
While editing spline, I need to make one of the vertexes to be an absolute corner. I.e. bezier control points should be in zero distance from the vertex.
How to do that?
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2answers
156 views
Learning resource for 3d modeling [closed]
I want to start learning 3d modeling. I already have experience with maya and 3dsmax but I made a long pause (2 years)
Now I have free access to maya, 3dsmax and blender (I am a student). I know that ...
2
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2answers
3k views
Change 3ds max mesh local origin pivot point
I'm developing a 3D videogame in C# with XNA, my problem comes when I load my model done in 3ds max, and I try to rotate a mesh of it, because the pivot point isn't exported so it takes the local ...
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2answers
628 views
Where can i find tutoral for Designing building in 3dsmax [closed]
I have searched various tutorials for 3ds max. They only show simple house apartment and that too not compelete.
Is there any online company which have tutorial set for complete building design from ...
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1answer
195 views
If I draw a rectangle, then extrude it, will it be identical to a box?
If I draw a rectangle, then extrude it, will it be identical to a box? I mean, will bottom face be closed as in box?
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0answers
211 views
3DSMax Converting Bones to Biped
I've purchased a rigged 3D model from Turbosquid. Unfortunately the model has been rigged using standard bones instead of Biped. Is the any solution for automatically converting the skinning from ...
2
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2answers
359 views
Models from 3ds max lose their transformations when input into XNA
I am making models in 3ds max. However when I export them to .fbx format and then input them into XNA, they lose their scaling. It is most likely something to do with not using the transforms from the ...
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2answers
1k views
How do I make a circular hole inside an editable poly without boolean operations?
I have created a rectangle, then converted it into an editable poly. Then I created a circle and converted it to editable poly too. How to make it so that that the circle becomes a hole in the ...
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2answers
219 views
Why circles are not created if small?
I have changed the scale to my own and now I cant create any object, including circle, if it is of the size which is normal for my scale. I am to create big object first and then modify it to smaller ...
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1answer
731 views
Creating models in 3ds max and exporting as .x for XNA
I have created a few models in 3DS max which contains textures, geometry and animations . .however .fbx doesnt really support textures.. So im planning to use .x format.. I have seen a few converters ...
1
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1answer
560 views
Exporting .FBX model into XNA - unorthogonal bones
I create a butterfly model in 3ds max with some basic animation, however trying to export it to .FBX format I get the following exception.. any idea how i can transform the wings to be orthogonal..
...
3
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1answer
320 views
Importing 3d model with multiple skeletons
I have created an animated butterfly in 3ds Max and try to export it in ".fbx" format to use in XNA, however as soon as I compile, i get the following Errors:
Warning 1 Multiple skeletons were ...
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1answer
112 views
Why lib3ds can't open this max model?
I'm using lib3ds's 3dsplay example to load this model, whose suffix is .max
but get this error:
3dsplayer: Error: Loading 3DS file failed.
But it can load the .3ds model shipped with lib3ds.
Why ...
3
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0answers
250 views
How to reproduce the 3ds Max Gradient Ramp effect?
The material definition of a mesh is composed of these three components: Self-Illumunation, Refletcion and Refraction. Each of these components has a Gradient Ramp as a map and the mapping mode is set ...
2
votes
1answer
420 views
When I select one vertex it selects multiple vertices?
I'm trying to do some kind of a face. When I select a vertex it selects two other vertices. However, when I try to select one of the two other vertices it doesn't select them.
I want to move only one ...
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2answers
2k views
Is using the student version of 3DS Max and Unity3d legal?
I am developing an indie game together with my friend using Unity3D engine. I bought "Silo 3D" for modeling two month ago and for texturing I use 3D coat. We plan to sell our game in the future. For ...
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2answers
764 views
Is 3DS Max the sofware used to design all game contents?
Please tell me what is the software which persons or companies use it to design the graphics of games (2D and/or 3D), is it 3DS Max? Is there any other software or any more simple software?
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0answers
358 views
Any way to edit Warcraft MDX or MDL Animated models?
I have been searching for a while for a way to get an animated mdl or mdx model into any 3D animating software (such as Blender), but so far have not had any success.
I found a few methods of getting ...
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3answers
1k views
How to convert .max files to .egg on linux
I am very new to 3d graphics and game engines and panda3d and python. I followed few panda3d tutorials and now I want to test them with few new models. High majority of 3d models in the internet are ...
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1answer
313 views
3DS Max exporting too many vertexes for model
I have a sample model of a cube and a buddha downloaded from internet in 3ds format which I can load correctly into my program and view them without problem, but wanted to try and create my own model. ...
2
votes
1answer
232 views
Create edges in Blender
I've worked with 3DS Max in Uni and am trying to learn Blender.
My problem is I know a lot of simple techniques from 3DS max that I'm having trouble translating into Blender. So my question is:
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