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1answer
65 views

Interleaved formats for meshes confusion

So I have been reading up on data formatting for 3D objects so that I can render my meshes as fast as possible in openGL, I am quite new to openGL so bear with me. The format for interleaving your ...
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2answers
429 views

What is the best way to store meshes or 3d models in a class

I am wondering, how I should store my mesh into memory after loading it from whatever file. I have Questions floating in my head: Should a mesh could have sub meshes or does the 3d model just store ...
2
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1answer
3k views

Faster way to draw dynamic meshes in OpenGL ES

I'm writing a 3D game which is going to inlcude some dynamic meshes. For now, my code looks like this : private float[] mVertices; private FloatBuffer mVertexBuffer; public void onDrawFrame(GL10 ...
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1answer
698 views

Data Organization in Custom 3D Mesh File Format

After careful consideration to use middleware, I have decided on creating my own 3d file format format to export meshes from 3D authoring application (Softimage) into my game. I will need to export ...