8
votes
4answers
636 views

Infinite 3D Cave in Unity

A friend and I are hoping to make a game in Unity in which you fly through an infinite 3D cave that can twist and wind in any direction (though obviously not to the point that the turns are impossible ...
1
vote
2answers
428 views

How does the Unity3D entity system work?

I saw the Java Artemis Entity Component System and thought of the entity system in Unity3D. In Artemis for example you can only add one component type to each entity and the logic is not in the ...
0
votes
1answer
48 views

How to find the right direction to plug a sword into a rig's hand after projecting it?

I've downloaded BVH animations and projected it following a book. I can now see a 3D moving rig and it looks alright. The problem is, now I want to plug a sword on the hand of the rig, but I don't ...
1
vote
1answer
531 views

How to make minecraft like world round?

everyone! I'm interested is there a game or at least example which shows how minecraft-like world turn to sphere? Idea is that there is sphere which consists from cubes like in minecraft but they ...
1
vote
1answer
282 views

Are interleaved vertex data formats better than non-interleaved formats?

I have been reading up on data formatting for 3D objects so that I can render my meshes as fast as possible in OpenGL. I am quite new to OpenGL so bear with me. The format for interleaving your ...
2
votes
2answers
239 views

Is there a 3d animation software that prioritizes working with code rather than GUI? [closed]

All of the 3D animating softwares I've faced are centered around using GUI to work: windows, menus, mouse clicks, mouse adjustments, keyboard shortcuts. As a programmer, I find that limiting. In order ...
2
votes
0answers
583 views

Catmull Rom Spline - Constant Speed

Given the equations found in the answer here: Determine arc-length of a Catmull-Rom spline How would one A) Apply this to a 3D Catmull-Rom Spline, and B) write A out programmatically (for the math ...
-1
votes
2answers
227 views

What kind of math should I be expecting in advanced programming? [duplicate]

Possible Duplicate: What math should all game programmers know? And I don't mean just space shooters and such, because in non-3D environments it's obvious that not much beyond elementary ...
4
votes
1answer
311 views

Techniques for displaying vehicle damage

I wonder how I can displaying vehicle damage. I am talking about a good way to show damage on screen. Which kind of models are common in games and what are the benefits of them? What is state of the ...
0
votes
2answers
4k views

Why is 3D game development supposed to be so hard? [closed]

This may be kind of a dumb question. I have little experience in programming and no experience in game programming. I've only done simple "if, then" programming and simple circuit board chip ...
4
votes
1answer
300 views

How to program a cutting tool for 3D model in game

I'm looking for a resource to figure out how to program a function to cut a 3d model in game. Example: Enemy/NPC is sliced into 2 pieces with a sword. His body is not hollow, you can see bloody ...
5
votes
2answers
188 views

Are these non-standard applications of rendering practical in games?

I've recently got into 3D and I came up with a few different "tricky" rendering techniques. Unfortunately I don't have the time to work on this myself, but I'd like to know if these are known methods ...
1
vote
1answer
144 views

3D Location Handling

I am thinking about making a simulator type game that will involve having lots of small objects in a 3D space. What is the typical solution for handling these objects? The first thing that comes to ...
-3
votes
1answer
314 views

programming light sources in java

I was making a game and I wanted to program light sources but I don't know how to. every where I search it comes up with lightweight java. Can any one offer any help. Its a birds eye view mmorpg. Can ...
-6
votes
1answer
6k views

Can you make a 3d game in eclipse java? [closed]

Hello can you make a 3d game like minecraft using java?
3
votes
1answer
290 views

Approximating walking physics via simpler sliding physics

I am modeling walking insects. I implement them as cuboids and use forces (including friction and drag), to control motion. However, the movement characteristics of this 'sliding box' physics don't ...
3
votes
2answers
347 views

What happens to allocated video memory when the program terminates?

Using OpenGL it is possible to load textures, buffer arrays, compiled shaders and more to the video memory. When a C++ program exits, heap memory that was allocated by it is cleaned. What happens to ...
0
votes
5answers
4k views

Making Halo and Call Of Duty? [closed]

I have never done any sort of game development in my life, the only time i have looked into it is with Cocos 2D for iPhone apps, i saw the effort involved just to get a half decent map game with one ...
6
votes
5answers
3k views

Killer Game Programming [Java 3D] outdated?

I'm thinking of picking up the book Killer Game Programming by Andrew Davidson, but its pretty old now. I know Java, and I've been messing with jMonkeyEngine for a few days now, but I'm curious to see ...
4
votes
4answers
1k views

How to find two perpendicular lines given a single plane

Hey guys, i was wondering how i would go about finding the perpendicular lines relative to a surface normal. For instance say i have (0,0,1) the expected output would be (1,0,0) and (0,1,0). What ...
6
votes
2answers
533 views

What will AMD Fusion or likewise hybrid CPU/GPU will change for the 3D programmer ? Are they potentially faster?

Since the early days of accelerated graphics, programmers were obligated to use hardware-supported libraries like directX or OpenGL. If we wanted to explain someone what happened by introducing a ...