Geometric representations of objects in 3 dimensions. 3D-meshes are made up of a collection of triangles or other polygons, forming volumes and surfaces. They are commonly used for visual representations on computer screens.

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Mapping a 3D texture to a standard hollow-hull 3D model

I have 3D models which are typical hollow hulls. If such a model also had a 3D volumetric/voxel texture map then given a point P inside such a model, I'd like to be able to find its uvw coordinates ...
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925 views

Mesh Manipulation - changing vertex data dynamically

I have am trying to achieve Mesh Manipulation of any mesh based on User Input mostly sliders, example of what I am trying to do is http://www.youtube.com/watch?v=-oMxVGmeO-s . I am not sure whether to ...
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253 views

Programmatically creating a 3d mesh in XNA

Surprise! Another question related to Minecraft. Anyways: Rather than drawing thousands of blocks each frame, I remember reading somewhere that Minecraft breaks the map into 16x16x256 chunks, and ...
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215 views

Vertex Normals, Loading Mesh Data

My test FBX mesh is a cube. From what I surmise, it seems that the cube is on the extreme end of this issue, but I believe that the same issue would be able to occur in any mesh: Each vertex has 3 ...
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55 views

LibGDX mesh silhouettes

How could I find out the silhouette edges of a mesh in libgdx? More specifically, how could I produce shadow volume geometry using the Mesh class of libgdx?
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191 views

Swap limbs of a skinned mesh

If I have a model, such as a robot, I am able to swap its limb meshes out and replace them with other robot limb meshes by merely removing the limb mesh from the skeleton and attaching the new one to ...
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34 views

UV Mapping Best Practice for Architectural 3D Assets?

What would be a commonly preferred method of UV mapping for architectural 3D meshes that are being used as game assets. What I'm talking about are segments like walls, floors, ceiling, corners, etc. ...
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24 views

Using modo for Unity level modelling?

Is anyone using modo for modelling level meshes for Unity here? I'd like to know how to set up modo so that I can use the grid in modo and it will reflect 1 meter. I've set in modo preferences Unit ...
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28 views

Is there any reference table or formula of body proportions for procedural human mesh generation?

I want to generate humanoid robots procedurally with different shapes and ages, example: 20 years old fat short man, 13 years old thin young girl, and so on. In order to be realistic, I'd like to have ...
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25 views

Color from OBJ not displayed in Blender

I want to import some .obj file that I have made with MeshLab. The point cloud file was actually in .pcd format and I used pcl_pcd2ply tools from PCL to change it into PLY-Format. Then I import it ...
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18 views

How can you duplicat folders and not share old dependencies in Unity?

I have a folder with some prefabs, materials, textures, FBX, etc. My Prefabs refers to FBXs and Materials in this folder. Can I clone this folder in a way that it will save those local dependencies? ...
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125 views

Having Trouble importing Maya file into UE4

I'm new to Unreal so please bear with me. I'm importing a maya file into UE4. It imports OK, but the problem is that the child meshes are not showing. How can I access each single mesh in the file ...
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46 views

How to combine vertex, normal, UVW arrays optimally?

In Unity, meshes have multiple arrays for various vertex components (Normal, Position, UV coord, etc), and triangles consist of three indices that define the (same) offset into each array to build the ...