3ds Max is a program for creating 3D animations, models, and images.

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IK bones stretching vertices to ground during animation (UE4, 3DS Max, using default skeleton)

I modified the 3rd person example skeletal mesh to a simplistic model in 3DS Max 2016 student edition, by deleting all but one faces and building thereon, thus leaving the hierarchy just as it is ...
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19 views

Is render to texture available in blender? [closed]

I don't know is render to texture available in blender like in 3dsmax if it is available please tell me step by step method to do that thanks in advance.
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32 views

Trouble in 3DS MAX 2016 exported ogre.mesh file refering the correct .material

Actually we have some trouble in exporting ogre mesh + material files correctly from 3dsmax. We are using "Easy Ogre Exporter V 2.40" for the export to ogre format. And actually just testing its ...
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49 views

Problems with rendering in 3ds Max

I am working on a project in 3ds Max, but when I render the project it looks very weird. See this picture for an example: How can I fix this?
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1answer
106 views

Combining several animations into a single FBX

I'm trying to figure out a workflow for preparing character animations for Unity so that they are all combined in a single FBX file. The advantage as far as I see it is that it then uses only a single ...
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1answer
84 views

How to set rotations to 0,0,0 in 3ds max for exporting in unity?

I'm a modeler in 3ds max and the unity programmer ask me that the object must have: pivot with Y up rotations at 0,0,0 but every object that I export in fbx he says don't have rotations at 0,0,0. ...
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2answers
118 views

Unity - custom Export and Import FBX Data

I am trying to write custom data inside a FBX file from 3dsmax at export time. This might be possible even if I don't know right now how to do that. But my question would be how can I read those ...
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is edit tangent possible in 3dsmax?

I have a custom hlsl directx shader, it takes vertex normals for rim light calculation. and vertex tangent(it stores unified normals) for edge render(enlarge model & cull front). I can export ...
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84 views

3D Studio MAX dxf model to OpenGL and DirectX

Main Question I saw this Loading and Animating MD5 Models with OpenGL an old post explaining .md5mesh .md5anim files. Is there any similar alternate mechanisms? Additional Questions 1.) Is there an ...
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216 views

3DS Max 2015 - Viewport issues when using sub-object selection box

I'm fairly new to using 3DS Max (2015), and have encountered an issue that I can't figure out. Whenever I'm using the selection tools (Vertices, Edges, Polys, etc) and drag out a marquee/selection ...
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76 views

Unity not importing pivot points?

To start things off, I begin with the following set of procedures: Begin with a model in 3DS Max, which I will refer to as Cube. Confirm that Cube's pivot point is exactly in the center of it, which ...
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59 views

Specific bone not present in the skeleton XNA

I have created a human mesh, bone structure, and animation rig in 3ds max for an XNA game I am developing for school. I am currently having a problem with one specific bone upon build in Visual ...
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Where to create scenes? [closed]

I'm starting to develop a 3D game with Unity and 3ds Max. Where do I create levels for my game? Do I create individual objects in 3ds Max and transfer them to Unity, or do I create the whole level in ...
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135 views

3ds max CAT Animation layers export

I've made 3 absolute layers Each layers has it's own animation cycle. Now I would like to export it as FBX and import to unity3d, however, it would import only active layer. Is it possible to ...
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27 views

Incorrect cloth deformation modelling

Software used: 3ds MAX 2015 Features applied to shirt: Symmetry, turbosmooth and cloth Before simulation: After simulation: Here is my configuration: Body as collision with offset 0.2 Shirt as ...
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1answer
43 views

Combine skin material to two elements without a visible seam

Software used: 3ds max 2015 and Photoshop CC 2014. I have two elements of the head, the "FaceHead" and "UpperHead". I used unwrap UVW for both elements and used Photoshop to add a skin color (eye ...
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3answers
184 views

How do I convert a greyscale height map to .3ds format? [closed]

I was given some height maps to use for game development, but they are in grayscale PNG format. How can I convert them to 3DS format?
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142 views

Problem while importing bip files in 3ds max

I am having a problem while opening many .bip files in 3ds max .I am using 3ds Max 2015 .I get the following error My dump file is Dump File: 3dsmax_minidump.dmp : C:\Users\bla bla ...
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Matching the 3ds max camera view in my game 1:1

I want to match 1:1 the 3ds max camera render with my 3d engine (DirectX 11, C++). I believe that my mesh exporter (coded with MaxScript) works fine, I see the right shapes. But something about the ...
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1answer
28 views

Importing z-brush cube to 3ds max causes shadow issues

I have created cube model in z-brush then I exported it to .obj format. Seems vertex count is the same as in 3ds max as in z-brush. In all my viewports I see cube, but in perspective I see not a cube ...
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1answer
323 views

How to unsmooth polygons in 3dsMax

i am creating a game using a "Low Poly Art Style". Meaning there is an effect of polygons on the model. Whilst modelling a tree, a portion somehow became smooth and i continued to model not knowing ...
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2answers
119 views

Texturing issues in cry engine sdk

Sup? I've been working on a new environment scene inside 3ds max. It looks something like this - When I used the cry engine exporter to export my assets onto my level, I've been getting very weird ...
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266 views

3dsMax to Mudbox - Import Warning: UV not a complete set

I'm exporting my 3dsMax model to Mudbox. The import gives me a warning that the UV set is incomplete. First, what does this mean? That I haven't got all the UVs unwrapped? Web searches have brought ...
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How can I generate isometric sprites based on a 3d model? [duplicate]

I'm wondering about the following: I'd like to create isometric sprites for a game that I'm currently developing. Rather than asking an artist to draw numerous sprites (which will be quite costly), ...
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1answer
343 views

How to export FBX models to use in SharpDX?

