So I have been reading up on data formatting for 3D objects so that I can render my meshes as fast as possible in openGL, I am quite new to openGL so bear with me. The format for interleaving your ...
I am wondering, how I should store my mesh into memory after loading it from whatever file. I have Questions floating in my head: Should a mesh could have sub meshes or does the 3d model just store ...
I'm writing a 3D game which is going to inlcude some dynamic meshes. For now, my code looks like this : private float mVertices; private FloatBuffer mVertexBuffer; public void onDrawFrame(GL10 ...
After careful consideration to use middleware, I have decided on creating my own 3d file format format to export meshes from 3D authoring application (Softimage) into my game. I will need to export ...