Autodesk 3ds Max is 3D computer graphics software for making 3D animations, models, and images. As of now it's only available on a Windows operating system.

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Models from 3ds max lose their transformations when input into XNA

I am making models in 3ds max. However when I export them to .fbx format and then input them into XNA, they lose their scaling. It is most likely something to do with not using the transforms from the ...
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1answer
1k views

Creating models in 3ds max and exporting as .x for XNA

I have created a few models in 3DS max which contains textures, geometry and animations . .however .fbx doesnt really support textures.. So im planning to use .x format.. I have seen a few converters ...
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1answer
1k views

Exporting .FBX model into XNA - unorthogonal bones

I create a butterfly model in 3ds max with some basic animation, however trying to export it to .FBX format I get the following exception.. any idea how i can transform the wings to be orthogonal.. ...
3
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1answer
472 views

Importing 3d model with multiple skeletons

I have created an animated butterfly in 3ds Max and try to export it in ".fbx" format to use in XNA, however as soon as I compile, i get the following Errors: Warning 1 Multiple skeletons were ...
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1answer
164 views

Why lib3ds can't open this max model?

I'm using lib3ds's 3dsplay example to load this model, whose suffix is .max but get this error: 3dsplayer: Error: Loading 3DS file failed. But it can load the .3ds model shipped with lib3ds. Why ...
2
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1answer
348 views

3ds Max error dialog: “Instancing not supported for this action”

"Instancing not supported for this action” is the dialog I get. My favorite part is that, according to google and yahoo, apparently i am the only person in the history of mankind to experience these ...
3
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0answers
448 views

How to reproduce the 3ds Max Gradient Ramp effect?

The material definition of a mesh is composed of these three components: Self-Illumunation, Refletcion and Refraction. Each of these components has a Gradient Ramp as a map and the mapping mode is set ...
2
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1answer
629 views

When I select one vertex it selects multiple vertices?

I'm trying to do some kind of a face. When I select a vertex it selects two other vertices. However, when I try to select one of the two other vertices it doesn't select them. I want to move only one ...
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1answer
383 views

UVW Unwrap multiple quads on same texture space automatically

I've been looking around the web for the answer to this question, but to no avail. So here I go. I'm looking for a way to automatically map several quads on the same texture space (for example (0,0) ...
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1answer
701 views

3DS Max MassFX — Animation to XNA without bones/skins?

I made a model in which a number of cobble stones fall into a hole using the rigid bodies in 3DS Max 2012 MassFX. They are just editable polys, no skin, no bone. I want this to play (Take 001, 0-100 ...
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1answer
552 views

3DS Max exporting too many vertexes for model

I have a sample model of a cube and a buddha downloaded from internet in 3ds format which I can load correctly into my program and view them without problem, but wanted to try and create my own model. ...
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2answers
695 views

3D Studio Max biped restrictions?

I have a stock biped character in 3D studio max which has a jump animation. The problem I have with the jump animation is that there is actual y offset happening inside it which makes it awkward to ...
2
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1answer
346 views

Create edges in Blender

I've worked with 3DS Max in Uni and am trying to learn Blender. My problem is I know a lot of simple techniques from 3DS max that I'm having trouble translating into Blender. So my question is: ...
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2answers
3k views

Is using the student version of 3DS Max and Unity3d legal?

I am developing an indie game together with my friend using Unity3D engine. I bought "Silo 3D" for modeling two month ago and for texturing I use 3D coat. We plan to sell our game in the future. For ...
4
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1answer
2k views

Bones Animation - Matrices and calculations

We are 'on final' when it comes to finishing the project, but just before implementing the animation system. Our Client decided to choose "Bones Animation" - which is that I should export each ...
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1answer
504 views

File format for animated scene

I've got a custom OpenGL based rendering engine and I'd like to add support for cinema-type scene animation. The artist that is helping me uses primarily 3DSMax. I'd like a file format for exporting ...
1
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1answer
415 views

Making XNA Play Nice With 3DS Max, Boundiing Spheres

I'm using 3DS Max 2010 with the KW x-porter plugin, which outputs a .X file (just downloaded the very latest version). Been getting some odd results: ...
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3answers
854 views

3Ds Max is exporting model with more normals than vertices

I made a simple teapot with the "Create Standard Primitives" option and exported it as a collada file, ended up with this: < float_array id="Teapot001-POSITION-array" count="1590"> < ...
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0answers
340 views

Normal maps in 3dsMax - OgreMax - how to view associated tangent vectors?

