Autodesk 3ds Max is 3D computer graphics software for making 3D animations, models, and images. As of now it's only available on a Windows operating system.

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How to let game characters enter existing 3D buildings model in my own game? [duplicate]

I want to use ShiVa 3D game engine to build a 3D RPG game. And I want to load other people's 3D models into my game so that I wouldn't need to draw these things myself. Here's a building model I ...
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3answers
3k views

Why does exporting to FBX in 3dmax loses simulated animation

I made a cloth simulation (wind blowing a cloth). When I export it to FXB and the animation box is ticked on export menu it seems ok (no error in longs). When I reload it to Unity. or 3DMAX again. The ...
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0answers
825 views

3ds max render to texture in PNG

Using 3ds Max 2012, I've been able to use the "render to texture" function to successfully bake my lighting. The only problem is that these image files are always output to TGA files. I need PNG ...
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1answer
269 views

How to convert a silhouette to a blob?

Using ShapeShop you draw a silhouette and it converts the silhouette to a "blob", which gives a nice game character. Using 3DSMAX 2012 you draw a line and close the spine. How do you convert it to a ...
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2answers
1k views

Import FBX with multiple meshes into UDK

I used this script to generate a few buildings that I was hoping to import into UDK. Each building is made of about 1000 separate objects. When I export a building as FBX and import the file into UDK ...
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0answers
146 views

How to improve my maxscript random blood generation code?

The idea was simple. Draw basic blood drop meshes. Shuffle them with random generator to get final drop's. Export and render them in game as other meshes. The problem is that it's not looks like a ...
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1answer
575 views

Start an animation exported from 3ds Max in UDK

I made a shape in 3ds Max with one bone and I gave it an animation. I exported it and imported to UDK. When I shoot to that shape, I want my animation to start playing. How can I do this?
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1answer
78 views

Best way to develop a level from Top down image using 3dmax

I have to create a game level from a top down view of an area. I used a plane converted to an editable poly to do the job. I used edges to create the top view of roads, walkways and parks so that i ...
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2answers
210 views

Learning resource for 3d modeling [closed]

I want to start learning 3d modeling. I already have experience with maya and 3dsmax but I made a long pause (2 years) Now I have free access to maya, 3dsmax and blender (I am a student). I know that ...
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0answers
258 views

How do I use the morpher modifier in 3dsmax to morph into several targets simultaneously?

I have a 3D-Face from Facegen here including all necessary phenomes' positions. But these targets are separated into upper, lower teeth, sock and eyes. How do I combine them for the face to morph into ...
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1answer
467 views

If I draw a rectangle, then extrude it, will it be identical to a box?

If I draw a rectangle, then extrude it, will it be identical to a box? I mean, will bottom face be closed as in box?
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1k views

How can I convert a model's rigging from standard bones to a biped in 3DS Max?

I've purchased a rigged 3D model from Turbosquid. Unfortunately the model has been rigged using standard bones instead of a biped. Is the a way I can automatically converting the skinning from bones ...
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2answers
516 views

Why circles are not created if small?

I have changed the scale to my own and now I cant create any object, including circle, if it is of the size which is normal for my scale. I am to create big object first and then modify it to smaller ...
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2answers
1k views

How to remove bezier handle in 3dsmax?

While editing spline, I need to make one of the vertexes to be an absolute corner. I.e. bezier control points should be in zero distance from the vertex. How to do that?
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1answer
2k views

Animating a 3D model with XNA

How do I animate a biped model from 3ds max using XNA framework or not necessarily the biped model, it could be any 3D model but how can I code the animation?
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3answers
9k views

How do I make a circular hole inside an editable poly without boolean operations?

