3D refers to three dimensional space where coordinates are represented with X, Y and Z values.

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815 views

What exactly can shaders be used for?

I'm not really a 3D person, and I've only used shaders a little in some Three.js examples, and so far I've got an impression that they are only being used for the graphical part of the equation. ...
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3answers
2k views

How do you make Direct3D work in a browser?

I've come across games that are 3D that are playable in a browser. They require a plugin to be installed to work. I guess the plugin creates a D3D window inside the browser. How would I go about ...
8
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2answers
888 views

Get water flow direction vector from water normal vector

Im stuck developing an important detail of my game water: Making it flow downwards! Considering a typical 3D world in wich water tends to go towards gravity g=(0,-1,0) , and having the normal of the ...
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4answers
2k views

Infinite 3D Cave in Unity

A friend and I are hoping to make a game in Unity in which you fly through an infinite 3D cave that can twist and wind in any direction (though obviously not to the point that the turns are impossible ...
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2answers
1k views

How do I choose the scaling factor of a 3D game world?

I am making a 3D tank game prototype with some physics simulation, am using C++. One of the decisions I need to make is the scale of the game world in relation to reality. For example, I could ...
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3answers
513 views

Why doesn't light continuous on my model?

I created a basic textured cube model with Blender to practice modeling, and then I imported it into Unity. After I put up some lighting it looks pretty ugly. The light is not continuous on a row of ...
8
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2answers
247 views

Determining if player-created structure matches a template in a 3D block-based game

Disclaimer: this is one of those dreaded Minecraft-style questions, but I feel it's more a data structures and algorithms question I'm really new to 3D data structures and am wondering what the best ...
8
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2answers
956 views

How a 3D game map is stored and handled

I'm a programmer but have not yet developed any games. I have played various 3D games and always wondered how the Map of the field is stored and rendered. I know some acceleration card is a ...
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votes
4answers
579 views

Why nearby triangles tend to disappear?

I've just enabled back face culling and I'm noticing a weird behavior: when all vertices of my triangle is outside the view and 2 of them is behind me (I think) the triangle disappears. So to see it, ...
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3answers
1k views

Routes on a sphere surface - Find geodesic?

I'm working with some friends on a browser based game where people can move on a 2D map. It's been almost 7 years and still people play this game so we are thinking of a way to give them something new....
8
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2answers
481 views

Render 3d object to 2d surface (embedded system)

i am working on an embedded system of a sort, and in some free time i would like to test its drawing capabilities. System in question is ARM Cortex M3 microcontroller attached to EasyMX Stellaris ...
8
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1answer
3k views

How to efficiently render a large terrain mesh?

Recently I've been stuck on a problem thinking about the best way to generate a terrain into my game. In another projects I normally used heightmaps, so all the core-work was based on the engine used, ...
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4answers
2k views

Geometric Transformations on the CPU vs GPU

I've noticed that many 3d programs normally do vector/matrix calculations as well as geometric transformations on the CPU. Has anyone found an advantage in moving these calculations into vertex ...
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2answers
4k views

How does an AAA graphical workflow look like?

So this is how I understand it: An artist models the thing in Zbrush or Mudbox. It now has 10+ million polygon. He exports it in Zbrush as a normal map + low poly model. (this works?) The model now ...
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2answers
3k views

How to resolve penetration of two colliding bodies

I've implemented simple 3D game physics engine. I already have decent collision detection in place, now I'm trying to figure out the collision response part. I'm using impulse based method to ...
8
votes
1answer
207 views

How to dynamically animate a part of a 3d model towards something

I'm curious about how this sort of animation is typically done code-wise. A few examples: A character picks something up - only hand is animated towards the target http://www.youtube.com/watch?v=rW-...
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2answers
2k views

What are some ways to texture map a terrain?

