Tagged Questions
0
votes
1answer
296 views
3DS Max exporting too many vertexes for model
I have a sample model of a cube and a buddha downloaded from internet in 3ds format which I can load correctly into my program and view them without problem, but wanted to try and create my own model. ...
3
votes
1answer
1k views
Bones Animation - Matrices and calculations
We are 'on final' when it comes to finishing the project, but just before implementing the animation system.
Our Client decided to choose "Bones Animation" - which is that I should export each ...
1
vote
1answer
339 views
File format for animated scene
I've got a custom OpenGL based rendering engine and I'd like to add support for cinema-type scene animation. The artist that is helping me uses primarily 3DSMax. I'd like a file format for exporting ...
2
votes
3answers
482 views
3Ds Max is exporting model with more normals than vertices
I made a simple teapot with the "Create Standard Primitives" option and exported it as a collada file, ended up with this:
< float_array id="Teapot001-POSITION-array" count="1590">
< ...
0
votes
1answer
106 views
Problems in exporting terrain from autodesk 3ds
i am trying to make small counter strike sort of game and for the terrain part i have exported the terrain in 3ds format from Autodesk 3ds-max and imported the same in opengl using lib3ds. Its working ...
1
vote
1answer
878 views
3DS Max 2012 OBJ file import missing polygons
I started learning OpenGL. I got to a point I want to import some "real" objects. After "Googling" I decided I will go with OBJ file for start, since it is simple to understand, and there are plenty ...