Refers to games or art assets built in a three-dimensional space, where all positions have X, Y and Z coordinates.
1
vote
0answers
14 views
Best way to go with 3D dungeon crawler generation
I'm trying to prototype a little 3D dungeon crawler. That is, the same system as any rogue-like : A map with little rooms, linked by hallways.
But in 3D. The world is still in blocks, but I can go ...
2
votes
2answers
318 views
3D Collision Detection with XNA
So I'm trying to implement some collision detection in XNA. I'm aware of the Bounding Spheres, but I worry with the accuracy, most items in my game are cubic in nature, so it seems very square-peg in ...
-1
votes
1answer
51 views
Simplex noise 3d map generation
I've just started learning 3d stuff and want to make minecraft clone, cause cubes are easy ( I hope ) :)
Arleady wrote chunk creation, menagement and displaying and want to generate nice terrain, but ...
3
votes
1answer
91 views
Matrix represents same rotation with different euler angles
I have Transform component storing it's rotation as Quaternion.
Transform has set/getEulerAngles (rotation order oy, ox, oz).
I want to rotate object in any direction but while testing I get ...
1
vote
3answers
535 views
How do I get a Rigged 3D Model made in blender to display and animate on the iPhone?
I have a rigged model in blender of a man walking, I would like to know how to get this to display and animate on the iPhone and if their is a good free game library out their that lets me do it (even ...
0
votes
0answers
80 views
How can I fix dark banding artifacts when I turn on SSAO? [closed]
When enabling SSAO on my object ( in grey on the picture, background in green), sometimes, claimed in position of the camera, dark bands appear on my object (see picture).
The shader is written in ...
6
votes
2answers
250 views
How to define areas filled with water?
I would like to enhance my little game engine with nice looking water simulation. To start working on that I need to find a proper way to represent water in the game. Unfortunately I don't know much ...
2
votes
1answer
260 views
3ds Max CAT to XNA
Has anyone successfully used the CAT bone system in 3ds Max and exported the file into XNA? If so, what was your method of doing so?
There are a number of methods of doing this apparently, but the ...
1
vote
2answers
183 views
How do I create a “flying through space” effect?
On the Final Destination stage in Super Smash Bros Brawl (and SSB Melee) the players fight on a platform seemingly moving through space:
I see particle effects, but I don't understand how they made ...
1
vote
1answer
75 views
How do I export Daz3D characters into an XNA format?
How do I export 3D animated characters created in Daz3D studio to a format suitable for inclusion in XNA video games? I'm looking for instructions on how to make sure weight, bones, vertices and ...
0
votes
1answer
51 views
Drawing in 3D with LibGDX
Is there any way to simply draw in 3D, just like you would draw with ShapeRenderer or SpriteBatch? All I want is to draw circles that are in x.y.z coordinates, so some circles are far away from view ...
2
votes
2answers
899 views
XNA: Rotating Bones
XNA 4.0
I am trying to learn how to rotate bones on a very simple tank model I made in Cinema 4D.
It is rigged by 3 bones, Root -> Main -> Turret -> Barrel
I have binded all of the objects to the ...
1
vote
1answer
43 views
3D Camera raytracing (PSM SDK) [duplicate]
I am currently creating a 3D Camera on the Playstation Mobile SDK (which is basically openGL with just a little bit of abstraction).
The game I am trying to make is a 3D Tactical. That means my world ...
-2
votes
0answers
64 views
DirectX or Opengl? Good resources [closed]
I am attempting to learn DirectX 11 for game programming (In c++).
I want to learn everything from the graphics pipeline and how to begin using DirectX11 to animating 3d graphics (such as characters) ...
0
votes
2answers
113 views
Displaying possible movement tiles
What's the fastest way to highlight all possible movement tiles for a player on a square grid? Players can only move up, down, left, right. Tiles can cost more than one movement, multiple levels are ...
7
votes
3answers
3k views
How much is java used in 2d/3d indie games? (before/after Minecraft) [closed]
I wonder for my own use and curiosity, how popular is Java in indie game development ,
in 2d and 3d? Are there any good open/closed source games done in java?
