Refers to games or art assets built in a three-dimensional space, where all positions have X, Y and Z coordinates.
0
votes
0answers
39 views
Prerequisites for developing a 3D simulation program? [closed]
What all do I need to learn or work on before creating a 3D virtual environment to simulate a welding process in order to train workers? Any books or tutorials that might help me begin? I have a basic ...
-4
votes
2answers
127 views
Recreating Need For Speed Underground's Olympic City for open-city racing [closed]
I've had an idea for a long time and am planning on executing it. Since I am a huge fan of older Need for Speed games (such as Underground, Underground 2, and Most Wanted (2005)), I want to try to ...
3
votes
2answers
186 views
Displaying (3D) objects' name above them
The Elder Scrolls: Morrowind has a rather interesting way to display each focused objects' name. It's all a bit fuzzy in my memory right now, but the most important part I remember perfectly: the ...
0
votes
2answers
87 views
How to rotate one object around another moving object in 3-d?
i was wondering if anyone could give me some advice on how to rotate one object around another moving object. After a bit of googling i found some code on another website that worked perfectly but it ...
2
votes
0answers
89 views
Displacement Mapping opengl-es
I need to do an application similar to this Morfo. And I posted a question here where the answer states the solution is "Displacement Mapping" . And I googled this to do it in opengles. I couldnt get ...
0
votes
1answer
65 views
Interleaved formats for meshes confusion
So I have been reading up on data formatting for 3D objects so that I can render my meshes as fast as possible in openGL, I am quite new to openGL so bear with me.
The format for interleaving your ...
2
votes
4answers
210 views
Can I transfer C# coding I do in Unity for practice to another 3d engine?
If I use a C# coding in Unity 4, can I transfer that coding into another non-Unity engine as long as it accepts C# too? I hope this question makes sense. Thank you in advance.
0
votes
1answer
94 views
XNA doesn't sometimes draw 3D models properly [closed]
I am developing an 3D platformer game with XNA framework and I am experimenting some errors in drawing. Here is some images of the errors, that appears in 3D models and in planes:
In the first ...
1
vote
1answer
58 views
Is there a good comprehensive walk-through of deriving the math for 3D model rendering that starts from scratch? [closed]
I'd like to fully understand the math of rendering a 3D model in a 2D perspective.
I always find tutorials that are in terms of the APIs used to do the math for you, and not the math itself.
I'd ...
1
vote
1answer
66 views
A controlled trapezoid transformation with perspective projecton
I'm trying to implement a controlled trapezoid transformation in Adobe Flash's ActionScript using the built-in perspective projection facility. To give you an idea of how the effect looks like:
...
1
vote
0answers
61 views
Moving an object (pong paddle) along the x,y axis in 3d-space with mouse/touch
First of all: Sorry, my English isn't quiet good, I'm very new in 3D and I'am using JMonkeyEngine.
What I would like to do?:
A 3d pong game and I want to control the paddle with the mousecursor ...
-6
votes
1answer
69 views
Android Game an [closed]
I want to develop an android game (3D/2D).. and I don't have any knowledge about android app development. So can you suggest some helpful and understandable resources like video tutorials or head ...
1
vote
0answers
123 views
UDK: Animating characters with weapons
I imported a custom character and a pistol model to UDK and both work, but the pistol doesn't appear with the animation of the pistol when I shoot or reload... Also, the character doesn't change its ...
0
votes
1answer
81 views
Changing textures on a Model messes up antialiasing? (XNA)
Here is a code sample:
blockModel = game.Content.Load<Model>("Models/Cubes/Cube"); //this is a .fbx file, made in blender
absoluteBlockTransforms = new ...
-1
votes
1answer
71 views
XNA 2D Particle in 3D world [duplicate]
Is it possible to make 2D-sprite particles in a 3D world that always face towards the camera?
1
vote
0answers
35 views
iSGL3D Occlusion Culling
I was testing a cool 3D Scene Graph Library called iSGL3D. Since I found some functions called alpha culling for displaying partly hidden objects (making the ones in front transparent). I was ...
-1
votes
1answer
49 views
GLES2 rendering performance for different iPad generations
I'm using C++/GLES2 for iPad only (no iPhone). The only device I own is an iPad2 and I do not plan to support iPad 1.
