Refers to games or art assets built in a three-dimensional space, where all positions have X, Y and Z coordinates.

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28 views

Blendshapes workflow in mudbox

I am new to mudbox. I want to create a face with blendshapes. Currently my face has 24576 polygons on level 3. I would like to go to level 2 or level 1, ie lower than 6000, but there, detail suffers. ...
2
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1answer
232 views

Ray picking and bounding boxes in Java

How do I check which bounding boxes (of different types) a ray, sent from the camera through the mouse-click coordinates, intersects with first in Java (and where)? I have arrays (box_X, box_Y, box_Z, ...
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0answers
74 views

Rendering a model with transparent or translucent uv map applied doesn't work

Before I try to make anything transparent, the model renders nicely. When I change the uv layout so that one piece of the model will be transparent, it renders horribly. This is the result with a ...
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0answers
290 views

Gluing libraries together into a 3D engine [closed]

As I read about people wanting to write their own 3d engine from scratch and people recommending using existing engines, it occurred to me that a middle-ground exists between developing your own ...
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2answers
139 views

Creating a collision shape for a complex model

I'm currently creating the collision system for my 3D XNA game. To check collisions with models (especially complex ones) like trees or other plants, I thought about rendering a low poly version of ...
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1answer
229 views

(XNA) 3D Model Rotation Angles

I'm currently in the process of making a 3d "semi" top down game, the camera comes in at a very high angle near 90 to show off the 3d models. I have a main character which can move in 4 axis (up, ...
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0answers
140 views

Block picking / ray casting through 3d blocks always slightly off

I've been working on adding a line-of-sight/ray-tracing system to my 3d block-world game. I've tried several different methods and they all work fairly well. At the moment I'm using something similar ...
1
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1answer
106 views

What causes still objects have lines in them when lighting is being changed? [duplicate]

First, here is what I'm talking about (I changed the contrast to make it more visable, since it's not really visible in still images): Ingore the chat box, I was spamming buttons to see which one ...
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0answers
296 views

How does one convert dummies to bones in 3DS Max 2010?

I have a character's .max file. To get the animations into the game I need to have bones, export a .3ds file and then load it into one of the game tools provided by the developers to tweak some stuff ...
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1answer
123 views

How can I get my Android camera system working more like Google Earth's? [duplicate]

I'm implementing a touch screen interface whereby the user dragging their finger on the screen will rotate the camera in a sphere around the central point. My code works well for the horizontal swipe ...
0
votes
1answer
637 views

Is there a way to create a sky-sphere instead of a skybox in Unity3D?

In a 3D game, how can I make a sky background seen at the horizon? I tried adding a texture to the skybox but since it's a box it looks horrible. When I'm not using a texture it's not notable that it ...
3
votes
1answer
230 views

How to test a 3D rendering engine? [duplicate]

Me and some friends developing simple 3D rendering engine as practice for the university. We used Ogre 3d as prototype and now we are developing it from base The engine is wrapped up in simple game ...
8
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1answer
632 views

what is world space and eye space in game development?

I'm reading a book about 3D stuff and OpenGL. The book often talks about world space and eye space. What exactly is the "world space?" Does the "eye space" mean the projection?
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1answer
66 views

Models not rendering when far away

I am making a game where objects are represented by colored cubes. I have files that mark the location and rotation of the cubes. I've been using Processing's 3D library and the cubes disappear within ...
4
votes
2answers
393 views

Is it possible to create an “impossible” rooms in games?

Forgive me my lack of knowlegde, but for quite a long time I asked myself whether it was possible to create a continous game space that some player could walk inside and so on, that would be ...
8
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2answers
578 views

What are some ways to texture map a terrain?

I'm working with XNA on a 3D Game, and I'm trying to have a proper and nice environnement. I actually followed a tutorial to create a terrain from a heightmap. To texture it, I just apply a grass ...
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1answer
285 views

What is required for casting shadows in JavaFX 8 3D?

