Tagged Questions
0
votes
1answer
65 views
Interleaved formats for meshes confusion
So I have been reading up on data formatting for 3D objects so that I can render my meshes as fast as possible in openGL, I am quite new to openGL so bear with me.
The format for interleaving your ...
1
vote
1answer
65 views
Finding Surface of Inner Voulme mesh
I am working on the generation of Hexhedral mesh generation using octree based discretization. what I want I have volume mesh (Hexhedrals), Now using isomorphism I need project the outter most surface ...
2
votes
1answer
224 views
Rendering multiple squares fast?
so I'm doing my first steps with openGL development on android and I'm kinda stuck at some serious performance issues...
What I'm trying to do is render a whole grid of single colored squares on to ...
0
votes
1answer
106 views
Why are my triangles not being drawn in the color I define?
I render a simple mash structure with Tao (don't think this is relevant) using DisplayList.
Following code appears between
int displayList = Gl.glGenLists(1);
Gl.glNewList(displayList, ...
0
votes
4answers
300 views
Missing triangles in model
I am having an issue where triangles in a model aren't being shown.
The left is wireframe, the right is the finished image. For some reason a bunch of the triangles aren't being shown.
The project ...
3
votes
1answer
360 views
Strange mesh import problem with Assimp and OpenGL
Using the assimp library for importing 3D data into an OpenGL application. I get some strange problems regarding indexing of the vertices:
If I use the following code for importing vertex indices:
...
0
votes
1answer
297 views
Problem rendering a Wavefront mesh, nothing displays(VBO)
I'm having a problem with displaying my wavefront obj file using VBO's My fps counter slows down like there is something being drawn but I cannot see anything. Is it a problem with my loader? Or maybe ...
2
votes
2answers
330 views
Is there a standard way to store 3D meshes to easily communicate between libraries?
In a 3D game lots of different systems need to know about geometry data, however the only way they seem to be able to agree to on in representing it by an array of triangles.
Can anyone recommend a ...
0
votes
1answer
747 views
what algorithms exist for combining multiple triangle meshes into one mesh
Let's say I have a terrain mesh of some triangles, and several smaller meshes which I want to add to that terrain mesh (think ground and some small mounds or berms for example). What would I look for ...
1
vote
2answers
1k views
How would I use GLM for Bullet Physics?
Right now im working on my c++ game, and im having alot of trouble using GLM and Bullet Physics to create my world correctly.
The main problem is that when i export my physics with Blenderv2.57, and ...
1
vote
1answer
703 views
Data Organization in Custom 3D Mesh File Format
After careful consideration to use middleware, I have decided on creating my own 3d file format format to export meshes from 3D authoring application (Softimage) into my game.
I will need to export ...
3
votes
1answer
1k views
Loading and drawing materials using Lib3ds
Hey all, i'm currently using Lib3ds to load models into my C++/OpenGL project. So far, i've been follow the model loading tutorial found here.
The tutorial gives a good example of how to draw the ...