Autodesk 3ds Max is 3D computer graphics software for making 3D animations, models, and images. As of now it's only available on a Windows operating system.
2
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1answer
57 views
Are there tutorials which teach you to paint textures for 3d model UV maps in photoshop?
Are there tutorials out there which show how to paint textures for models in photoshop with their UV maps? I already have 4 years experience with modeling in 3ds max and I'm dying to learn how to ...
-1
votes
1answer
31 views
Unable to move biped with keyframes [closed]
Hey i got my biped running on the spot by using poses but im trying to make him run to a position by using keyframes. The biped obviously doesnt respond like a normal object. Basically it started ...
0
votes
1answer
64 views
Texture not carrying over to game correctly?
I have created my map for my game using 3DS Max. I have then applied textures to the map within 3DS Max, where the textures all show correctly. I export the map as a .fbx file to use within an XNA ...
0
votes
1answer
118 views
How to let game characters enter existing 3D buildings model in my own game? [duplicate]
I want to use ShiVa 3D game engine to build a 3D RPG game. And I want to load other people's 3D models into my game so that I wouldn't need to draw these things myself.
Here's a building model I ...
2
votes
3answers
120 views
Why does exporting to FBX in 3dmax loses simulated animation
I made a cloth simulation (wind blowing a cloth). When I export it to FXB and the animation box is ticked on export menu it seems ok (no error in longs). When I reload it to Unity. or 3DMAX again. The ...
0
votes
0answers
122 views
3ds max render to texture in PNG
Using 3ds Max 2012, I've been able to use the "render to texture" function to successfully bake my lighting. The only problem is that these image files are always output to TGA files. I need PNG ...
0
votes
1answer
130 views
How to convert a silhouette to a blob?
Using ShapeShop you draw a silhouette and it converts the silhouette to a "blob", which gives a nice game character. Using 3DSMAX 2012 you draw a line and close the spine. How do you convert it to a ...
2
votes
1answer
139 views
Import FBX with multiple meshes into UDK
I used this script to generate a few buildings that I was hoping to import into UDK. Each building is made of about 1000 separate objects. When I export a building as FBX and import the file into UDK ...
0
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0answers
80 views
How to improve my maxscript random blood generation code?
The idea was simple. Draw basic blood drop meshes. Shuffle them with random generator to get final drop's. Export and render them in game as other meshes.
The problem is that it's not looks like a ...
0
votes
0answers
49 views
Create smoothing groups from hard edges in 3ds max plugin
I asked this question on Stackoverflow but no one answered it yet, so maybe here it has better chances :).
I need to implement an importer to 3ds Max that will load some custom mesh data. I have ...
-1
votes
1answer
100 views
Which game - or Gamekit - makes it easy for me to see my own creations in a ready-made world appear? [closed]
I saw Slender and "Dream of the Blood Moon". I like to create things with Sculptris and animate them with Kinect. Which game - or Gamekit - makes it easy for me to see my own creations in a ready-made ...
0
votes
1answer
297 views
Start an animation exported from 3ds Max in UDK
I made a shape in 3ds Max with one bone and I gave it an animation. I exported it and imported to UDK. When I shoot to that shape, I want my animation to start playing.
How can I do this?
2
votes
1answer
68 views
Best way to develop a level from Top down image using 3dmax
I have to create a game level from a top down view of an area. I used a plane converted to an editable poly to do the job. I used edges to create the top view of roads, walkways and parks so that i ...
0
votes
2answers
149 views
Learning resource for 3d modeling [closed]
I want to start learning 3d modeling. I already have experience with maya and 3dsmax but I made a long pause (2 years)
Now I have free access to maya, 3dsmax and blender (I am a student). I know that ...
1
vote
1answer
62 views
How do I use the morpher modifier in 3dsmax to morph into several targets simultaneously?
I have a 3D-Face from Facegen here including all necessary phenomes' positions. But these targets are separated into upper, lower teeth, sock and eyes. How do I combine them for the face to morph into ...
0
votes
1answer
186 views
If I draw a rectangle, then extrude it, will it be identical to a box?
If I draw a rectangle, then extrude it, will it be identical to a box? I mean, will bottom face be closed as in box?