Reading this post I found out that 3dsMax might not use the same tangents when rendering normal mapped objects. In my case, I was using Ogre and OgreMax to analyze results and they were very ...
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0answers
240 views

Bone pivot mirroring problem in 3dmax

Im make model with animation in 3dsmax and port it to XNA game. All works fine except one character hand. I suspect its all about pivot and kinematics. When I create hand bone from scratch the ...
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0answers
178 views

Noobie asking for Unity advice on getting started [closed]

I have an excellent working knowledge of 3ds Max, Photoshop and other artist tools, howeve r I have limited knowledge of Unity itself. I have been thinking about a career change for a while and would ...
6
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1answer
155 views

How to put an invisible marker on a model and refer to it in the game?

I am using XNA/C# to load up 3ds Max models exported in FBX format. Is there some way to mark a specific point in the model like the pipe of a gun so I can just refer to it and place a bullet in there ...
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0answers
581 views

Any way to edit Warcraft MDX or MDL Animated models?

I have been searching for a while for a way to get an animated mdl or mdx model into any 3D animating software (such as Blender), but so far have not had any success. I found a few methods of getting ...
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3answers
2k views

Making 3D Studio Max Affordable [closed]

3DSMax is pretty expensive. I haven't used it since the late 90s (and remember complaining when the cost hit $1000!) -- it's now around $4000USD, which is pretty pricey. It's also great, and I find ...
2
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1answer
757 views

Character and Weapon animation interaction

If I have two models, for example: some character, and a bow, how do I work with them together in 3DS Max to animate them both (for example, when the character shoots an arrow with his bow, the ...
3
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2answers
594 views

What is the metrics of vectors in XNA?

When exporting a model from 3ds Max as FBX to import it into XNA, what metrics should I choose to make 1 unit in 3ds Max equal to 1 unit in XNA? For example: I have a sphere model with 1m radius ...
2
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1answer
459 views

How can I export models from 3DX Max into XNA?

I am looking for a way to import my 3D models (including materials and shaders) from 3D Studio Max to XNA. For example, if I have a model with diffuse, bump, reflection textures and values (through ...
2
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0answers
358 views

How can I export a model using the CAT bone system into XNA?

Has anyone successfully used the CAT bone system in 3ds Max and exported the file into XNA? If so, what was your method of doing so? There are a number of methods of doing this, apparently, but the ...
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3answers
2k views

Which things to do in AutoCAD and which in 3ds Max?

I learned 3ds Max two months ago. I am not perfect in it, but I used it to make a model of a house. I am interested in house architectures. I used to model everything in Max. I have just started to ...
2
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1answer
1k views

Can't change the textures of a .FBX or an .X exported from 3dsmax

I created a model (real simple) in 3DSMax 2010, exported it to FBX format and loaded it in an XNA 4.0 content project. I also tried with .X files using kW X-port and it has the same behavior. I can ...
4
votes
2answers
4k views

What is the standard procedure for importing animations in Unity?

I need some info about importing game objects from Maya to Unity. I am making 2D Tower Defense game, I have made some basic functionality using dummy objects (cubes and spheres). Now I want to replace ...
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2answers
1k views

Where can i find tutoral for Designing building in 3dsmax [closed]

I have searched various tutorials for 3ds max. They only show simple house apartment and that too not compelete. Is there any online company which have tutorial set for complete building design from ...
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1answer
120 views

Problems in exporting terrain from autodesk 3ds

i am trying to make small counter strike sort of game and for the terrain part i have exported the terrain in 3ds format from Autodesk 3ds-max and imported the same in opengl using lib3ds. Its working ...
2
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2answers
343 views

How to make and render a simple game just with 3d max?

