1
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1answer
107 views

Android Object get Jagged at the border

I am new to OpenGL ES 1 in android. My 3D Model border getting Jagged. Please help me to look like a smooth border instead of jagged. Screenshot : http://i.stack.imgur.com/1Gq83.png private class ...
1
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1answer
200 views

Are interleaved vertex data formats better than non-interleaved formats?

I have been reading up on data formatting for 3D objects so that I can render my meshes as fast as possible in OpenGL. I am quite new to OpenGL so bear with me. The format for interleaving your ...
1
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2answers
632 views

What is the best way to store meshes or 3d models in a class

I am wondering, how I should store my mesh into memory after loading it from whatever file. I have Questions floating in my head: Should a mesh could have sub meshes or does the 3d model just store ...
2
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1answer
3k views

Faster way to draw dynamic meshes in OpenGL ES

I'm writing a 3D game which is going to inlcude some dynamic meshes. For now, my code looks like this : private float[] mVertices; private FloatBuffer mVertexBuffer; public void onDrawFrame(GL10 ...
1
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1answer
840 views

Data Organization in Custom 3D Mesh File Format

After careful consideration to use middleware, I have decided on creating my own 3d file format format to export meshes from 3D authoring application (Softimage) into my game. I will need to export ...