3ds Max is a program for creating 3D animations, models, and images.

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Highschool student, how to get further help with design? [on hold]

my names Aidan. I'm 15 and I've been designing and programming since I was 10. I feel I'm at a point where online tutorials don't do me much good anymore, as they just show you how to use the tools to ...
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2answers
40 views

How can I prevent pinching and jagged edges when deforming joints in 3ds Max?

I've rigged and skinned a character, but no matter how or how much I blend the weights, it doesn't look good: Why does the weight map look pixelated? I don't get it. I've never been able to get ...
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26 views

How to deal with normal map baking bleeding between 2 faces?

I was wondering what a way around these seams Im seeing is - I believe what the problem is, is that I have a high poly version of this gun handle, with chamfer edges. However, when I bake the ...
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2answers
100 views

FBX animation works in 3DSMax but not with Assimp [closed]

I have an FBX file that represent a plane with an animation of the gear opening. In my editor 3DSMax or in the Unity editor, the file and animation seem good, but when I use Open 3D Model(the official ...
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0answers
10 views

UV Packing Roadblock

I noticed that when I was unwrapping and packing UV's in 3DS Max, that about 75% of the map was taken up by a bunch of repetitive small parts, because of their unique shape and inability to fit ...
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1answer
28 views

How to achieve a hard edge at this geometrical intersection?

Im trying to make this edge appear smooth, soo that the faces on each side seem to meet up smoothly. But I want the green edges around this to be hard and sharp. I am using 3ds max, and this is the ...
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19 views

3dsmax 2011 - Script to merge 2 mapped textures into one

I'm very new to 3d modeling and I really don't know if my question makes sense, so I'll ilustrate: I have this model. He has 2 textures, 1 for his eyes and 1 for the rest of the body. Model's ...
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1answer
64 views

Reflection areas on texture

I have a wheel model. It's use Reflected Diffuse shader and only one texture and only one material. So it should seen like that, right? But it's seen like that: I'm really curious about that. What ...
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81 views

How to sync animations of 2 different characters in Unity 3D?

I am working on an endless running 3d game. I have 2 characters. One of them is a small kid and another one is a security guard. Both characters and animations are exported as separate FBXs. The ...
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1answer
122 views

How to create realism similar to scenes rendered in Vray?

I am tasked to make a game which requires very realistic interior scenes. Unity's bedroom demo(http://blogs.unity3d.com/2015/11/10/bedroom-demo-archviz-with-ssrr/) really caught my eye. See I know how ...
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1answer
124 views

IK bones stretching vertices to ground during animation (UE4, 3DS Max, using default skeleton)

I modified the 3rd person example skeletal mesh to a simplistic model in 3DS Max 2016 student edition, by deleting all but one faces and building thereon, thus leaving the hierarchy just as it is ...
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1answer
24 views

Is render to texture available in blender? [closed]

I don't know is render to texture available in blender like in 3dsmax if it is available please tell me step by step method to do that thanks in advance.
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1answer
47 views

Trouble in 3DS MAX 2016 exported ogre.mesh file refering the correct .material

Actually we have some trouble in exporting ogre mesh + material files correctly from 3dsmax. We are using "Easy Ogre Exporter V 2.40" for the export to ogre format. And actually just testing its ...
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1answer
79 views

Problems with rendering in 3ds Max

I am working on a project in 3ds Max, but when I render the project it looks very weird. See this picture for an example: How can I fix this?
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1answer
852 views

Combining several animations into a single FBX

I'm trying to figure out a workflow for preparing character animations for Unity so that they are all combined in a single FBX file. The advantage as far as I see it is that it then uses only a single ...
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1answer
186 views

How to set rotations to 0,0,0 in 3ds max for exporting in unity?

I'm a modeler in 3ds max and the unity programmer ask me that the object must have: pivot with Y up rotations at 0,0,0 but every object that I export in fbx he says don't have rotations at 0,0,0. ...
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2answers
289 views

Unity - custom Export and Import FBX Data

I am trying to write custom data inside a FBX file from 3dsmax at export time. This might be possible even if I don't know right now how to do that. But my question would be how can I read those ...
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33 views

is edit tangent possible in 3dsmax?