2
votes
0answers
27 views
Cinema 4D to Android and IOS SDK
how can i convert Cinema 4D animation or models to use in games for android and IOS SDK?
or what kind of format is required for SDK games?
if i make a dancing character, do i need to make separate ...
2
votes
1answer
46 views
Rotating and Translating a Node in Horde3D with Matrices and Quaternions
I have been trying to learn how to use the Horde3D rendering engine for the past couple of days,
and so far I have managed to learn a decent amount and integrate Bullet Physics with it as well.
My ...
1
vote
0answers
29 views
Blender: calculation of elevation and rotation angle from plane
I have a generic plane (any location, any rotation around every axis) with its normal axis passing by the center. Then I have a generic point and I need to find the elevation and the rotation angle ...
0
votes
2answers
237 views
Is it legal to reuse a 3D model as long as it has a new texture?
If I create a 3D model and texture for a client, say a house. Can I reuse that same 3D model, but apply a new texture and then legally use that in my own game? Is that enough of a difference?
...
0
votes
1answer
162 views
Normalizing the direction to check if able to move
i have a a room with 4 walls along the x and z axis respectively. My player who is in first person (therefore the camera) should have collision detection with these walls. I'm relatively new to this ...
1
vote
1answer
66 views
XNA draw 3d graphics in 2d game
I am programming a simple pool game in XNA. I am using Farseer for simple 2d physics but I want to use 3d graphics. My problem is I can't get the rendering to work.
I have one model for the ball and ...
-3
votes
1answer
108 views
What are some common 3D modeling tools? [closed]
I'm horrible at 3D modeling but I want to get better. Now the problem is that I have yet to find a good program that's easy to use. I want to be able to find one that's not just easy but also not ...
-6
votes
0answers
55 views
How to create a 3d person? [closed]
What information/data do I need to create a 3d person. I'd like to make a virtual world which the people look like my friends :-)
What data of my friends (e.g. size) do I need to create a person. Is ...
4
votes
3answers
851 views
Solidworks (3D model) import help
Hey guys, I'm not sure if this is the right place to ask, but I'm also not sure where else to ask. I have a 3D model in Solidworks that is imported from a STL file. Solidworks imports the file ...
1
vote
1answer
103 views
Books on layout and space sequencing in game design
I'm currently looking into level design books. So far I've read two, The How's And Why's of Level Design and the Ultimate Level Design Guide.
While both were useful they did not discuss layout and ...
4
votes
1answer
158 views
Marching cube texturing
I'm working on a voxel game, and I have some problems with texturing. I have read the related questions on this stack exchange, but they seem adressing a generic problem (using triplanar texturing), ...
-2
votes
0answers
153 views
Fast and minimalistic C++ 3D engine [closed]
I am trying to build a very simple game (ish), and for all this question cares, it's based on minecraft (therefore, no fancy 3D rendering needed). Though I do know a lot about pure OpenGL, there are ...
3
votes
1answer
101 views
Is there any game engine capable of true binaural positional 3D audio? [closed]
I am by no means a game designer, so I apologise in advance if I fail to use the proper jargon. Feel free to correct my mistakes.
My understanding is that, at the moment, in most if not all ...
4
votes
1answer
279 views
apply non-hierarchial transforms to hierarchial skeleton?
I use Blender3D, but the answer might not API-exclusive.
I have some matrices I need to assign to PoseBones. The resulting pose looks fine when there is no bone hierarchy (parenting) and messed up ...
2
votes
2answers
59 views
How scanline rendering finds an intersection with an object
I'm a newbie with graphics and after I read many articles on the web I still don't understand how in rasterizing from a pixel coordinate like (0;0) on the screen the intersection with an object (let's ...
1
vote
1answer
268 views
GLES2.0 3D Android game performance and multi threading the update?
I have profiled my mixed Java\C++ Android game and I got the following result:
As you can see, the pink think is a C++ functions that updates the game. It does things like updating the logic but it ...
-1
votes
0answers
37 views
Animation in timelines [closed]
Im using MAYA 3D and adobe flash. I was wondering how I can make an animation of an animal birth, its for an app. So within a 24 hr period you can view the egg growing with the little critter inside ...
0
votes
1answer
146 views
Making a point light follow the camera
I'm applying phong shading onto a single giant triangle, and I'd like the light's coordinates to coincide with the camera's coordinates in 3D space. In order to do this, whenever I update the camera's ...
