Tagged Questions
1
vote
1answer
474 views
Exporting .FBX model into XNA - unorthogonal bones
I create a butterfly model in 3ds max with some basic animation, however trying to export it to .FBX format I get the following exception.. any idea how i can transform the wings to be orthogonal..
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1
vote
1answer
355 views
Making XNA Play Nice With 3DS Max, Boundiing Spheres
I'm using 3DS Max 2010 with the KW x-porter plugin, which outputs a .X file (just downloaded the very latest version).
Been getting some odd results:
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6
votes
1answer
138 views
How to put an invisible marker on a model and refer to it in the game?
I am using XNA/C# to load up 3ds Max models exported in FBX format. Is there some way to mark a specific point in the model like the pipe of a gun so I can just refer to it and place a bullet in there ...
3
votes
2answers
432 views
What is the metrics of vectors in XNA?
When exporting a model from 3ds Max as FBX to import it into XNA, what metrics should I choose to make 1 unit in 3ds Max equal to 1 unit in XNA?
For example: I have a sphere model with 1m radius ...