3
votes
0answers
209 views
3DSMax Converting Bones to Biped
I've purchased a rigged 3D model from Turbosquid. Unfortunately the model has been rigged using standard bones instead of Biped. Is the any solution for automatically converting the skinning from ...
0
votes
2answers
211 views
Why circles are not created if small?
I have changed the scale to my own and now I cant create any object, including circle, if it is of the size which is normal for my scale. I am to create big object first and then modify it to smaller ...
3
votes
2answers
283 views
How to remove bezier handle in 3dsmax?
While editing spline, I need to make one of the vertexes to be an absolute corner. I.e. bezier control points should be in zero distance from the vertex.
How to do that?
5
votes
1answer
408 views
Animating a 3D model with XNA
How do I animate a biped model from 3ds max using XNA framework or not necessarily the biped model, it could be any 3D model but how can I code the animation?
0
votes
2answers
1k views
How do I make a circular hole inside an editable poly without boolean operations?
I have created a rectangle, then converted it into an editable poly. Then I created a circle and converted it to editable poly too. How to make it so that that the circle becomes a hole in the ...
2
votes
2answers
338 views
Models from 3ds max lose their transformations when input into XNA
I am making models in 3ds max. However when I export them to .fbx format and then input them into XNA, they lose their scaling. It is most likely something to do with not using the transforms from the ...
1
vote
1answer
682 views
Creating models in 3ds max and exporting as .x for XNA
I have created a few models in 3DS max which contains textures, geometry and animations . .however .fbx doesnt really support textures.. So im planning to use .x format.. I have seen a few converters ...
1
vote
1answer
474 views
Exporting .FBX model into XNA - unorthogonal bones
I create a butterfly model in 3ds max with some basic animation, however trying to export it to .FBX format I get the following exception.. any idea how i can transform the wings to be orthogonal..
...
3
votes
1answer
308 views
Importing 3d model with multiple skeletons
I have created an animated butterfly in 3ds Max and try to export it in ".fbx" format to use in XNA, however as soon as I compile, i get the following Errors:
Warning 1 Multiple skeletons were ...
0
votes
1answer
105 views
Why lib3ds can't open this max model?
I'm using lib3ds's 3dsplay example to load this model, whose suffix is .max
but get this error:
3dsplayer: Error: Loading 3DS file failed.
But it can load the .3ds model shipped with lib3ds.
Why ...
2
votes
0answers
110 views
3ds Max error dialog: “Instancing not supported for this action”
"Instancing not supported for this action” is the dialog I get. My favorite part is that, according to google and yahoo, apparently i am the only person in the history of mankind to experience these ...
3
votes
0answers
239 views
How to reproduce the 3ds Max Gradient Ramp effect?
The material definition of a mesh is composed of these three components: Self-Illumunation, Refletcion and Refraction. Each of these components has a Gradient Ramp as a map and the mapping mode is set ...
2
votes
1answer
388 views
When I select one vertex it selects multiple vertices?
I'm trying to do some kind of a face. When I select a vertex it selects two other vertices. However, when I try to select one of the two other vertices it doesn't select them.
I want to move only one ...
1
vote
1answer
167 views
UVW Unwrap multiple quads on same texture space automatically
I've been looking around the web for the answer to this question, but to no avail. So here I go.
I'm looking for a way to automatically map several quads on the same texture space (for example (0,0) ...
0
votes
1answer
405 views
3DS Max MassFX — Animation to XNA without bones/skins?
I made a model in which a number of cobble stones fall into a hole using the rigid bodies in 3DS Max 2012 MassFX. They are just editable polys, no skin, no bone. I want this to play (Take 001, 0-100 ...
0
votes
1answer
295 views
3DS Max exporting too many vertexes for model
I have a sample model of a cube and a buddha downloaded from internet in 3ds format which I can load correctly into my program and view them without problem, but wanted to try and create my own model. ...
1
vote
2answers
423 views
3D Studio Max biped restrictions?
I have a stock biped character in 3D studio max which has a jump animation.
The problem I have with the jump animation is that there is actual y offset happening inside it which makes it awkward to ...