In a scene with an added point light the shapes are not casting shadows on each other. Is anything required to cause them to cast shadows?
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votes
1answer
2k views

How to opitimize Shadows in Unity 3D

I made the shadow of Solider in my game using Unity pro shadows feature. http://docs.unity3d.com/Documentation/Manual/Shadows.html The performance of my game becomes very slow after adding these ...
5
votes
1answer
437 views

How can I create a 3D model in Java without using modeling software? [closed]

I am a lightly experienced game developer and this is my first time trying 3D objects in Java for the first time. I have been recently creating and updating games using AWT, Swing, and Graphics, but I ...
4
votes
1answer
410 views

Polygon count budget

Is there any smart way to think about polygon budget relating to PC gaming today? My game will have one static 3d background scene and two fighters. No more enemies. I am thinking about having ...
2
votes
1answer
610 views

Best practices of texture size

I wanted to know how should I determine a good texture size ? Currently, I always create UV texture that are 1024x1024px but if I create for example, a big house with a 1024px texture size, it will ...
1
vote
1answer
110 views

What is w componet [duplicate]

What is the W component on graphics programming. I read a blog about opengl that says that w must be equal to either 0 or 1 here. But the book I am currently reading has put w component to more than 1 ...
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0answers
145 views

How do I make a shaped fluidSurfaceActor in UDK?

I'm trying to make a fountain for my level in UDK. I've made the base of a fountain by using a Cylinder build and now I'm trying to put water in it. I want to use the fluidSurfaceActor but I notice ...
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0answers
53 views

3D Box Collision Data Import

I'm trying to implement a collision system using oriented bounding boxes, using a center for the box, it's extents as a 3D Vector and a rotation matrix, which is all stuff I picked up online and seem ...
3
votes
1answer
336 views

How to make Pokémon White 3D effect?

I just wondered how to create a 3D effect similar to Pokemon White/Black? It seems to be not polygon based, but created just with sprites. If the perspective changes the sprites stay sharp and don't ...
2
votes
1answer
169 views

First Person Camera strafing at angle

I have a simple camera class working in directx 11 allowing moving forward and rotating left and right. I'm trying to implement strafing into it but having some problems. The strafing works when ...
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0answers
226 views

JavaScript 3D space ship rotation

I am working with a fairly low-level JavaScript 3D API (not Three.js) which uses euler angles for rotation. In most cases, euler angles work quite well for doing things like aligning buildings, ...
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vote
1answer
115 views

Automatically zoom out the camera to show all players

I am building a game in XNA that takes place in a rectangular arena. The game is multiplayer and each player may go where they like within the arena. The camera is a perspective camera that looks ...
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0answers
81 views

Triangle Clipping

I want to determine which part of a triangle is visible in a frustum in OpenGL, is there a way to get visible coordinates of triangle in the viewing frustum?
2
votes
1answer
154 views

Why is there high performance hit with many meshes?

I am currently reading upon Geometry Instancing, as I want to render a lot of animatable objects on the screen. However I have come to a more fundamental question first: Why do I even need to use it? ...
8
votes
2answers
630 views

How do I choose the scaling factor of a 3D game world?

I am making a 3D tank game prototype with some physics simulation, am using C++. One of the decisions I need to make is the scale of the game world in relation to reality. For example, I could ...
1
vote
1answer
424 views

Correct rotation with Quaternion

I have some problems with a rotating marble. I've tried it with Matrix.CreateFromYawPitchRoll and Matrix.CreateRotation but there were some problems, I think it's due to the Gimbal lock effect. So, ...
1
vote
2answers
192 views

General visual effects to meshes/entities

I am trying to add some visual effects to some entities, meshes, or whatever you want to call them as they are looking pretty dull in my game right now. What I want to achieve is this: ...
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0answers
93 views

Generate complex (non-convex) polyhedron UV mapping

I need to find an approach to the problem of generating texture maps for non-convex polyhedrons without using a design tool like Maya. Specifically, I am mapping simulation results data onto a 3D ...
2
votes
1answer
127 views

How to move on a mesh?

