Tagged Questions
15
votes
6answers
3k views
Algorithm for creating spheres?
Does anyone have an algorithm for creating a sphere proceduraly with la amount of latitude lines, lo amount of longitude lines, and a radius of r? I need it to work with Unity, so the vertex positions ...
1
vote
1answer
1k views
Drawing a dynamic indicator for a field of view
My goal is to draw a dynamic indicator for a cube, which represents the field of view. The ideal indicator would look the same as in Metal Gear Solid(the blue ones):
From what I have gathered, I ...
3
votes
1answer
246 views
Procedural mesh generation from raytracer
I'm interested in applying the following technique:
Define game objects using a object definition DSL similar to what you would use for a raytracer (e.g. POVRay)
Use a specialised raytracer to ...
5
votes
1answer
149 views
What is a simple deformer in which vertices deform linearly with control points?
In my project I want to deform a complex mesh, using a simpler 'proxy' mesh.
In effect, each vertex of the proxy/collision mesh will be a control point/bone, which should deform the vertices of the ...
11
votes
1answer
2k views
Procedural Mesh: UV mapping
I made a procedural mesh and now I want to apply a texture to it. The problem is, I cannot get it to stick the way I want it to.
The idea is to have the texture painted only once over the whole ...
1
vote
2answers
746 views
Creating a basic character skeleton from code
I'd like to have a procedural system that uses a string of data to create a 3d creature. The way I've thought to do this is to use the code to generate a simple creature skeleton (I'll get to the skin ...
0
votes
1answer
459 views
What is the difference between the marching cubes algorithm and metaballs?
After doing some research, I found out about the marching cubes algorithm and "metaballs". How exactly do they differ?