Refers to games or art assets built in a three-dimensional space, where all positions have X, Y and Z coordinates.
0
votes
1answer
563 views
Messed-up triangles when using VertexPositionColorTexture with BasicEffect
image of the problem
I used Microsoft's BasicEffect tutorial here and the code sample here: go.microsoft.com/fwlink/?LinkId=198921 and got everything to work fine. Next I changed everything to use ...
0
votes
0answers
81 views
How can I fix dark banding artifacts when I turn on SSAO? [closed]
When enabling SSAO on my object ( in grey on the picture, background in green), sometimes, claimed in position of the camera, dark bands appear on my object (see picture).
The shader is written in ...
0
votes
1answer
63 views
Drawing in 3D with LibGDX
Is there any way to simply draw in 3D, just like you would draw with ShapeRenderer or SpriteBatch? All I want is to draw circles that are in x.y.z coordinates, so some circles are far away from view ...
0
votes
1answer
53 views
Need help with a complex 3d scene (using Ogre and bullet)
In my setup there is a box with a hole on one side, and a freely movable "stick" (or bar, tube). This stick can be inserted/moved through the hole into the box. This hole is exactly as wide as the ...
0
votes
0answers
21 views
cocos3D moveMeshOriginToCenterOfGeometry impossible? [closed]
I use COCOS3D 2.0 in Objective-C.
I'm trying to load a .pod file the following way:
[self addContentFromPODFile: @"Badblue-anim-noinvert-tryColor.pod" withName:ObjectName];
CC3MeshNode *Dobj = ...
0
votes
0answers
40 views
Prerequisites for developing a 3D simulation program? [closed]
What all do I need to learn or work on before creating a 3D virtual environment to simulate a welding process in order to train workers? Any books or tutorials that might help me begin? I have a basic ...
0
votes
2answers
90 views
How to rotate one object around another moving object in 3-d?
i was wondering if anyone could give me some advice on how to rotate one object around another moving object. After a bit of googling i found some code on another website that worked perfectly but it ...
0
votes
1answer
94 views
XNA doesn't sometimes draw 3D models properly [closed]
I am developing an 3D platformer game with XNA framework and I am experimenting some errors in drawing. Here is some images of the errors, that appears in 3D models and in planes:
In the first ...
0
votes
0answers
263 views
How to do collision detection in 3D using bounding boxes?
I am using c++ in visual studio 2010 with opengl. I am trying to make a programme that has 2 boxes that are able to be stacked on top of each other but I am having some trouble with the collision ...
0
votes
1answer
176 views
Stars coming out of screen [closed]
I am pretty new to Graphics Programming. I am currently using OpenGL.
I have got some hands-on in last few days. I have knowledge of Texture Mapping, Cubemap, Multitexturing. But somehow I am not able ...
0
votes
0answers
77 views
Where can I learn and increase my skill at modeling spaceships? [closed]
Lately I've been seeing a lot more space related games with spaceships in them. Yet, I can't find any up-to-date guides and tutorials on modeling spaceships. Furthermore, I cannot find any resources ...
0
votes
0answers
96 views
Terrain Multi-texturing Approaches
I've read numerous articles about how to render terrain and most of them approach it from a vertex/polygon perspective with respect toward level of detail. But what I continue to find myself ...
0
votes
0answers
102 views
How to create 3d picking ray with the cursor position
I'm new here and I'm not sure how to go about doing this. I am creating an application that is supposed to use the cursor's position in the window to perform 3d picking. The tutorials I have found ...
0
votes
0answers
96 views
How to Detects two markers at time using Vuforia SDK
I recently has been watch this Video, and this is good to know that its developed by qualcomm. I want to do same sort of project in Unity3d, I already have developed few apps using Vuforia SDK. Before ...
0
votes
0answers
241 views
3d game Android development libraries? [closed]
Are there any good solutions such as libraries and add on's for developing a 3D Android game in Java, neither of these are designed with 3D Gaming in mind obviously.
0
votes
0answers
90 views
Drawing Projected Vertices/Faces In Order
I recently created a 3d engine, and have gotten to what is (as I've found) the hardest part so far. I need to sort the objects and then draw them. I've looked at sorting algorithms, but my case is ...
