I'm interested in how to make a model "game ready". I know there are probably several ways to do this, but I'm not really familiar with any of them. I assume a basic workflow would look something ...
I have a mesh that has holes. I found a paper, An Automatic Hole-Filling Algorithm for Polygon Meshes It details an algorithm that uses a k-d tree for finding holes (from a manifold triangle mesh). ...
In Panda3d, I load a model and place 10000 references to it in the scene-graph. It runs at (say) 2Hz. I load a 3d model containing 10000 copies of that exact same object, and it runs at (say) 60Hz. ...
Is there a name for this technique where when instead of rendering certain polygons, you just calculate a few key points and do the drawings in 2d? For instance, instead of rendering a sphere, you ...
I was wondering. Suppose I have a 1000 grass meshes. They all have the same material, but I create them separately, because they look slightly different, because they have different heights. Does my ...