I have created a rectangle, then converted it into an editable poly. Then I created a circle and converted it to editable poly too. How to make it so that that the circle becomes a hole in the ...
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2answers
782 views

Models from 3ds max lose their transformations when input into XNA

I am making models in 3ds max. However when I export them to .fbx format and then input them into XNA, they lose their scaling. It is most likely something to do with not using the transforms from the ...
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1answer
1k views

Creating models in 3ds max and exporting as .x for XNA

I have created a few models in 3DS max which contains textures, geometry and animations . .however .fbx doesnt really support textures.. So im planning to use .x format.. I have seen a few converters ...
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1answer
1k views

Exporting .FBX model into XNA - unorthogonal bones

I create a butterfly model in 3ds max with some basic animation, however trying to export it to .FBX format I get the following exception.. any idea how i can transform the wings to be orthogonal.. ...
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1answer
540 views

Importing 3d model with multiple skeletons

I have created an animated butterfly in 3ds Max and try to export it in ".fbx" format to use in XNA, however as soon as I compile, i get the following Errors: Warning 1 Multiple skeletons were ...
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1answer
190 views

Why lib3ds can't open this max model?

I'm using lib3ds's 3dsplay example to load this model, whose suffix is .max but get this error: 3dsplayer: Error: Loading 3DS file failed. But it can load the .3ds model shipped with lib3ds. Why ...
2
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1answer
434 views

3ds Max error dialog: “Instancing not supported for this action”

"Instancing not supported for this action” is the dialog I get. My favorite part is that, according to google and yahoo, apparently i am the only person in the history of mankind to experience these ...
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560 views

How to reproduce the 3ds Max Gradient Ramp effect? [closed]

The material definition of a mesh is composed of these three components: Self-Illumunation, Refletcion and Refraction. Each of these components has a Gradient Ramp as a map and the mapping mode is set ...
2
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1answer
677 views

When I select one vertex it selects multiple vertices?

I'm trying to do some kind of a face. When I select a vertex it selects two other vertices. However, when I try to select one of the two other vertices it doesn't select them. I want to move only one ...
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1answer
470 views

UVW Unwrap multiple quads on same texture space automatically

I've been looking around the web for the answer to this question, but to no avail. So here I go. I'm looking for a way to automatically map several quads on the same texture space (for example (0,0) ...
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1answer
788 views

3DS Max MassFX — Animation to XNA without bones/skins?

I made a model in which a number of cobble stones fall into a hole using the rigid bodies in 3DS Max 2012 MassFX. They are just editable polys, no skin, no bone. I want this to play (Take 001, 0-100 ...
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1answer
651 views

3DS Max exporting too many vertexes for model

I have a sample model of a cube and a buddha downloaded from internet in 3ds format which I can load correctly into my program and view them without problem, but wanted to try and create my own model. ...
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2answers
793 views

3D Studio Max biped restrictions?

I have a stock biped character in 3D studio max which has a jump animation. The problem I have with the jump animation is that there is actual y offset happening inside it which makes it awkward to ...
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1answer
374 views

Create edges in Blender

I've worked with 3DS Max in Uni and am trying to learn Blender. My problem is I know a lot of simple techniques from 3DS max that I'm having trouble translating into Blender. So my question is: ...
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3answers
3k views

Is using the student version of 3DS Max and Unity3d legal?

I am developing an indie game together with my friend using Unity3D engine. I bought "Silo 3D" for modeling two month ago and for texturing I use 3D coat. We plan to sell our game in the future. For ...
4
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1answer
2k views

Bones Animation - Matrices and calculations

We are 'on final' when it comes to finishing the project, but just before implementing the animation system. Our Client decided to choose "Bones Animation" - which is that I should export each ...
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1answer
557 views

File format for animated scene

I've got a custom OpenGL based rendering engine and I'd like to add support for cinema-type scene animation. The artist that is helping me uses primarily 3DSMax. I'd like a file format for exporting ...
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1answer
429 views

Making XNA Play Nice With 3DS Max, Boundiing Spheres

I'm using 3DS Max 2010 with the KW x-porter plugin, which outputs a .X file (just downloaded the very latest version). Been getting some odd results: ...
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3answers
967 views

3Ds Max is exporting model with more normals than vertices

I made a simple teapot with the "Create Standard Primitives" option and exported it as a collada file, ended up with this: < float_array id="Teapot001-POSITION-array" count="1590"> < ...
2
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0answers
367 views

Normal maps in 3dsMax - OgreMax - how to view associated tangent vectors?