0
votes
0answers
241 views
Cocos3d lighting problem
I'm currently working on a cocos3d project, but I'm having some trouble with lighting and I have no idea how to solve it. I've tried everything and the lighting is always as bad in the game.
The ...
0
votes
0answers
274 views
3D texture coordinates for a cube
I want to use glTexImage3D with cube. what will be the texture coordinates for it? i am using GL_TEXTURE_3D as target. I tried with u v coordinates same as 2d texture coordinates with z component ...
0
votes
0answers
104 views
3D physics engine for accurate collision handling on desktop/laptop computers (non-console) [closed]
What are your suggestions for a physics engine that satisfies the following criteria?
Capable of calculating collisions between multiple concave mesh-based colliders
Handles many collisions going ...
0
votes
1answer
162 views
Normalizing the direction to check if able to move
i have a a room with 4 walls along the x and z axis respectively. My player who is in first person (therefore the camera) should have collision detection with these walls. I'm relatively new to this ...
0
votes
0answers
272 views
What is the best way to implement collision detection using Bullet physics engine and a track generated from a curve?
I am developing a small racing gam, the track is generated from a curve.
As said above, the track is generated, but not infinite. The track of one level could fit with no problem in memory and will ...
0
votes
1answer
134 views
Scanline filling of polygons that share edges and vertices
In this picture (a perspective projection of an icosahedron), the scanline (red) intersects that vertex at the top. In an icosahedron each edge belongs to two triangles. From edge a, only one triangle ...
0
votes
0answers
275 views
C# XNA 4.0 multitextured cube [closed]
So I am following this tutorial on how to draw a cube in XNA and I ran into a problem. Ok so my shader can only have texture right? I need to have a texture on the front and back of my cube. So I ...
0
votes
1answer
132 views
Greiner-Hormann clipping problem
I have a set of planar polygons in 3D space defined by their vertices in counterclockwise order. Let's define the 'positive face' as being the face of the 3D polygon such as when observed, the ...
0
votes
1answer
68 views
Vector transform equation explanation
I'm trying to understand the maths of moving points in a 3d space by making a game written in C#.
I'm looking at this wolfire blog series which explains some basic 3d maths. I've read the first two ...
0
votes
0answers
310 views
3D Graphics with XNA Game Studio 4.0 bug in light map?
i'm following the tutorials on 3D Graphics with XNA Game Studio 4.0 and I came up with an horrible effect when I tried to implement the Light Map
http://i.stack.imgur.com/BUWvU.jpg
this effect shows ...
0
votes
0answers
77 views
java find intersection of a block with a surface in 3D space
This question is a copy of the following question on SO. I posted it here after a suggestion from guys at SO.
Hi,
At the moment we have a bunch of 3d blocks (think cubes) that are imported in a ...
0
votes
0answers
195 views
DirectX/OpenGL materials -> Blender materials?
I'm writing an importer for a format with standard DirectX materials.
The material values are:
diffuse - r,g,b,a (floats)
ambient - r,g,b,a (floats)
specular - r,g,b,a (floats)
emissive ...
0
votes
1answer
149 views
Alternative to Misfit Model 3D on OSX?
Usually I would use MisfitModel3d to model, but I've recently moved to OSX, and I can't get it to compile. I have blender but it doesn't have a mm3d or ms3d exporter (Well, it has a ms3d exporter, but ...
0
votes
1answer
237 views
3d world vertex translation to go to 2d screen coords
My technical english is a little rusty so to avoid misunderstands please be patient with me :)
I will try to be brief and clear
Situation:
- I have a 2d sprite character on the screen
- I've just ...
0
votes
0answers
215 views
Map 3D space to 2D screen space?
Could some one help me to understand this code and explain it?
It's about converting from 3D space to 2D position, so that I can use it in another Effects (.fx) files, but I am a bit confused.
float ...
0
votes
0answers
109 views
OGL lighting issues [closed]
All that seems to be working is ambient light. My room is just dark with no lights in it. I'm not sure if it's relevant, but I'm using LWJGL. Here's my code:
glEnable(GL_LIGHT0);
...
0
votes
1answer
119 views
How do I import Motionbuilder animation into my game?
I have an animation sequence for a 3D model built in Autodesk Motionbuilder. How would import the data for the sequence into my java game for my model? Is there any tutorial on how to accomplish this? ...