I have a custom hlsl directx shader, it takes vertex normals for rim light calculation. and vertex tangent(it stores unified normals) for edge render(enlarge model & cull front). I can export one ...
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1answer
112 views

3D Studio MAX dxf model to OpenGL and DirectX

Main Question I saw this Loading and Animating MD5 Models with OpenGL an old post explaining .md5mesh .md5anim files. Is there any similar alternate mechanisms? Additional Questions 1.) Is there an ...
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304 views

3DS Max 2015 - Viewport issues when using sub-object selection box

I'm fairly new to using 3DS Max (2015), and have encountered an issue that I can't figure out. Whenever I'm using the selection tools (Vertices, Edges, Polys, etc) and drag out a marquee/selection ...
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129 views

Unity not importing pivot points?

To start things off, I begin with the following set of procedures: Begin with a model in 3DS Max, which I will refer to as Cube. Confirm that Cube's pivot point is exactly in the center of it, which ...
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88 views

Specific bone not present in the skeleton XNA

I have created a human mesh, bone structure, and animation rig in 3ds max for an XNA game I am developing for school. I am currently having a problem with one specific bone upon build in Visual Studio....
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2answers
63 views

Where to create scenes? [closed]

I'm starting to develop a 3D game with Unity and 3ds Max. Where do I create levels for my game? Do I create individual objects in 3ds Max and transfer them to Unity, or do I create the whole level in ...
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181 views

3ds max CAT Animation layers export

I've made 3 absolute layers Each layers has it's own animation cycle. Now I would like to export it as FBX and import to unity3d, however, it would import only active layer. Is it possible to ...
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1answer
48 views

Combine skin material to two elements without a visible seam

Software used: 3ds max 2015 and Photoshop CC 2014. I have two elements of the head, the "FaceHead" and "UpperHead". I used unwrap UVW for both elements and used Photoshop to add a skin color (eye ...
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3answers
243 views

How do I convert a greyscale height map to .3ds format? [closed]

I was given some height maps to use for game development, but they are in grayscale PNG format. How can I convert them to 3DS format?
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114 views

Matching the 3ds max camera view in my game 1:1

I want to match 1:1 the 3ds max camera render with my 3d engine (DirectX 11, C++). I believe that my mesh exporter (coded with MaxScript) works fine, I see the right shapes. But something about the ...
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1answer
32 views

Importing z-brush cube to 3ds max causes shadow issues

I have created cube model in z-brush then I exported it to .obj format. Seems vertex count is the same as in 3ds max as in z-brush. In all my viewports I see cube, but in perspective I see not a cube ...
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1answer
517 views

How to unsmooth polygons in 3dsMax

i am creating a game using a "Low Poly Art Style". Meaning there is an effect of polygons on the model. Whilst modelling a tree, a portion somehow became smooth and i continued to model not knowing ...
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2answers
142 views

Texturing issues in cry engine sdk

Sup? I've been working on a new environment scene inside 3ds max. It looks something like this - When I used the cry engine exporter to export my assets onto my level, I've been getting very weird ...
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1answer
377 views

3dsMax to Mudbox - Import Warning: UV not a complete set

I'm exporting my 3dsMax model to Mudbox. The import gives me a warning that the UV set is incomplete. First, what does this mean? That I haven't got all the UVs unwrapped? Web searches have brought ...
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38 views

How can I generate isometric sprites based on a 3d model? [duplicate]

I'm wondering about the following: I'd like to create isometric sprites for a game that I'm currently developing. Rather than asking an artist to draw numerous sprites (which will be quite costly), ...
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422 views

How to export FBX models to use in SharpDX?

I am trying to export a model from 3ds Max 2014 as a fbx file and use it in my SharpDX driven project. In the SharpDX example solution, there is a project named ModelRendering.Desktop. I just modified ...
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1answer
329 views

Transparent texture over colored polygon?

