2
votes
1answer
43 views

FBX 3ds max export, bad vertices

I need to import model in OpenGL via Fbx SdK, and for testing purposes I created a simple box centered in the (0, 0, 0), length 3, in 3ds max. Here's the image: But when i exported it, and imported ...
1
vote
1answer
103 views

Why are my 3ds Max .fbx exports huge?

I've made an animation in 3ds Max and want to export it to .fbx and import it into Unity. I've done this once without problems. But this time, my .max file is 2,8MB and my .fbx file came out a huge ...
0
votes
0answers
89 views

How to import a character with multiple parts into udk

I have a master chief model that I downloaded and rigged, and it has multiple parts. The body, helmet, and pieces of armor that go around his body are all separate objects that have separate texture ...
0
votes
0answers
102 views

3DS Max Export to FBX

I exporting my character to FBX but the character not correctly exported. I get errors & warnings when export. Export Logs Error: Shape Modifier Export (1) Warning: Modifiers above skin ...
0
votes
0answers
143 views

3ds Max Rigs to Cinema 4D

I exported the rig from 3ds Max as a FBX file and opened it with Cinema 4D. Everything works great, but the model and a different look to it. Also the mask on her head has a different texture, but it ...
1
vote
1answer
1k views

Exporting .FBX model into XNA - unorthogonal bones

I create a butterfly model in 3ds max with some basic animation, however trying to export it to .FBX format I get the following exception.. any idea how i can transform the wings to be orthogonal.. ...
1
vote
1answer
412 views

Making XNA Play Nice With 3DS Max, Boundiing Spheres

I'm using 3DS Max 2010 with the KW x-porter plugin, which outputs a .X file (just downloaded the very latest version). Been getting some odd results: ...
6
votes
1answer
153 views

How to put an invisible marker on a model and refer to it in the game?

I am using XNA/C# to load up 3ds Max models exported in FBX format. Is there some way to mark a specific point in the model like the pipe of a gun so I can just refer to it and place a bullet in there ...
3
votes
2answers
571 views

What is the metrics of vectors in XNA?

When exporting a model from 3ds Max as FBX to import it into XNA, what metrics should I choose to make 1 unit in 3ds Max equal to 1 unit in XNA? For example: I have a sphere model with 1m radius ...