I want to make a simple EXE file, where there is one object in the scene and the user can rotate that object by using arrow keys (or mouse). Is there any way in which I don't have to use a game engine ...
0
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1answer
198 views

Is it possible to do freelancing with 3dsmax? [closed]

I am learning 3dsmax architecture for building models of houses. Is it possible to do freelancing with house modelling thing? For various reasons I have to stay at home. So I was wondering if I can ...
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1answer
1k views

3DS Max 2012 OBJ file import missing polygons

I started learning OpenGL. I got to a point I want to import some "real" objects. After "Googling" I decided I will go with OBJ file for start, since it is simple to understand, and there are plenty ...
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5answers
1k views

How can I simulate shattering glass?

I need to make a simulation with stone thrown through a glass window. How can I accomplish that? I mean, I was thinking about making a 3D model of a stone and glass in 3D Studio Max 2012, shatter the ...
2
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1answer
393 views

Rendering an explosion in 3D Studio Max to a spritesheet?

I'd like to render a 3D explosion in 3DS Max but into a sprite sheet. My main problem is that I need to use alpha values instead of the viewport background (which is usually black). Any ideas how I ...
0
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1answer
319 views

Trouble rigging rotating head to pivoting arm

I've got a 3ds max model and I'm trying to rig it. I followed some tutorials, but I got stuck. I've got my rotating head, and the arm that holds it and pivots up and down, but the two don't "connect" ...
2
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1answer
165 views

3ds envelope underlap?

I'm rigging up a man in 3DS Max 2012, but I'm having some envelope problems. I have this man, but I can't ever seem to catch those nodes along his inner thigh so they protrude, as you can see in the ...
0
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2answers
6k views

Having trouble with grouping in 3D Studio Max

I'm using 3D Studio Max 2012. I've got a simple mesh and several other polygons and I want to group everything all together. But the option is greyed out, I can't actually select 'Group' under the ...
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2answers
872 views

Is 3DS Max the sofware used to design all game contents?

Please tell me what is the software which persons or companies use it to design the graphics of games (2D and/or 3D), is it 3DS Max? Is there any other software or any more simple software?
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1answer
158 views

How do I export an animated scene with a rigged character and dds textures to blender from 3DSMAX 7?

Which format should I use, which settings? Which plugin or script?
0
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1answer
479 views

3ds max “thread stiching” plugin for cloths or furniture

i`m trying to find a plugin or way to add 3D thread stiching to a mesh. It would be perfect if you could creat thread stiches along edges in "editpoly" mode. I know that you can somehow do this in ...
0
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1answer
984 views

resource for “Substance Maps” 3ds Max 2012

A new feature in 3ds max 2012 is Substance procedural textures. Are there any good online libraries or resources for substance maps?
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2answers
2k views

Turning model from 3ds max file into sprite

I'm planning to buy animated 3D assets to render and use as 2D sprites in my game, but i don't know anything about 3ds max or own any software. How do i render the animations (i need top-down ones) to ...
4
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1answer
387 views

How do I play an animation using lib3ds?

I am having trouble playing an animation of a .3ds object using lib3ds. I am able to load the .3ds model with lib3ds. But I can't find a way to play (for example) my 'walk' animation. Where can I ...
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2answers
397 views

3ds Max - How to Cross Edges

I' relatively new to modeling, so this might be a simple question to answer. I'm having trouble trying to cross edges. I've placed a screenshot below of what I'm trying to accomplish (made in ...
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3answers
208 views

Which 3D Authoring Application to Decide for

I have read a lot individual information about three key 3D Graphics Authoring Applications: Softimage, 3DS Max, Maya. To me, it looks like each of them has its own way to accomplish the same goal, ...
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1answer
293 views

What to do to UV coordinates, when swapping Z/Y coordinates (axis) of the geometry?

In my Maxscript exporter I have the ability to flip the Z/Y axis by simply swapping the Z and Y co-ordinates. When swapping the axis this way, what is the correct thing to do to the UV coordinates? ...