I want two vertices of editable spline become one. Neither fuse, nor weld helps: vertices remain separate. Here is a video: http://youtu.be/bp3OJPeKapc
Using ShapeShop you draw a silhouette and it converts the silhouette to a "blob", which gives a nice game character. Using 3DSMAX 2012 you draw a line and close the spine. How do you convert it to a ...
While editing spline, I need to make one of the vertexes to be an absolute corner. I.e. bezier control points should be in zero distance from the vertex. How to do that?