Tagged Questions
0
votes
1answer
65 views
Interleaved formats for meshes confusion
So I have been reading up on data formatting for 3D objects so that I can render my meshes as fast as possible in openGL, I am quite new to openGL so bear with me.
The format for interleaving your ...
1
vote
2answers
429 views
What is the best way to store meshes or 3d models in a class
I am wondering, how I should store my mesh into memory after loading it from whatever file. I have Questions floating in my head:
Should a mesh could have sub meshes or does the 3d model just store ...
2
votes
1answer
3k views
Faster way to draw dynamic meshes in OpenGL ES
I'm writing a 3D game which is going to inlcude some dynamic meshes.
For now, my code looks like this :
private float[] mVertices;
private FloatBuffer mVertexBuffer;
public void onDrawFrame(GL10 ...
1
vote
1answer
698 views
Data Organization in Custom 3D Mesh File Format
After careful consideration to use middleware, I have decided on creating my own 3d file format format to export meshes from 3D authoring application (Softimage) into my game.
I will need to export ...