I'm working with XNA on a 3D Game, and I'm trying to have a proper and nice environnement. I actually followed a tutorial to create a terrain from a heightmap. To texture it, I just apply a grass ...
8
votes
1answer
5k views

Is there any game engine capable of true binaural positional 3D audio? [closed]

I am by no means a game designer, so I apologise in advance if I fail to use the proper jargon. Feel free to correct my mistakes. My understanding is that, at the moment, in most if not all first-...
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3answers
5k views

How do I calculate collision response between a sphere and a plane?

I'm trying to create a simple 3D game and need to constrain the player within the limits of the game world. When the player hits the sides of the world I want the player's ship to bounce off slightly. ...
8
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2answers
307 views

Rotating a 3rd person camera toward a target

I have a 3rd person camera that doesn't look directly at the player but somewhere in front of him. When the user enter shooting mode, I want the camera to turn around the player to face the target. ...
7
votes
3answers
6k views

How much is java used in 2d/3d indie games? (before/after Minecraft) [closed]

I wonder for my own use and curiosity, how popular is Java in indie game development , in 2d and 3d? Are there any good open/closed source games done in java?
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5answers
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Is there a free and open source 3D engine for Android? [closed]

Is there a free and unlimited open source 3D engine for Android? Something that is a direct, thin layer to the NDK? I have only found two engines: Unity and Shiva 3D. But no free or open source ones.
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1answer
2k views

In very simple 3d racing games, how are collisions handled?

I was wondering how collisions in some simple 3d car racing games are done (especially in games like Outrun 2/Motoracer). In classic car racing games with complex environment (open world), I guess ...
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2answers
6k views

Where and how to check if game was developed with bought Unity3D licence (not cracked app)?

We hired an external team from Eastern country. They built our mobile game app using Unity3d which we paid a lot of $K. We asked them to only use the software with bought license, not cracked one, and ...
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5answers
2k views

Drawing very large slowly rotating planets

I'd like to draw very large (~500 px) graphics of planets slowly rotating. These graphics are meant to impress. What's the best way of doing this? I don't have experience with any particular 3D engine,...
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2answers
763 views

Data Structure (or algorithm) for fast distance-based entity lookups

For example, your game has 100 enemies (on different teams) running around and their AI wants to inspect the nearby entities to see which it should attack. What is a fast way to organize those ...
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3answers
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How difficult is it to implement 3D models in a 2D game?

Creating a full blown 3D game requires a lot more math for physics, but what if I just want to mix 3D models in a 2D game, such as in the New Super Mario Brothers? Would I be able to get the looks of ...
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2answers
9k views

Where to attach global scripts in Unity?

As far as Iknow in Unity, every script must be attached to an object. But what is the case with global scripts? For example in a tetris-like game to which object should I attach the element spawner ...
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votes
3answers
10k views

How to get translation from view matrix

How can I retrieve the camera's world-space position from its view matrix? The only answers I've seen to this question suggest the translation is in the last row/col but this wouldn't work since the ...
7
votes
3answers
959 views

3D collision-detection middleware

(I've split this question into two. For 2D, see: http://gamedev.stackexchange.com/questions/3431/) Are there any recommendable middleware available for 3D collision detection? I believe I've heard ...
7
votes
3answers
7k views

How do I fix this weird lighting problem?

I'm making a small game in Unity, and some models are displaying very ugly shading. The shading usually looks funky along the edges between triangles. I'm pretty new to working in 3D; I bet this is ...
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3answers
3k views

Optimizing Octree Rendering

Say I have an octree and at a certain level I store VBOs in that octree. I know the dimensions of of the nodes that own the vbo so I can do basic frustum culling. That works nicely because everything ...
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2answers
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How to remove floating terrain when generated with 3D Perlin Noise?