Can anyone help me understand realistic goals/limits on iPad 2/3/4 in terms of ...
-1
votes
2answers
94 views
3D turret tracking in XNA 4.0 [duplicate]
I've beeen going through Reimer's flightsim tutorial and wanted to expand it by adding anti air turrets shooting at the ship. Im still new to programming in c# and xna and also a bit horrible in maths ...
-4
votes
1answer
242 views
Python 3d game engine? 2013? [closed]
I saw another question from 2011 on this, but it's 2013
What's the best 3d Python game engine to learn? Good documentation, cross-platform, good community, continuing development?
I looked at ...
2
votes
2answers
130 views
Is there a 3d animation software that prioritizes working with code rather than GUI? [closed]
All of the 3D animating softwares I've faced are centered around using GUI to work: windows, menus, mouse clicks, mouse adjustments, keyboard shortcuts. As a programmer, I find that limiting. In order ...
-3
votes
1answer
176 views
Which way to go after C++? [closed]
I have 2 years learning C++ and created an RPG text-based game lately.
Everything I have done so far was about pure C++ and the console,
with the exception of a game in Allegro 5.
Now I want to start ...
0
votes
1answer
113 views
How to make a cube mesh and texture for XNA use?
I have a very specific question which I feel should have a very short answer, but which I can't seem to find despite Googling on and off all day.
I'm trying to start with 3D graphics, and I read up a ...
9
votes
3answers
489 views
Algorithm to see if two voxels are interconnected
I'm looking for a good algorithms for the following problem: Given a 3D grid of voxels (which may be either empty or filled), if I pick two non-adjacent voxels, I want to know if they are connected to ...
1
vote
1answer
101 views
Speech recognition and AI in language learning platform [closed]
I work for a publishing company that is looking to create an online virtual environment for English Language Learners.
We are keen to create something immersive (virtual 3D world) through which the ...
2
votes
2answers
235 views
Why does handedness matter at all?
I'm really trying to understand this from a mathematical viewpoint. After all, numbers are numbers, the chirality or handedness depends on how one interprets it.
Say I've three basis vectors x (1, 0, ...
1
vote
2answers
107 views
Accumulating rotations for camera
It seems there are three ways to store a camera's rotation: in angles, view matrix or quaternion. I was using euler angles since when I used a matrix it had a tendency to accumulate rounding errors ...
0
votes
0answers
244 views
How to do collision detection in 3D using bounding boxes?
I am using c++ in visual studio 2010 with opengl. I am trying to make a programme that has 2 boxes that are able to be stacked on top of each other but I am having some trouble with the collision ...
-1
votes
1answer
215 views
Unity: OnCollisionEnter not called
I created a sphere object, added a rigidbody component (no kinematics) and attached a script to it like this:
function Update () {
}
function OnCollisionEnter(collision : Collision) {
...
1
vote
1answer
81 views
Moving an object toward another object on sphere knowing their quaternions
I have a sphere centered in world origin. On the sphere surface I have two objects and I know their quaternions (rotation around sphere).
Currently my movement works on Vector2 inputs (cannot change ...
0
votes
1answer
171 views
Stars coming out of screen [closed]
I am pretty new to Graphics Programming. I am currently using OpenGL.
I have got some hands-on in last few days. I have knowledge of Texture Mapping, Cubemap, Multitexturing. But somehow I am not able ...
2
votes
1answer
177 views
Get intersected volume of two planes in 3D
I'm working on AABB - AABB collision response and I'm having trouble figuring one part out. My situation is as follows (see image).
I have a player AABB (blue) and an object which collides (brown). ...
0
votes
0answers
75 views
Where can I learn and increase my skill at modeling spaceships? [closed]
Lately I've been seeing a lot more space related games with spaceships in them. Yet, I can't find any up-to-date guides and tutorials on modeling spaceships. Furthermore, I cannot find any resources ...
-1
votes
1answer
137 views
3D Character Development [closed]
First and for most. I do have a fair amount of experience programming. I have experience with many programming languages and I have taken a few courses in computer science. I have development some ...
