0
votes
1answer
65 views

Texture not carrying over to game correctly?

I have created my map for my game using 3DS Max. I have then applied textures to the map within 3DS Max, where the textures all show correctly. I export the map as a .fbx file to use within an XNA ...
0
votes
0answers
127 views

3ds max render to texture in PNG

Using 3ds Max 2012, I've been able to use the "render to texture" function to successfully bake my lighting. The only problem is that these image files are always output to TGA files. I need PNG ...
1
vote
1answer
824 views

Can't change the textures of a .FBX or an .X exported from 3dsmax

I created a model (real simple) in 3DSMax 2010, exported it to FBX format and loaded it in an XNA 4.0 content project. I also tried with .X files using kW X-port and it has the same behavior. I can ...
0
votes
1answer
353 views

3ds max “thread stiching” plugin for cloths or furniture

i`m trying to find a plugin or way to add 3D thread stiching to a mesh. It would be perfect if you could creat thread stiches along edges in "editpoly" mode. I know that you can somehow do this in ...
0
votes
1answer
778 views

resource for “Substance Maps” 3ds Max 2012

A new feature in 3ds max 2012 is Substance procedural textures. Are there any good online libraries or resources for substance maps?