I have a character's .max file. To get the animations into the game I need to have bones, export a .3ds file and then load it into one of the game tools provided by the developers to tweak some stuff ...
I exported the rig from 3ds Max as a FBX file and opened it with Cinema 4D. Everything works great, but the model and a different look to it. Also the mask on her head has a different texture, but it ...
The title sums up my question fairly well. I'm working with a biped, and I'm not sure whether to put the extra effort into connecting all the bones, or just to leave spaces between each of them. What ...
I've got a 3ds max model and I'm trying to rig it. I followed some tutorials, but I got stuck. I've got my rotating head, and the arm that holds it and pivots up and down, but the two don't "connect" ...