Let's say I have a cube with each face having a different colour. I want them all to look like brick walls, but I don't want to have to recreate the same brick texture for every colour. Is it ...
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1answer
127 views

3ds Max Biped Scale Restriction

I have a 3D Model under 3ds Max and I'm trying to integrate a biped skeleton. But when I start to adjust the pelvis or any other bone I can't scale it. I don't know why, and this is driving me crazy. ...
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1answer
29 views

Animation Texture spread out when animation on 3dsMax

I have a 3d model of a human biped, i did the skeleton and attached it to my 3d model with a skin modifier. But when i move his arms a part of the trunk is comming too . Is it possible to fix this ?
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1answer
162 views

FBX 3ds max export, bad vertices

I need to import model in OpenGL via Fbx SdK, and for testing purposes I created a simple box centered in the (0, 0, 0), length 3, in 3ds max. Here's the image: But when i exported it, and imported ...
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1answer
2k views

Rendering models in isometric view

How to setup the rendering and camera for isometric gameworld projection? And specifically how do i get the images exactly the right size? What angles to use to get the exact 2/1 isomtric view? ...
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1answer
480 views

Why are cube map axes sometimes labelled incorrectly?

In both 3ds Max (which uses a right-handed coordinate system) and Unity (which uses a left-handed coordinate system), the cube map faces labelled "left" and "right" show the view facing the opposite ...
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1answer
1k views

Why are my 3ds Max .fbx exports huge?

I've made an animation in 3ds Max and want to export it to .fbx and import it into Unity. I've done this once without problems. But this time, my .max file is 2,8MB and my .fbx file came out a huge ...
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154 views

How much a scene would be done in 3D modelling program before exporting? [closed]

What I am trying to work out is, when creating a level, or section of a level, how much is created in the modeling package before it is exported, take the scene in the link. Would this whole scene be ...
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1answer
1k views

How do I make parts of a texture transparent in Max?

I am applying an eye.psd eye-texture to my character model's face, but the results aren't what I'm expecting. Here's what it looks like (Observe the eye on the right. Ignore the other one.): The ...
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2answers
1k views

Texture coordinates for a 3D box

I have a box model in my DirectX application, stored as 8 vertices: MyVertex vertices[] = { { DirectX::XMFLOAT3( - 1.0f, + 1.0f, - 1.0f ), /*,tex coord...*/}, //0 { DirectX::XMFLOAT3( + 1....
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3answers
2k views

Is it possible to develop a game using only 3DS Max?

My team is going to get involved in a project and we are researching to decide on whether to reject one particular project. It is a car simulation like a 3D driving simulator. I know we should use ...
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1answer
130 views

Normal map causing certain faces to get shaded

I added a normal map to a MR arch & design material in Max 2012. I have a specular in the reflection color slot and a diffuse in the diffuse slot. As i increase the intensity of the normal map i ...
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2answers
3k views

Animation workflow between Blender and Mecanim

I've recently started learning Unity. Not being able to add custom animations to the standard FBXs you get from Unity's app store is really really slowing me down. When I import one into Blender, it ...
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2answers
4k views

How can i create sprite sheet from 3d model (3D studio max)

I built simple 3D model of a car, with simple animation in which it's wheels are turning. Now i want to create a sprite sheet, the only way i know how to do it, is to render manually 20 frames from ...
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1answer
371 views

What does “Poser-like” mean?

The Wavefront OBJ exporter of 3DSMax says it can flip YZ axis. Claiming this is "Poser-like". What does this mean? And what is the exact transformation if we decide to flip? Is it simply this? x =&...
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48 views

How do I hide all the geometry in a scene that is contained in a box object?

I have a nature scene that "stands" on z = 0 level, basically on the grey grid. I want to hide all the geometry bellow z = 0, which would be under a plane, or inside a very large box. I don't want to ...
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3answers
7k views

How to unify vertices in 3ds max?

I want two vertices of editable spline become one. Neither fuse, nor weld helps: vertices remain separate. Here is a video: http://youtu.be/bp3OJPeKapc