Tagged Questions
1
vote
0answers
20 views
How do I remove control points from imported curve in Maya?
When I create a path from an Illustrator file, it adds extra control points for bezier handles for each point in the AI file, even though I don't drag out the handles in Illustrator. All my points in ...
1
vote
2answers
187 views
How do I create a “flying through space” effect?
On the Final Destination stage in Super Smash Bros Brawl (and SSB Melee) the players fight on a platform seemingly moving through space:
I see particle effects, but I don't understand how they made ...
-4
votes
1answer
92 views
What's the complexity, given current technology, of writing a decent scene renderer in OpenGL? [closed]
What's the complexity, given current technology, of writing a scene renderer that produces reasonably high-quality output in OpenGL?
I'm definitely not asking about writing a full games engine - ...
0
votes
0answers
40 views
Prerequisites for developing a 3D simulation program? [closed]
What all do I need to learn or work on before creating a 3D virtual environment to simulate a welding process in order to train workers? Any books or tutorials that might help me begin? I have a basic ...
0
votes
0answers
258 views
How to do collision detection in 3D using bounding boxes?
I am using c++ in visual studio 2010 with opengl. I am trying to make a programme that has 2 boxes that are able to be stacked on top of each other but I am having some trouble with the collision ...
1
vote
1answer
93 views
Movement constrained to the faces of a cube
The basic setup I'm working with is a cube rendered in-Engine (Panda3d, although I only am looking for a generalized solution) as well as a 2d square on one face of the cube. The eventual outcome I'm ...
22
votes
10answers
2k views
What makes a game look “good”?
I am working on a 3D space game using OpenGL and C++ and I am planning to focus on giving the game modern, eye-catching graphics, but the more I think of it the more I realise I don't really know what ...
5
votes
2answers
322 views
Most efficient method to render 1,000s of unique space scenes?
I'm an artist with a concept, not the developer, and I'm trying to wrap my head around the approach I should be taking for the following scenario, namely whether to model in Photoshop or 3DS Max.
Say ...
-2
votes
1answer
130 views
Should I use OpenGL, Direct3D, OpenGL ES, or WebGL? [closed]
Let's say I don't want to make a game. I specifically want to mess around with a low-level 3D graphics API, because I'm bored and I want to learn something new. I want to work on programming problems ...
2
votes
2answers
205 views
What kind of projection is used here?
Tibia is a 2d game, but it's sprites are drawn using certain kind of orthographic projection that is not the same I'm used to:
I'm trying to figure out what projection is used here. I've guessed ...
11
votes
1answer
357 views
Breathing for game/movie characters
Breathing (the movement of chest and face features): I'd like to ask if it is hard to model and whether it is computationaly expensive. I recently noticed the great effect it has in Madagascar 3 ...
5
votes
1answer
186 views
Why does my VertexDeclaration apparently not contain Position0?
I'm trying to get my code from calling each individual draw call down to using at least a VertexBuffer, and preferably an indexBuffer, but now that I'm attempting to test my code, I'm getting the ...
1
vote
2answers
248 views
XNA 4.0, Combining model draw calls
I have the following problem: The levels in my game are made up of a Large Quantity of small Models and because of that I am experiencing frame rate problems. I already did some research and came to ...
15
votes
2answers
807 views
What's the difference between mesh and a model?
Which one is created first? For example if a team worked on a graphical asset of a car, what would be a model and what would be a mesh of the car?
4
votes
1answer
227 views
Techniques for displaying vehicle damage
I wonder how I can displaying vehicle damage.
I am talking about a good way to show damage on screen. Which kind of models are common in games and what are the benefits of them? What is state of the ...
0
votes
0answers
308 views
3D Graphics with XNA Game Studio 4.0 bug in light map?
i'm following the tutorials on 3D Graphics with XNA Game Studio 4.0 and I came up with an horrible effect when I tried to implement the Light Map
http://i.stack.imgur.com/BUWvU.jpg
this effect shows ...
0
votes
2answers
195 views
In need of Game Development Industry guidance [closed]
Sorry if there is already a question like this, i searched but didn't found the answers i'm looking for. I need advice on what should i focus more and where i should start, i need a plan. Currently ...
