Is there an easy way to re-render dynamic vertices in OpenGL ES 2.0 so that one could, for example, make a modeling program? I understand how to make a dynamic vertex array, but what I don't ...
so I'm doing my first steps with openGL development on android and I'm kinda stuck at some serious performance issues... What I'm trying to do is render a whole grid of single colored squares on to ...
I'm writing a 3D game which is going to inlcude some dynamic meshes. For now, my code looks like this : private float mVertices; private FloatBuffer mVertexBuffer; public void onDrawFrame(GL10 ...
I want to develop a 3D multiplayer game for android , what is the best game engine , what is the best software to create 3d objects to import them to android ? Thank you .