3
votes
0answers
241 views

How to reproduce the 3ds Max Gradient Ramp effect?

The material definition of a mesh is composed of these three components: Self-Illumunation, Refletcion and Refraction. Each of these components has a Gradient Ramp as a map and the mapping mode is set ...
1
vote
0answers
268 views

Normal maps in 3dsMax - OgreMax - how to view associated tangent vectors?

Reading this post I found out that 3dsMax might not use the same tangents when rendering normal mapped objects. In my case, I was using Ogre and OgreMax to analyze results and they were very ...
2
votes
0answers
373 views

3D Studio Max Models and Shaders to XNA

I am looking for a way to import my 3D models, including materials and shaders to from 3D Studio Max to XNA. For example, if I have a model, with diffuse, bump, reflection textures and values (in ...