2
votes
1answer
219 views
Create edges in Blender
I've worked with 3DS Max in Uni and am trying to learn Blender.
My problem is I know a lot of simple techniques from 3DS max that I'm having trouble translating into Blender. So my question is:
...
-1
votes
2answers
1k views
Is using the student version of 3DS Max and Unity3d legal?
I am developing an indie game together with my friend using Unity3D engine. I bought "Silo 3D" for modeling two month ago and for texturing I use 3D coat. We plan to sell our game in the future. For ...
3
votes
1answer
1k views
Bones Animation - Matrices and calculations
We are 'on final' when it comes to finishing the project, but just before implementing the animation system.
Our Client decided to choose "Bones Animation" - which is that I should export each ...
1
vote
1answer
338 views
File format for animated scene
I've got a custom OpenGL based rendering engine and I'd like to add support for cinema-type scene animation. The artist that is helping me uses primarily 3DSMax. I'd like a file format for exporting ...
1
vote
1answer
355 views
Making XNA Play Nice With 3DS Max, Boundiing Spheres
I'm using 3DS Max 2010 with the KW x-porter plugin, which outputs a .X file (just downloaded the very latest version).
Been getting some odd results:
...
2
votes
3answers
481 views
3Ds Max is exporting model with more normals than vertices
I made a simple teapot with the "Create Standard Primitives" option and exported it as a collada file, ended up with this:
< float_array id="Teapot001-POSITION-array" count="1590">
< ...
0
votes
0answers
111 views
Softbody with complex geometry
I have modeled an Handball, based on the tutorial here, with a custom texture. Now I am trying to animate this model with the reactor module as a soft body. I have watched and tried a lot of tutorials ...
1
vote
0answers
268 views
Normal maps in 3dsMax - OgreMax - how to view associated tangent vectors?
Reading this post I found out that 3dsMax might not use the same tangents when rendering normal mapped objects. In my case, I was using Ogre and OgreMax to analyze results and they were very ...
1
vote
0answers
159 views
Bone pivot mirroring problem in 3dmax
Im make model with animation in 3dsmax and port it to XNA game. All works fine except one character hand. I suspect its all about pivot and kinematics. When I create hand bone from scratch the ...
1
vote
0answers
144 views
Noobie asking for Unity advice on getting started [closed]
I have an excellent working knowledge of 3ds Max, Photoshop and other artist tools, howeve r I have limited knowledge of Unity itself. I have been thinking about a career change for a while and would ...
6
votes
1answer
138 views
How to put an invisible marker on a model and refer to it in the game?
I am using XNA/C# to load up 3ds Max models exported in FBX format. Is there some way to mark a specific point in the model like the pipe of a gun so I can just refer to it and place a bullet in there ...
1
vote
0answers
351 views
Any way to edit Warcraft MDX or MDL Animated models?
I have been searching for a while for a way to get an animated mdl or mdx model into any 3D animating software (such as Blender), but so far have not had any success.
I found a few methods of getting ...
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votes
3answers
952 views
Making 3D Studio Max Affordable [closed]
3DSMax is pretty expensive. I haven't used it since the late 90s (and remember complaining when the cost hit $1000!) -- it's now around $4000USD, which is pretty pricey. It's also great, and I find ...
2
votes
1answer
547 views
Character and Weapon animation interaction
If I have two models, for example: some character, and a bow, how do I work with them together in 3DS Max to animate them both (for example, when the character shoots an arrow with his bow, the ...
3
votes
2answers
432 views
What is the metrics of vectors in XNA?
When exporting a model from 3ds Max as FBX to import it into XNA, what metrics should I choose to make 1 unit in 3ds Max equal to 1 unit in XNA?
For example: I have a sphere model with 1m radius ...
2
votes
0answers
372 views
3D Studio Max Models and Shaders to XNA
I am looking for a way to import my 3D models, including materials and shaders to from 3D Studio Max to XNA.
For example, if I have a model, with diffuse, bump, reflection textures and values (in ...
2
votes
1answer
260 views
3ds Max CAT to XNA
Has anyone successfully used the CAT bone system in 3ds Max and exported the file into XNA? If so, what was your method of doing so?
There are a number of methods of doing this apparently, but the ...
