How do I animate a biped model from 3ds max using XNA framework or not necessarily the biped model, it could be any 3D model but how can I code the animation?
There are quite a few questions on cal3d but they are old and don't apply anymore. In Blender(must be 2.49a for python script to work!!!): I have a scene with 7 meshes, 1 armature, 10 bones. I tried ...
well... I'm building the animation system of my game engine (the skeletal and skinned animation stuff), and I came to a point where I added so much functionality in the frame and node structures ...
I'm curious about how this sort of animation is typically done code-wise. A few examples: A character picks something up - only hand is animated towards the target ...