I am trying to export a model from 3ds Max 2014 as a fbx file and use it in my SharpDX driven project. In the SharpDX example solution, there is a project named ModelRendering.Desktop. I just modified ...
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297 views

Transparent texture over colored polygon?

Let's say I have a cube with each face having a different colour. I want them all to look like brick walls, but I don't want to have to recreate the same brick texture for every colour. Is it ...
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109 views

3ds Max Biped Scale Restriction

I have a 3D Model under 3ds Max and I'm trying to integrate a biped skeleton. But when I start to adjust the pelvis or any other bone I can't scale it. I don't know why, and this is driving me crazy. ...
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25 views

Animation Texture spread out when animation on 3dsMax

I have a 3d model of a human biped, i did the skeleton and attached it to my 3d model with a skin modifier. But when i move his arms a part of the trunk is comming too . Is it possible to fix this ?
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134 views

FBX 3ds max export, bad vertices

I need to import model in OpenGL via Fbx SdK, and for testing purposes I created a simple box centered in the (0, 0, 0), length 3, in 3ds max. Here's the image: But when i exported it, and imported ...
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1answer
2k views

Rendering models in isometric view

How to setup the rendering and camera for isometric gameworld projection? And specifically how do i get the images exactly the right size? What angles to use to get the exact 2/1 isomtric view? ...
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1answer
393 views

Why are cube map axes sometimes labelled incorrectly?

In both 3ds Max (which uses a right-handed coordinate system) and Unity (which uses a left-handed coordinate system), the cube map faces labelled "left" and "right" show the view facing the opposite ...
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935 views

Why are my 3ds Max .fbx exports huge?

I've made an animation in 3ds Max and want to export it to .fbx and import it into Unity. I've done this once without problems. But this time, my .max file is 2,8MB and my .fbx file came out a huge ...
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How much a scene would be done in 3D modelling program before exporting? [closed]

What I am trying to work out is, when creating a level, or section of a level, how much is created in the modeling package before it is exported, take the scene in the link. Would this whole scene be ...
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775 views

How do I make parts of a texture transparent in Max?

I am applying an eye.psd eye-texture to my character model's face, but the results aren't what I'm expecting. Here's what it looks like (Observe the eye on the right. Ignore the other one.): The ...
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2answers
1k views

Texture coordinates for a 3D box

I have a box model in my DirectX application, stored as 8 vertices: MyVertex vertices[] = { { DirectX::XMFLOAT3( - 1.0f, + 1.0f, - 1.0f ), /*,tex coord...*/}, //0 { DirectX::XMFLOAT3( + ...
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Is it possible to develop a game using only 3DS Max?

My team is going to get involved in a project and we are researching to decide on whether to reject one particular project. It is a car simulation like a 3D driving simulator. I know we should use ...
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1answer
119 views

Normal map causing certain faces to get shaded

I added a normal map to a MR arch & design material in Max 2012. I have a specular in the reflection color slot and a diffuse in the diffuse slot. As i increase the intensity of the normal map i ...
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Animation workflow between Blender and Mecanim

I've recently started learning Unity. Not being able to add custom animations to the standard FBXs you get from Unity's app store is really really slowing me down. When I import one into Blender, it ...
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2answers
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How can i create sprite sheet from 3d model (3D studio max)

I built simple 3D model of a car, with simple animation in which it's wheels are turning. Now i want to create a sprite sheet, the only way i know how to do it, is to render manually 20 frames from ...
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318 views

What does “Poser-like” mean?

The Wavefront OBJ exporter of 3DSMax says it can flip YZ axis. Claiming this is "Poser-like". What does this mean? And what is the exact transformation if we decide to flip? Is it simply this? x ...
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How do I hide all the geometry in a scene that is contained in a box object?

I have a nature scene that "stands" on z = 0 level, basically on the grey grid. I want to hide all the geometry bellow z = 0, which would be under a plane, or inside a very large box. I don't want to ...
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How to unify vertices in 3ds max?

I want two vertices of editable spline become one. Neither fuse, nor weld helps: vertices remain separate. Here is a video: http://youtu.be/bp3OJPeKapc
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74 views

Export object or scene with textures

Is there a way to export or publish some work to a folder so somebody else can open the .max file and does not have to reassign all the textures again? My problem is that i used lots of textures ...
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94 views

Directx Texturing problem [closed]

I've recently started exploring Directx 11. I'm almost done the introduction so I started making my own *.obj parser and it works beautifully. I accounted for the right-hand coordinate system of 3ds ...
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399 views

3ds Max Rigs to Cinema 4D

I exported the rig from 3ds Max as a FBX file and opened it with Cinema 4D. Everything works great, but the model and a different look to it. Also the mask on her head has a different texture, but it ...
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355 views

Physique and exports from 3ds Max

Are there any file formats that support Physique and are compatible with Unity? I really don't want to start over from scratch and have to use the Skin modifier...
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521 views

How do I export physique animations without breaking them?

I've been trying to export a simple footstep animation that I made in 3ds Max, but its either failed to export or broken (imported into unity sans a few frames, or appearing to have imported but not ...
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568 views

Exporting 3DS Max animated biped character into Assimp

I've been having some trouble with MD5 meshes exported from 3DS Max into my C++ program, using Assimp to import the model and its skeletal animation. If the models were rigged manually with bones, ...
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1k views

3dsmax crashes when exporting

I'm trying to export a (.max) file to openCOLLADA (.dae). Whenever I do this, 3dsmax crashes and produces this error: An error has occurred and the application will now close. No scene ...
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117 views

Disjointed bones in 3ds Max - Are they a problem?

The title sums up my question fairly well. I'm working with a biped, and I'm not sure whether to put the extra effort into connecting all the bones, or just to leave spaces between each of them. What ...