Geometric representations of objects in 3 dimensions. 3D-meshes are made up of a collection of triangles or other polygons, forming volumes and surfaces. They are commonly used for visual representations on computer screens.
5
votes
1answer
423 views
Animating a 3D model with XNA
How do I animate a biped model from 3ds max using XNA framework or not necessarily the biped model, it could be any 3D model but how can I code the animation?
1
vote
1answer
100 views
XNA 3d model mesh.draw() throws TextureCoordinate0 is missing error
I've downloaded a bunch of 3d models from turbosquid.com. The majority of the one's I've downloaded are simply .fbx files. When I load the model into my game and run it, the following error is thrown ...
1
vote
1answer
65 views
Finding Surface of Inner Voulme mesh
I am working on the generation of Hexhedral mesh generation using octree based discretization. what I want I have volume mesh (Hexhedrals), Now using isomorphism I need project the outter most surface ...
1
vote
1answer
242 views
Models with more than one mesh in JMonkeyEngine
I’m a new jmonkey engine developer and I’m beginning to import models. I tried to import simple models and no problems appeared, but when I export some obj models having more than one mesh in the ...
0
votes
1answer
154 views
Wavefront mesh: determine which face a point belongs to?
I have a 3D mesh Wavefront .obj file.
Is there any algorithm that takes an arbitrary point coordinates as input and determines which face of the mesh that point belongs to ??
The mesh is rendered on ...
-2
votes
1answer
63 views
Programmatically creating a 3d mesh in XNA
Surprise! Another question related to Minecraft. Anyways:
Rather than drawing thousands of blocks each frame, I remember reading somewhere that Minecraft breaks the map into 16x16x256 chunks, and ...
6
votes
0answers
153 views
Path Finding for an Arena based map in 3D using NavMesh
I have a 3D arena map (consider a small island surrounded by water on all sides) for a multiplayer Tank fight game.
The moveable areas are marked using a Navigation Mesh made by the Arena designer.
...
4
votes
0answers
84 views
UDK or Unity Dynamic Runtime Mesh Boolean subtraction (or alternative)
I'm new to 3D game dev and was wondering if anyone could help me out.
I'm planning to use UDK and would like to have deformable items in the world.
So a projectile strikes a target, and a dent or ...
1
vote
0answers
46 views
Swap limbs of a skinned mesh
If I have a model, such as a robot, I am able to swap its limb meshes out and replace them with other robot limb meshes by merely removing the limb mesh from the skeleton and attaching the new one to ...
1
vote
0answers
134 views
Vertex Normals, Loading Mesh Data
My test FBX mesh is a cube. From what I surmise, it seems that the cube is on the extreme end of this issue, but I believe that the same issue would be able to occur in any mesh:
Each vertex has 3 ...
1
vote
0answers
394 views
Tool to convert O3D mesh to a format that can be opened in Blender?
I have an O3D mesh and I need to open it in Blender - but there seems to be no importer for O3D files. Is there some tool that can convert the mesh to a format that Blender can import?
0
votes
0answers
52 views
Create smoothing groups from hard edges in 3ds max plugin
I asked this question on Stackoverflow but no one answered it yet, so maybe here it has better chances :).
I need to implement an importer to 3ds Max that will load some custom mesh data. I have ...
0
votes
0answers
130 views
How to create rigged 3dModel in Blender and setRotation in irrlicht?
I have edited a rigged human model in blender (to change the axis of rotation of certain joints), to export it to Irrlicht and setRotation on the model's joints.
Irrlicht detects the joints in
...
0
votes
0answers
211 views
Win forms in XNA, exception even with [STAThread]
I am attempting to use System.Windows.Forms objects within an XNA application (as opposed to using a XNA device in a System.Windows.Forms application) - which has no examples as far as the AppHub ...