1
vote
0answers
139 views
BSPs, Octrees and modern graphics hardware
I have read a lot of literature on BSPs, Octrees and like. Problem is that it is all old literature from software rendering time. Nobody describes how it is implemented today. So here is my idea how ...
1
vote
1answer
877 views
global transform to local transform?
If an object is attached to another one and you need to set its position, rotation and scale in global space, what do you do to get the local versions of these values, knowing the same values for the ...
0
votes
1answer
105 views
How should I position and move objects in my 3D world in relation to terrain
I'm drawing a heightfield as a piece of 3D terrain using the fairly 'dumb' method of drawing triangles, like everyone does when learning this sort of thing. There's no fancy LOD, scenegraphs or other ...
0
votes
1answer
112 views
Split vector vs matrix notation for transformation
Some rendering engines like Ogre prefer to use a individual vector based
notation for transformations like the following
Split vector notation:
Net Transformation is represented by
Scale vector = sx, ...
0
votes
2answers
435 views
Rotate point by a direction vector
Given a vector, A, which represents a point, and a unit vector, B, which represents the looking direction, how would I rotate A so that B is the axis that's looked down on? Let's say the looking-axis ...
0
votes
1answer
481 views
OpenGL : Suggestion on handling collision detection and vertex data?
I was thinking how to do collision detection in my OpenGL application and came to conclusion that I should keep two copies of my geometry data.
1)First copy : Only for OpenGL rendering purposes.This ...
0
votes
2answers
140 views
Which optional features would you recommend for a raytracer? [closed]
I'm developing a basic triangle mesh raytracer on a short deadline.
This means I can't implement every feature I come across, so I'm looking for some feedback about which features you think are most ...
4
votes
1answer
211 views
How to program a cutting tool for 3D model in game
I'm looking for a resource to figure out how to program a function to cut a 3d model in game.
Example: Enemy/NPC is sliced into 2 pieces with a sword. His body is not hollow, you can see bloody ...
3
votes
2answers
1k views
How to render a retro-like pixel graphics from 3d models?
I was wondering if there's a possibility to render a retro-pixel-like graphics from 3d model in real time?
I'm talking about the Starfarer-like graphics.
I know it's hand drawn, and it's 2d.
But if I ...
-1
votes
1answer
361 views
Blender or 3Ds Max [closed]
I am starting a 3D video game project and I do not know whether I should use Blender or 3Ds max. Other sites say to use Blender because it has similar functionality and it is free, but I need to know ...
1
vote
2answers
431 views
How to achieve graphics like those in Spy Mouse
I'm really interested in making a new application for iPhone, and I have some experience in objective-c. My main problem is the visual part. I want to have graphics like in Spy Mouse. Could this be ...
4
votes
1answer
347 views
Cross-Sections of 3D Rendered Objects
I am currently trying to look into techniques that allow the calculation of arbitrary cross-sections of a 3D object or rendered volume. However, I have been unable to find much on the topic. I know of ...
5
votes
2answers
239 views
How are 3D images drawn?
When A computer is to draw a 3d model, does it use maths similar to vector projection? Like when a 3d model is drawn and rotated, does it use vectors/and maybe some other math to know where to draw ...
2
votes
1answer
751 views
Graphics Pipeline, how exactly it works and how graphics card interprets it?
I've looked at this Wikipedia's link, http://en.wikipedia.org/wiki/Graphics_pipeline, but the article lacks in-depth explanation.
The only thing, I suppose, I understand and can expand upon, is, ...
3
votes
4answers
2k views
what is the simplest 3d software for unity?
Ive heard a lot about Daz studio, Poser, Maya, K-3d, Anim8or, Blender, and all the rest.
My question is which one is the best choice in terms of simplicity and quality. price is not an issue really. ...
3
votes
1answer
467 views
What is a CPU-efficient cloth simulation technique for a 2D game?
Are there techniques for simulation of cloth and hair in an efficient (in other words, not too CPU-intensive) manner? I only need to calculate the key points as the drawing will be done in 2D.