Reading this post I found out that 3dsMax might not use the same tangents when rendering normal mapped objects. In my case, I was using Ogre and OgreMax to analyze results and they were very ...
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0answers
278 views

Bone pivot mirroring problem in 3dmax

Im make model with animation in 3dsmax and port it to XNA game. All works fine except one character hand. I suspect its all about pivot and kinematics. When I create hand bone from scratch the ...
6
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1answer
159 views

How to put an invisible marker on a model and refer to it in the game?

I am using XNA/C# to load up 3ds Max models exported in FBX format. Is there some way to mark a specific point in the model like the pipe of a gun so I can just refer to it and place a bullet in there ...
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0answers
658 views

Any way to edit Warcraft MDX or MDL Animated models? [closed]

I have been searching for a while for a way to get an animated mdl or mdx model into any 3D animating software (such as Blender), but so far have not had any success. I found a few methods of getting ...
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3answers
2k views

Making 3D Studio Max Affordable [closed]

3DSMax is pretty expensive. I haven't used it since the late 90s (and remember complaining when the cost hit $1000!) -- it's now around $4000USD, which is pretty pricey. It's also great, and I find ...
2
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1answer
827 views

Character and Weapon animation interaction

If I have two models, for example: some character, and a bow, how do I work with them together in 3DS Max to animate them both (for example, when the character shoots an arrow with his bow, the ...
3
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2answers
644 views

What is the metrics of vectors in XNA?

When exporting a model from 3ds Max as FBX to import it into XNA, what metrics should I choose to make 1 unit in 3ds Max equal to 1 unit in XNA? For example: I have a sphere model with 1m radius ...
2
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1answer
471 views

How can I export models from 3DX Max into XNA?

I am looking for a way to import my 3D models (including materials and shaders) from 3D Studio Max to XNA. For example, if I have a model with diffuse, bump, reflection textures and values (through ...
2
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0answers
370 views

How can I export a model using the CAT bone system into XNA?

Has anyone successfully used the CAT bone system in 3ds Max and exported the file into XNA? If so, what was your method of doing so? There are a number of methods of doing this, apparently, but the ...
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3answers
2k views

Which things to do in AutoCAD and which in 3ds Max?

I learned 3ds Max two months ago. I am not perfect in it, but I used it to make a model of a house. I am interested in house architectures. I used to model everything in Max. I have just started to ...
2
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1answer
1k views

Can't change the textures of a .FBX or an .X exported from 3dsmax

I created a model (real simple) in 3DSMax 2010, exported it to FBX format and loaded it in an XNA 4.0 content project. I also tried with .X files using kW X-port and it has the same behavior. I can ...
4
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2answers
4k views

What is the standard procedure for importing animations in Unity?

I need some info about importing game objects from Maya to Unity. I am making 2D Tower Defense game, I have made some basic functionality using dummy objects (cubes and spheres). Now I want to replace ...
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2answers
1k views

Where can i find tutoral for Designing building in 3dsmax [closed]

I have searched various tutorials for 3ds max. They only show simple house apartment and that too not compelete. Is there any online company which have tutorial set for complete building design from ...
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1answer
135 views

Problems in exporting terrain from autodesk 3ds

i am trying to make small counter strike sort of game and for the terrain part i have exported the terrain in 3ds format from Autodesk 3ds-max and imported the same in opengl using lib3ds. Its working ...
2
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2answers
356 views

How to make and render a simple game just with 3d max?

I want to make a simple EXE file, where there is one object in the scene and the user can rotate that object by using arrow keys (or mouse). Is there any way in which I don't have to use a game engine ...
0
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1answer
206 views

Is it possible to do freelancing with 3dsmax? [closed]

I am learning 3dsmax architecture for building models of houses. Is it possible to do freelancing with house modelling thing? For various reasons I have to stay at home. So I was wondering if I can ...