Refers to games or art assets built in a three-dimensional space, where all positions have X, Y and Z coordinates.
0
votes
1answer
43 views
What values to construct “Projection Matrix” from?
I am curious to what standard values I should use to create a camera's projection matrix, as well as if certain measurements need to be taken if I want to represent a very small world or a very big ...
0
votes
0answers
18 views
How to get the visible Coordinates (Visible tiles)
I have Plane made of tiles in opengl. I start drawing them at (0, 0, -20) after that i do my translations so that the view is rotated somewhat similar to an isometric (kind of) perspective.
I'd now ...
2
votes
1answer
54 views
Extract smaller frustum from camera frustum?
Background:
I was thinking of implementing multiselection by performing a frustum culling on a sub-part of the screen.
Problem:
Given total screensize, a rectangle on the screen (pos, size), and ...
1
vote
0answers
16 views
How do I remove control points from imported curve in Maya?
When I create a path from an Illustrator file, it adds extra control points for bezier handles for each point in the AI file, even though I don't drag out the handles in Illustrator. All my points in ...
2
votes
1answer
83 views
Best way to go with 3D dungeon crawler generation
I'm trying to prototype a little 3D dungeon crawler. That is, the same system as any rogue-like : A map with little rooms, linked by hallways.
But in 3D. The world is still in blocks, but I can go ...
-1
votes
1answer
52 views
Simplex noise 3d map generation
I've just started learning 3d stuff and want to make minecraft clone, cause cubes are easy ( I hope ) :)
Arleady wrote chunk creation, menagement and displaying and want to generate nice terrain, but ...
0
votes
0answers
80 views
How can I fix dark banding artifacts when I turn on SSAO? [closed]
When enabling SSAO on my object ( in grey on the picture, background in green), sometimes, claimed in position of the camera, dark bands appear on my object (see picture).
The shader is written in ...
3
votes
1answer
92 views
Matrix represents same rotation with different euler angles
I have Transform component storing it's rotation as Quaternion.
Transform has set/getEulerAngles (rotation order oy, ox, oz).
I want to rotate object in any direction but while testing I get ...
6
votes
2answers
262 views
How to define areas filled with water?
I would like to enhance my little game engine with nice looking water simulation. To start working on that I need to find a proper way to represent water in the game. Unfortunately I don't know much ...
1
vote
2answers
184 views
How do I create a “flying through space” effect?
On the Final Destination stage in Super Smash Bros Brawl (and SSB Melee) the players fight on a platform seemingly moving through space:
I see particle effects, but I don't understand how they made ...
0
votes
1answer
57 views
Drawing in 3D with LibGDX
Is there any way to simply draw in 3D, just like you would draw with ShapeRenderer or SpriteBatch? All I want is to draw circles that are in x.y.z coordinates, so some circles are far away from view ...
1
vote
1answer
45 views
3D Camera raytracing (PSM SDK) [duplicate]
I am currently creating a 3D Camera on the Playstation Mobile SDK (which is basically openGL with just a little bit of abstraction).
The game I am trying to make is a 3D Tactical. That means my world ...
-2
votes
0answers
65 views
DirectX or Opengl? Good resources [closed]
I am attempting to learn DirectX 11 for game programming (In c++).
I want to learn everything from the graphics pipeline and how to begin using DirectX11 to animating 3d graphics (such as characters) ...
2
votes
0answers
29 views
Cinema 4D to Android and IOS SDK
how can i convert Cinema 4D animation or models to use in games for android and IOS SDK?
or what kind of format is required for SDK games?
if i make a dancing character, do i need to make separate ...
1
vote
0answers
30 views
Blender: calculation of elevation and rotation angle from plane
I have a generic plane (any location, any rotation around every axis) with its normal axis passing by the center. Then I have a generic point and I need to find the elevation and the rotation angle ...
2
votes
1answer
48 views
Rotating and Translating a Node in Horde3D with Matrices and Quaternions
I have been trying to learn how to use the Horde3D rendering engine for the past couple of days,
and so far I have managed to learn a decent amount and integrate Bullet Physics with it as well.
My ...
0
votes
2answers
257 views
Is it legal to reuse a 3D model as long as it has a new texture?
If I create a 3D model and texture for a client, say a house. Can I reuse that same 3D model, but apply a new texture and then legally use that in my own game? Is that enough of a difference?