I'm currently using 3D Perlin Noise to generate random terrain in combination with Marching Cubes. My issue seems to lie in scaling the noise function to get reasonable heights in my terrain. If ...
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votes
5answers
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Path planning for volumes in games

How would you path plan a volume for a game? For example a 1 km cube with tunnels and caverns. Also the terrain is destructible. You have walking and flying modes. I would separate it into phases. ...
7
votes
3answers
9k views

Maya 3D model to iOS OpenGL ES

I need to display, rotate, and zoom a 3D model in OpenGL ES (iPhone/iPad). The 3D graphic artists are using Maya (on OS/X). What export format should I be looking at to use their 3D models in the ...
7
votes
2answers
406 views

Procedural rock algorithm

I'm looking to create some procedural low poly rocks and boulders for a game. I haven't found much interesting information on the internet other than 3D software articles. Not sure what way to go.
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votes
3answers
777 views

How do I target a tank turret with an offset barrel?

I have a tank model consisting of multiple parts, a body, a turret and the barrel of the gun. The turret is offset from the body origin and can rotate around the Y axis(up). The barrel is connected to ...
7
votes
2answers
811 views

How to define areas filled with water?

I would like to enhance my little game engine with nice looking water simulation. To start working on that I need to find a proper way to represent water in the game. Unfortunately I don't know much ...
7
votes
2answers
775 views

How do I convert a 2D movement (from mouse) to a displacement along a 3d axis?

I'm making a small 3D scene editor (that only allow to modify objects positions). Each object is draw with a 3d X/Y/Z axis : How it works : user choose an axis (X, Y or Z) by left clicking on it, ...
7
votes
1answer
176 views

Shadowmap granularity

I thought that we could re-use the same shadowmap for every light. But I've seen an industry article suggesting that you can't re-use shadowmaps between lights, and have to use separate surfaces. Do ...
7
votes
3answers
680 views

Pre-render 3D object from multiple angles, save as PNG

I'm looking for a tool or script that takes a 3D object (any format) and makes multiple renders of it automatically (using a raytracer or other high-quality offline renderer). It would then save the ...
7
votes
3answers
508 views

Sort Polygons in order - not working?

I'm fairly new to programming in a 3d world. I'm trying to create a canvas where all the objects are drawn in order of furthest-to-closest and from bottom to top - so they don't overlap each other, ...
7
votes
1answer
707 views

Tiling perlin noise seamlessly, but without repeating to generate an infinite 3D world

I have been working on a 3D game in java using LWJGL for a while now. I am trying to make procedurally generated infinite 3D terrain that is generated around the player. So far I have: 3D terrain ...
7
votes
1answer
1k views

How to make a 3d beam effect with XNA 4.0?

Do you know any demo or tutorial to learn to make a 3D Beam effect? I have learn to make a 2D laser by simply using a texture and moving it thru screen. But I am a little bit lost while trying to do ...
7
votes
2answers
462 views

OpenGL Fast-Object Instancing Error

I have some code that loops through a set of objects and renders instances of those objects. The list of objects that needs to be rendered is stored as a std::map>, where an object of class ...
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votes
5answers
2k views

What is the simplest 3D file format to parse? [closed]

I want to parse Blender-Made Files directly into my homemade Lisp program. I've been pulling data out of .X3D files manually. Is this the best format to focus on writing a parser for? Thanks!
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4answers
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What is the simplest way to calculate distance in a 3D environment?

What is the simplest way to programmatically calculate difference between two points in a 3D game environment? I am trying to sort a list of light sources by how close they are to an entity, so that ...
6
votes
3answers
694 views

3D game on a planet

Would it be much more work to create a 3D game on a planet rather than on a flat plane? What engines would support this and what techniques would I use? An example would be a small sphere the player ...
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votes
6answers
8k views

Most efficient 3d depth sorting for isometric 3d in AS3?

I am not using the built in 3d MovieClips, and I am storing the 3d location my way. I have read a few different articles on sorting depths, but most of them seem in efficient. I had a really ...
6
votes
3answers
5k views

Why / how does XNA's right-handed coordinate system effect anything if you can specify near/far Z values?

I am told repeatedly that XNA Game Studio uses a right-handed coordinate system, and I understand the difference between a right-handed and left-handed coordinate system. But given that you can use a ...