3
votes
2answers
477 views
What has the most efficient intersection test against an AABB tree - OBB, Cylinder or Capsule?
I'm currently trying to find collisions in 3D between a tighter volume than an AABB and a tree of AABB volumes. I just need to know whether they are intersecting, no closest distance or collision ...
-1
votes
1answer
101 views
Generating a grid of cubes in 3D space [closed]
I am trying to generate a grid of cubes in 3D space and It aint workin...
All im doing is for looping YXZ (in that order) (nested for loops) then im doing cubes[x][y][z] = ... (new Location(x,y,z))
...
0
votes
1answer
78 views
How are the following 3D effects mocked in Myst 4? (link)
Superficially, I thought 'all' that would be required to make a myst style game would be to place the camera inside a 3D sphere, with the sphere's inner surface textured with an ...
-1
votes
1answer
85 views
3D Graphics Engine for Ruby on Rails
I've had a good few months of experience with Ruby on Rails, creating my own CMS system, a social network and even a VOIP enabled answering phone machine. I'm also an established 3D modeller, and what ...
0
votes
1answer
149 views
Alternative to Misfit Model 3D on OSX?
Usually I would use MisfitModel3d to model, but I've recently moved to OSX, and I can't get it to compile. I have blender but it doesn't have a mm3d or ms3d exporter (Well, it has a ms3d exporter, but ...
3
votes
3answers
358 views
fast 3d point -> cuboid volume intersection test
Im trying to test whether a point lies within a 3d volume defined by 8 points. I know I can use the plane equation to check that the signed distance is always -1 for all 6 sides, but does anyone know ...
-4
votes
1answer
91 views
What's the complexity, given current technology, of writing a decent scene renderer in OpenGL? [closed]
What's the complexity, given current technology, of writing a scene renderer that produces reasonably high-quality output in OpenGL?
I'm definitely not asking about writing a full games engine - ...
0
votes
1answer
52 views
Need help with a complex 3d scene (using Ogre and bullet)
In my setup there is a box with a hole on one side, and a freely movable "stick" (or bar, tube). This stick can be inserted/moved through the hole into the box. This hole is exactly as wide as the ...
2
votes
1answer
104 views
Negative scale in Matrix 4x4
After some rotations and to from quaternion conversions I get negative scale from Matrix 4x4, is it possible? I need that scale to draw sprite on screen so I get sprite flipped,
how to deal with this ...
1
vote
2answers
252 views
Indoor 3D game worlds
I'm looking for a little direction.
I'm building a game engine as a part of my university project, and I'm having a little trouble about what to look for when it comes to indoor 3D game worlds.
Now ...
2
votes
0answers
36 views
UDK Modular construction (customisable vehicles etc)
I'd like to build an interface whereby the user can attach various components and blocks onto a vehicle, this is then saved (as object/coordinate, rotation, scale values - in database) and can be used ...
1
vote
0answers
111 views
How can I implement collision for a “pseudo-3D” game?
I'm looking for high level implementation details, not specifics.
I've worked with bounding boxes before in some 2D games, but I'm currently tackling a "2D + depth" (2.5D?) style game along the lines ...
-2
votes
1answer
77 views
Creating a simple 3D view of a galaxy [closed]
What would be the easiest and most maintainable way to create (or use an already existing technology) a sort of Google Maps in 3D for a galaxy? Its not the main focus of my game, but I would like it ...
0
votes
1answer
55 views
OBB collisions in Buildings
So I decided on using OBB as the main collision detection in my 3D game but I started to wonder how OBB can be used to detect collisions if a player is in a building, an object you can walk into. ...
-3
votes
0answers
50 views
On average, how many scenery objects on an average-sized map [closed]
I know it's a stupid question, but I couldn't find the answer on Google or here. Ideally, I'm looking at best-case-scenario, common-scenario and worst-case-scenario statistics. This is excluding the ...
1
vote
1answer
168 views
What can i use as a 3d Tile map editor?
I need to make grid based levels with 3d models for a dungeon crawler ( as a recent example Legend of Grimrock), but i need to have several layers and place entities with properties and position, ...