1
vote
1answer
92 views
Movement constrained to the faces of a cube
The basic setup I'm working with is a cube rendered in-Engine (Panda3d, although I only am looking for a generalized solution) as well as a 2d square on one face of the cube. The eventual outcome I'm ...
2
votes
2answers
132 views
How to make a Unity3d program/plugin and publish it on Asset Store?
I want to make a plugin for Unity3d, like TornadoTwins's FPS Control. How can I do that? I already have Visual Studio 2010 installed.
1
vote
2answers
249 views
AABB-AABB sliding collision response
I have many objects with AABBs and a player surrounded in an AABB. If I represent my player with a point everything works smooth with detection and wall sliding as a response (for example what wall ...
-2
votes
1answer
88 views
Help me debug my 3-d collision code [closed]
I have been havaing a problem doing 3-d collision in a game i have been trying to make for several weeks now. What i am trying to do is prevent a PlayerModel object from colliding with Obstacle(cube) ...
-2
votes
1answer
92 views
3d objects in binary files
Currently I have 11 3d spheres created at runtime in my application. The application runs well as it is, but I'm anticipating some garbage collection hiccups due to camera panning. Would performance ...
1
vote
1answer
104 views
UV Mapping Problems
I'm creating an alien in blender, doing my best to base it on the guys from toy story. When I create the UV Map and colour it, import it back in then take a look at it in a seperate window there is ...
0
votes
2answers
461 views
Collision detection - Smooth wall sliding, no bounce effect
I'm working on a basic collision detection system that provides point - OBB collision detection. I have around 200 cubes in my environment and I check (for now) each of them in turn and see if it ...
4
votes
2answers
239 views
Shadow artifacts caused by filtering
I'm working on a shadow-mapping implementation for an OpenGLES 2.0 environment (Stage3D in Flash to be exact). This is how my current implementation works:
Render the scene to backbuffer.
Render ...
1
vote
1answer
75 views
How do I export Daz3D characters into an XNA format?
How do I export 3D animated characters created in Daz3D studio to a format suitable for inclusion in XNA video games? I'm looking for instructions on how to make sure weight, bones, vertices and ...
-4
votes
1answer
140 views
Which sketch-to-3D-model software is available? [closed]
I picture this: I paint a 3dmodel from the front, side and top - more or less to scale.
Then I take a photo of it and give it to the software. The software then tries to figure out which part of it ...
5
votes
5answers
455 views
Why is there such a problem to create realistic eyes in games? [closed]
I mean, even the latest demo from ps4 possibilities or any demo, you can see that the person is not real if there are eyes involved. E.g. if you only see the skin, you may be mistaken, but not if you ...
-1
votes
1answer
95 views
How to get started with 3D apps for android and iOS? [closed]
I have developed a few simple android apps. I want to build apps and games with 3D environment. For eg like this. Kindly tell me how to get started ? Also, I would like to convert my android app/game ...
6
votes
2answers
159 views
How do I convert a 2D movement (from mouse) to a displacement along a 3d axis?
I'm making a small 3D scene editor (that only allow to modify objects positions).
Each object is draw with a 3d X/Y/Z axis :
How it works : user choose an axis (X, Y or Z) by left clicking on it, ...
0
votes
1answer
137 views
xna: Methods for having sprite characters in 3d game?
Methods for having sprite characters in 3d game?
I am making a game much like Doom. The world is 3d but objects and characters are 2d sprites. I am not asking about billboarding objects. I am asking ...
12
votes
2answers
500 views
Best technique to create oldschool (fake 3D) racing game?
What would be a good approach to develop the render system for an oldschool type racing game that uses a pseudo 3D scenery, like for example Outrun or Lotus Esprit Turbo Challenge? There's an endless ...
1
vote
3answers
149 views
XNA seams between 3d primitives in tiled terrain
Every time I draw two primitives side by side, in this case two quads, I always get this seam-like tearing effect right along the sides of them. I'd like to think there is just an easy fix, but the ...
0
votes
0answers
94 views
Terrain Multi-texturing Approaches
I've read numerous articles about how to render terrain and most of them approach it from a vertex/polygon perspective with respect toward level of detail. But what I continue to find myself ...