I am working on my collision system right now and I wondered how you can actually walk on a mesh. For example I'm thinking about a dynamically created little village and I want to be able to move the ...
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0answers
66 views

Collision detection - relative distance

Assume an object move toward a polygon board in 3D field . In order to detect whether the object collide in the board , according to the lecture notes of my Computer Graphics Course lecturer - it ...
3
votes
1answer
247 views

Changing weapons on a model?

How would you have 1 soldier model and then change the weapon depending on what class is chosen without having to load all the weapons at once and without having to load a new soldier for every ...
0
votes
1answer
180 views

OpenGL camera translate and rotate on cameras local axis

How can I make rotation and translation on a local camera axis in OpenGL? I want to make camera like "aeroplane" camera with a pitch yaw and roll. I want to have good explanation on everything! Can ...
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1answer
633 views

How do I programmatically animate a .obj model?

I am developing on Qt, I have tried translate and rotate an .obj model. I would like to know is there any possibility to do programmatically animate in Qt.
3
votes
2answers
429 views

What is the range of RAM consumption for the typical 3D character in a video game?

What is the average number of KB in memory for a 3D character? Granted, this will obviously be biased based on what game we're talking about. However, I am less interested in actual size in KB, and ...
2
votes
2answers
370 views

Canting of track in a racing game

I am trying to create a small racing game in which the track would be modeled using a BSpline curve for the path's center line and directional vectors to define the canting of the track at each point. ...
0
votes
1answer
126 views

Dynamic Shapes and dynamic animations

I saw this video: Video And now I am curious about the following: How can you achieve dynamic forms like they are shown in this video. What I mean is: Do you need to have some "base" models which can ...
0
votes
1answer
73 views

Maya 3d view port issues

Hi currently i am working on modelling an object within view port, but i have issues here. On my right panel view port, when i try to alter an vertex of an cube i'm getting an 3d effect similar like ...
1
vote
2answers
443 views

What is the camera direction vector for an isometric view?

What values correspond to a 3D vector for screen-normal from within an isometric game? It needs to be in game coordinates. It is a standard isometric where tiles are rotated 45 degrees and half ...
1
vote
1answer
124 views

“retro”-look in 3d-XNA-game

In my XNA-4.0-game (which somehow is a bit like MineCraft), I have got some big cubes with small textures (16x16px) on it. By default, XNA just scales them up smooth so there aren't any hard borders. ...
0
votes
1answer
166 views

Performance of XNA 4,0 static vertex buffer / VertexPositionNormalTexture in F#

Good afternoon, I have been toying with the VertexBuffer in XNA just to see what it is capable of. I have done some very minor 3D work in the past, so the concepts are not completely foreign to me; ...
2
votes
1answer
196 views

How check if an arbitrary given mesh is a single closed mesh?

I'm building a space game where it is allowed for the player to insert his own mesh to be his spaceship. The problem I'm facing is that a ship must be a Polygon Mesh. The player will then be able to ...
1
vote
1answer
788 views

how to make cross platform 3d games using modern opengl? [closed]

How to create games that run on windows, Linux, mac os x, android, ios, wp8 etc.... using c/c++, opengl 3 or 4 and opengl es 2.0. any tutorials or videos on how to create cross-platform 3d games.
-1
votes
1answer
74 views

Creating and drawing models efficiently

As I am learning the basics of game programming (in xna), I want to start creating simple 3d models and draw them (I'm already able to draw, control and animate them). I want to create the following: ...
2
votes
1answer
838 views

JMonkeyEngine in Eclipse

I wanted to try the JMonkey engine, so I downloaded the JMonkey sdk, but I don't want to work in the JME IDE, I would rather like to work with Eclipse, since I already started a game project there, ...