...
1
vote
1answer
66 views
XNA draw 3d graphics in 2d game
I am programming a simple pool game in XNA. I am using Farseer for simple 2d physics but I want to use 3d graphics. My problem is I can't get the rendering to work.
I have one model for the ball and ...
-6
votes
0answers
58 views
How to create a 3d person? [closed]
What information/data do I need to create a 3d person. I'd like to make a virtual world which the people look like my friends :-)
What data of my friends (e.g. size) do I need to create a person. Is ...
1
vote
1answer
104 views
Books on layout and space sequencing in game design
I'm currently looking into level design books. So far I've read two, The How's And Why's of Level Design and the Ultimate Level Design Guide.
While both were useful they did not discuss layout and ...
-2
votes
0answers
156 views
Fast and minimalistic C++ 3D engine [closed]
I am trying to build a very simple game (ish), and for all this question cares, it's based on minecraft (therefore, no fancy 3D rendering needed). Though I do know a lot about pure OpenGL, there are ...
-3
votes
1answer
108 views
What are some common 3D modeling tools? [closed]
I'm horrible at 3D modeling but I want to get better. Now the problem is that I have yet to find a good program that's easy to use. I want to be able to find one that's not just easy but also not ...
3
votes
1answer
107 views
Is there any game engine capable of true binaural positional 3D audio? [closed]
I am by no means a game designer, so I apologise in advance if I fail to use the proper jargon. Feel free to correct my mistakes.
My understanding is that, at the moment, in most if not all ...
2
votes
2answers
59 views
How scanline rendering finds an intersection with an object
I'm a newbie with graphics and after I read many articles on the web I still don't understand how in rasterizing from a pixel coordinate like (0;0) on the screen the intersection with an object (let's ...
-1
votes
0answers
40 views
Animation in timelines [closed]
Im using MAYA 3D and adobe flash. I was wondering how I can make an animation of an animal birth, its for an app. So within a 24 hr period you can view the egg growing with the little critter inside ...
-1
votes
1answer
102 views
Generating a grid of cubes in 3D space [closed]
I am trying to generate a grid of cubes in 3D space and It aint workin...
All im doing is for looping YXZ (in that order) (nested for loops) then im doing cubes[x][y][z] = ... (new Location(x,y,z))
...
0
votes
1answer
79 views
How are the following 3D effects mocked in Myst 4? (link)
Superficially, I thought 'all' that would be required to make a myst style game would be to place the camera inside a 3D sphere, with the sphere's inner surface textured with an ...
0
votes
2answers
115 views
Displaying possible movement tiles
What's the fastest way to highlight all possible movement tiles for a player on a square grid? Players can only move up, down, left, right. Tiles can cost more than one movement, multiple levels are ...
-1
votes
1answer
88 views
3D Graphics Engine for Ruby on Rails
I've had a good few months of experience with Ruby on Rails, creating my own CMS system, a social network and even a VOIP enabled answering phone machine. I'm also an established 3D modeller, and what ...
-4
votes
1answer
92 views
What's the complexity, given current technology, of writing a decent scene renderer in OpenGL? [closed]
What's the complexity, given current technology, of writing a scene renderer that produces reasonably high-quality output in OpenGL?
I'm definitely not asking about writing a full games engine - ...
0
votes
1answer
53 views
Need help with a complex 3d scene (using Ogre and bullet)
In my setup there is a box with a hole on one side, and a freely movable "stick" (or bar, tube). This stick can be inserted/moved through the hole into the box. This hole is exactly as wide as the ...
2
votes
1answer
105 views
Negative scale in Matrix 4x4
After some rotations and to from quaternion conversions I get negative scale from Matrix 4x4, is it possible? I need that scale to draw sprite on screen so I get sprite flipped,
how to deal with this ...
2
votes
0answers
36 views
UDK Modular construction (customisable vehicles etc)
I'd like to build an interface whereby the user can attach various components and blocks onto a vehicle, this is then saved (as object/coordinate, rotation, scale values - in database) and can be used ...
-2
votes
1answer
77 views
Creating a simple 3D view of a galaxy [closed]
What would be the easiest and most maintainable way to create (or use an already existing technology) a sort of Google Maps in 3D for a galaxy? Its not the main focus of my game, but I would like it ...
