I've downloaded a bunch of 3d models from turbosquid.com. The majority of the one's I've downloaded are simply .fbx files. When I load the model into my game and run it, the following error is thrown ...
I need to import into UDK a several amount of FBX models (representing buildings) which are composed by various submeshes (walls, windows, roof...). I need to keep the individual meshes (can't use the ...