0
votes
1answer
747 views
as3 3D camera lookat
I'm making a 3D camera scene in Flash, draw using drawTriangles() and rotated and translated using a Matrix3D. I've got the camera to look after a specific point, but only on the Y-axis, using the x ...
0
votes
1answer
626 views
Trouble with Collada bones
I have a Collada file with a rigged mesh. I've read the node tags in the library_visual_scenes tag and extracted the matrix for each node and stored everything in a hierarchical bone structure. My ...
0
votes
0answers
125 views
way to do if(x > x2) x = x2 with rotation?
Alright, so I got this walking code, and some collision detection, now the collision detection returns a Vector3f of the closest point on the triangle that the projected position is at (pos + move), ...
0
votes
0answers
181 views
iOS : Creating a 3D Compass
Originally posted here: iOS : Creating a 3D Compass
Hi everybody,
Quite new in this forum.Posted the same question in stackoverflow and there some people suggested to shift it here, so that I can get ...
0
votes
2answers
606 views
3D: First Person Movement
I've searched and searched for a solution today but haven't found one.
I have a Camera with Vector3 and also the camera has an angle.
If I use this:
hero.position.x += speedX;
hero.position.z += ...
0
votes
0answers
285 views
Good game programming/development books [closed]
Want good books for 3d design, 2d design, good development techniques, and programming.
I hear the game gem books are pretty good, but I don't want to just except a couple opinions.
I would also like ...
0
votes
0answers
228 views
How do I keep a 3D model on the screen in OpenGL?
I'm trying to keep a 3D model on the screen by placing my glDrawElement functions inside the draw function with the declarations at the top of .cpp. When I render the model, the model attaches it self ...
0
votes
0answers
302 views
I'm looking for a good game engine [closed]
I'm looking for a game engine to code my first game on, Jumping in with 2 feet and goind for 3d. I want to move into the game industry so I want to start creating games by myself now.
I'm loking for ...
0
votes
2answers
390 views
iphone 3d library with physics
are there any light 3d iphone libraries that must have:
Physics ( ragdoll physics )
3D scene graph
Advanced lighting (lightmapping and stuff)
Sound engine
Ability to import 3D model from blender, 3d ...
0
votes
0answers
93 views
Drawbacks for using only quads for model geometry [duplicate]
Possible Duplicate:
Why do game engines convert models to triangles compared to keeping it as four side polygon
What are the main drawbacks for using "only" quads for model geometry?
Does ...
0
votes
3answers
816 views
Which tool can convert a Torque .dts file?
Into a more common 3D model format such as 3ds, max, or obj.
I know that it is possible (someone did it for me but won't tell me how).
There's a tool called Shaper that looks like it could do it but ...
0
votes
1answer
430 views
What 3D engine supports real-time editable 3D terrain loaded in from a server?
I'm currently having a problem choosing an engine for a game project I have since a few years.
What I'd need is to be able to load a terrain from a remote server (which I can take care of) and display ...
0
votes
0answers
83 views
How much extra processing power is required for a 3D TV compatible game? [duplicate]
Possible Duplicate:
How much extra power is required for a stereoscopic 3D game?
How much extra processing power would be required to make a 3D TV compatible mode in a 3D game?
(Nothing ...
0
votes
0answers
163 views
DarkGDK good or not? [closed]
I recently found this thing called DarkGDK for programmign 3D games is this something good or is this limited or something how good games i can make with it?
I tried to find theese answears on the ...
0
votes
0answers
266 views
How to load .max files to Panda3D [duplicate]
Possible Duplicate:
How to convert .max files to .egg on linux
Is there a way to load .max files directly to Panda3D engine? I am running Panda3D on linux so converting them using 3ds max ...
0
votes
0answers
223 views
Simple project - make a 3D box tumble and fall to the ground [duplicate]
Possible Duplicate:
Resources to learn programming rigid body simulation
Hi guys,
I want to try learning rigid-body dynamic simulation. I have done a fluid and cloth simulation before, but ...
0
votes
0answers
233 views
thinking of creating a 3d game [closed]
i just wanted to ask you guys what do i need in creating a 3d game.
well lets say for a noob i just want to create a ball
then..can be controlled by arrow keys
and finally collision detection
i am ...