1
vote
0answers
112 views
How can I implement collision for a “pseudo-3D” game?
I'm looking for high level implementation details, not specifics.
I've worked with bounding boxes before in some 2D games, but I'm currently tackling a "2D + depth" (2.5D?) style game along the lines ...
0
votes
1answer
55 views
OBB collisions in Buildings
So I decided on using OBB as the main collision detection in my 3D game but I started to wonder how OBB can be used to detect collisions if a player is in a building, an object you can walk into. ...
-3
votes
0answers
50 views
On average, how many scenery objects on an average-sized map [closed]
I know it's a stupid question, but I couldn't find the answer on Google or here. Ideally, I'm looking at best-case-scenario, common-scenario and worst-case-scenario statistics. This is excluding the ...
-1
votes
0answers
58 views
LWJGL - Switching from 3D to 2D to render text with NO external librarys [closed]
I want to render 2D quads on my screen by switching to a 2D scene then switching back to 3D.
I dont want to use any external librarys besides LWJGL.
This is what I got so far:
private static void ...
-2
votes
1answer
73 views
Cannot get 3D mouse coordinantes [closed]
I'm using viewport.project() to find my mouse position in 3D space. I have my projection, view and world matrices defined in the same area that they are used to draw the model. Code is below:
NOTE: ...
-1
votes
2answers
102 views
XNA moving towards 3D point, RTS style
I looked around to see if this question had already been asked- maybe it has, maybe it hasn't, I don't know.
I'm trying to make a 3D RTS game. Right now we're trying to get the basics on the table. ...
-1
votes
1answer
59 views
How to open .lmesh and .lanim files? [closed]
I try to open league of legends models using Blender, but I don't know how to handle .lmesh and .lanim files. These files are located in here: http://static.lolking.net/shared/mv/
10
votes
2answers
576 views
Why is 90° horz / 60° vert the default FPS Field of View?
As far as I understand it, vertical Field of View should be adjusted to:
fov = 2 * arctan(0.5*screenHeight / distanceEyeScreen);
That is, Field of View should match a user's distance to and size of ...
-2
votes
3answers
229 views
Is it possible to use industrial models in games? [closed]
Now days major of models in games only have outward appearance. E.g. autocars in action games usually have chassis, shell, tires. Some of them also have seats designed. But rarely one has engine, ...
1
vote
1answer
169 views
What can i use as a 3d Tile map editor?
I need to make grid based levels with 3d models for a dungeon crawler ( as a recent example Legend of Grimrock), but i need to have several layers and place entities with properties and position, ...
4
votes
1answer
159 views
Marching cube texturing
I'm working on a voxel game, and I have some problems with texturing. I have read the related questions on this stack exchange, but they seem adressing a generic problem (using triplanar texturing), ...
-2
votes
1answer
43 views
How to use D3DXIntersectTri function to find intersected point?
How to calculate direction for D3DXIntersectTri function to find intersected point? And after getting the result in Distance how to get that coordinate(XYZ)?
2
votes
0answers
78 views
Converting Mouse Coords to 3d coords with Camera position [closed]
So I've looked at all the answers I can possibly find, and nothing seems to fit what I need exactly (because im bad at math).
I'll explain what I have thus far:
A camera with x,y,z, Pitch and Yaw ...
4
votes
2answers
172 views
3D models on 2D tilemap perspective when scrolling
I am creating a small top-down game, where the player traverses a 2D tilemap, with an illusion of depth provided by 3D models for things like buildings or trees.
Having gotten to the point where I ...
0
votes
0answers
20 views
cocos3D moveMeshOriginToCenterOfGeometry impossible? [closed]
I use COCOS3D 2.0 in Objective-C.
I'm trying to load a .pod file the following way:
[self addContentFromPODFile: @"Badblue-anim-noinvert-tryColor.pod" withName:ObjectName];
CC3MeshNode *Dobj = ...
1
vote
1answer
66 views
How to calculate the distance between a Vector3 and a (3D polygon triangle)?
How to calculate the distance between a Vector3 and a (3D polygon triangle)?
for example : " float DistanceToTrianale( Vector3 pos, Vector3 Edges1, Vector3 Edges2, Vector3 Edges3)
thanks in advance




