0
votes
1answer
469 views

3DS Max exporting too many vertexes for model

I have a sample model of a cube and a buddha downloaded from internet in 3ds format which I can load correctly into my program and view them without problem, but wanted to try and create my own model. ...
4
votes
1answer
2k views

Bones Animation - Matrices and calculations

We are 'on final' when it comes to finishing the project, but just before implementing the animation system. Our Client decided to choose "Bones Animation" - which is that I should export each ...
1
vote
1answer
446 views

File format for animated scene

I've got a custom OpenGL based rendering engine and I'd like to add support for cinema-type scene animation. The artist that is helping me uses primarily 3DSMax. I'd like a file format for exporting ...
2
votes
3answers
719 views

3Ds Max is exporting model with more normals than vertices

I made a simple teapot with the "Create Standard Primitives" option and exported it as a collada file, ended up with this: < float_array id="Teapot001-POSITION-array" count="1590"> < ...
0
votes
1answer
116 views

Problems in exporting terrain from autodesk 3ds

i am trying to make small counter strike sort of game and for the terrain part i have exported the terrain in 3ds format from Autodesk 3ds-max and imported the same in opengl using lib3ds. Its working ...
1
vote
1answer
1k views

3DS Max 2012 OBJ file import missing polygons

I started learning OpenGL. I got to a point I want to import some "real" objects. After "Googling" I decided I will go with OBJ file for start, since it is simple to understand, and there are plenty ...