1
vote
3answers
310 views
What name (if any) applies to this particular 3D rendering technique?
Is there a name for this technique where when instead of rendering certain polygons, you just calculate a few key points and do the drawings in 2d? For instance, instead of rendering a sphere, you ...
3
votes
1answer
283 views
Looping 3D environment in shmups
So I was watching Ikaruga:
http://www.youtube.com/watch?v=Aj23K8Ri68E
And then raystorm:
http://www.youtube.com/watch?v=TQ4V0G5ykAg
After looking at their 3D backgrounds for a little bit, it appears ...
4
votes
2answers
263 views
Can polygon normals really be shaded?
"Unable to shade polygon normals" is a copy protection trap in Garry's Mod. I am wondering if the game developers put random cryptic graphic terms up or it is really a problem in graphics. It the ...
3
votes
1answer
485 views
Meaning of knots when drawing a NURBS curve?
I'm using gluNurbsCurve to draw some curves with some control points. I've got the basic setup as described in the red book working correctly and I'm trying to expand on it.
This sample looks like ...
1
vote
1answer
2k views
OpenGL 3D Camera
And here I am again, looking for help with my OpenGL camera once again. This is starting to get embarrassing. Anyway, here's the deal: I think my OpenGL First Person free roaming camera is starting ...
33
votes
8answers
5k views
Where to start with game development? [closed]
I asked this earlier in this thread at stackoverflow.com. One of the early comments redirected me here to gamedev.stackexchange.com, so I'm reposting here.
Searching for related questions I found a ...
5
votes
3answers
2k views
How do I fix this weird lighting problem?
I'm making a small game in Unity, and some models are displaying very ugly shading. The shading usually looks funky along the edges between triangles. I'm pretty new to working in 3D; I bet this is ...
7
votes
5answers
1k views
Drawing very large slowly rotating planets
I'd like to draw very large (~500 px) graphics of planets slowly rotating. These graphics are meant to impress. What's the best way of doing this? I don't have experience with any particular 3D ...
3
votes
2answers
867 views
Representing 3D World Space with 2D Tiles
How can I represent 3D world space with 2D tiles? I do not mean isometric, which is visually represent 3D objects in 2D space.
Let's say there's some height map, and each 2D tile (X, Y) represents a ...
2
votes
2answers
1k views
3D game special effects, fire, lightning, water, and ice
I'm working on a 3d game using OpenGL and would like to take it in a fantasy direction. Specifically I'm thinking of having magic with effects for fire, water, ice, and lightning. My problem is I ...
6
votes
6answers
1k views
How come the 3d graphics and animations of MMORPGs are usually worse than non-online 3d games?
I have noticed that in general it seems like the 3d graphics and animations for MMOs and MMORPGs seem not as seductive and polished as the graphics for normal, non-online 3d games.
How come this is ...
6
votes
2answers
483 views
What will AMD Fusion or likewise hybrid CPU/GPU will change for the 3D programmer ? Are they potentially faster?
Since the early days of accelerated graphics, programmers were obligated to use hardware-supported libraries like directX or OpenGL.
If we wanted to explain someone what happened by introducing a ...
38
votes
12answers
2k views
Why can we recognize game engines?
About many games you can say "oh that's the Unreal engine for sure", "this was made by upgrading GTA 4", etc. We can often recognize the engine used for a game just by looking at its graphics ...
5
votes
3answers
1k views
The pros and cons - DX9 moving to DX11 render?
We are a "nano" game dev company working on REFUSION.
DX9 renderer is almost done and question is: Should we move it to DX11 or not?
Anyone have experience with this?
Here are some videos from dev ...
6
votes
6answers
4k views
Graphics for non-Graphics Designers
Are there resources for programmers with little to no graphics design talent, but still want to make good-enough graphics for their own programs? I'm interested in both 2d and 3d computer generated ...
15
votes
5answers
2k views
Where do I start if I want to independently learn game graphic design?
I want to learn how to create custom graphics, not use freely available resources. But I have been looking around for articles or tutorials on how to start with 2D game design in general, and I can't ...
