Tagged Questions
-2
votes
1answer
63 views
Programmatically creating a 3d mesh in XNA
Surprise! Another question related to Minecraft. Anyways:
Rather than drawing thousands of blocks each frame, I remember reading somewhere that Minecraft breaks the map into 16x16x256 chunks, and ...
1
vote
1answer
100 views
XNA 3d model mesh.draw() throws TextureCoordinate0 is missing error
I've downloaded a bunch of 3d models from turbosquid.com. The majority of the one's I've downloaded are simply .fbx files. When I load the model into my game and run it, the following error is thrown ...
1
vote
1answer
224 views
XNA Per-Polygon Collision Check
I'm working on a project in XNA for WP7 with a low-poly environment, my problem is I need to setup a working per-polygon collision check between 2 or more 3d meshes.
I've checked tons of tutorials ...
5
votes
1answer
423 views
Animating a 3D model with XNA
How do I animate a biped model from 3ds max using XNA framework or not necessarily the biped model, it could be any 3D model but how can I code the animation?
3
votes
3answers
681 views
Textureing subdivided Icosahedron in XNA, seam problem
*Look below for the updated source code*
I have started to to make some different types of objects and create them by code in XNA. Right now I have finished the code for creating a Icosahedron. And ...
0
votes
2answers
582 views
Creating mesh at run-time
I've a set of voxel data and I want to create a mesh out of it at run-time.
I've looked into MeshBuilder and MeshHelper but I haven't found anything useful or a good tutorial how to use them. Can ...
0
votes
2answers
3k views
Scaling Model in XNA, keep position
I am trying to create a little fun 3D game in XNA, but I am having some problems with scaling my models. I use models from random sites, so my battleship is for an example 10 times larger than my ...
0
votes
0answers
211 views
Win forms in XNA, exception even with [STAThread]
I am attempting to use System.Windows.Forms objects within an XNA application (as opposed to using a XNA device in a System.Windows.Forms application) - which has no examples as far as the AppHub ...
0
votes
2answers
811 views
BoundingBox created from mesh to origin, making it bigger
I'm working on a level-based survival game and I want to design my scenes in Maya and export them as a single model (with multiple meshes) into XNA.
My problem is that when I try to create Bounding ...
2
votes
1answer
518 views
Triangle accuracy picking for animated models in XNA
I can do picking with triangle-accuracy for non-animated models, but I also have animated models in my game. How do I do picking on animated models?
I use code based on this project for animation.
...
-1
votes
3answers
2k views
good 3d model with bones?
Can anyone direct me to a site where I can download a free 3D model with a skeleton so I can practice using them in the XNA environment untill I'll make my own models?
If the model is human-ish (2 ...
