2D games are drawn in a two-dimensional space using two-dimensional objects. To represent its position, each game object will have an `x` and a `y` coordinate.

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Problem with update/render in game loop (scrolling view, render interpolation)

I use SFML 2.2 and program a 2d prototype game (2d mario style where the camera follows the player). I am experiencing the buggy imagery during rendering, for example a chunk of vertex array blocks ...