2D refers to two dimensional space where coordinates are represented with X and Y values.

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2answers
164 views

Determine facing direction mecanim 2d movement

I'm using this script to move my character in my 2d world: public float speed; //Movementspeed public Rigidbody2D rbody; Animator anim; void Start () { rbody = GetComponentInChildren<...
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1answer
32 views

Combining lots of small polygons to one (some) big poly(s)

I am looking for algorithm to merge lots of relatively small 2d polygons to one or some big polygons. In case two small polygons are touching or overlapping, they should be merged to one polygon. My ...
2
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3answers
360 views

Adding a small slide when player releases left/right key

The aim is for the player object to slow down and stop instead of just stopping dead. The following codes works ok when the player is not jumping, but gets stuck in an object if the player is in the ...
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0answers
31 views

Simulating a rope in 3D

I want to simulate a rope in 3D. My aim is to code everything myself using Unity 5. I think it will be easier to implement a 2D rope first and then move on to the 3D version. I have read many ...
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1answer
62 views

Hybrid App - Game Encyclopedia Image Asset

An in-game encyclopedia usually consists of entries and images for things related to the game. For example, pokemon's pokedex. Image of Pokemon, text description and so on. I've happen to encounter a ...
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3answers
67 views

How do I flip Player in 2D Touch Movement?

How do i flip my Player in 2D when i got touch movement? I got Buttons to move but how do I flip the player now if i walk to the right cause my player faces to the left..? here is my Player Script: ...
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2answers
54 views

LibGDX - Collision detection between all bullets and all enemies

I'm trying to make a collision detection system between the player's bullets and all the enemies on screen. So far I had something like this: for (Bullet bullet : hero.getPistols().getAllShotBullets(...
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1answer
54 views

Should i make 2 or 3 dimensional game? [on hold]

I want to start making a game, but i have no idea if i should make a game in 2D or 3D .. Both of them are okay (Making 3d graphics are a nightmare, but doesn't matter). I am at middle school, but i ...
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1answer
53 views

How to fill a canvas with triangles that are seemingly random?

Given a canvas say, 1000 X 1000 unit. I would like to fill the canvas with triangles. The triangles can be of any type right angle, equilateral...etc. To avoid big chunks of triangles lets say all ...
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0answers
12 views

In PhaserJS, how do I get a clicked Physics.P2 body's data?

I have a sprite with Phaser.Physics.P2 enabled, using a custom shape loaded with loadPolygon() from a .json file. I have also activated its debug and debugBody properties, so I can see the custom ...
1
vote
2answers
59 views

Collider not working

I have a 2D object (without a parent) with a 2d box collider (dimensions are not small) added to it and set as trigger when I place it in the scene it works just fine however when I instantiate its ...
2
votes
2answers
64 views

object smooth orbital limit around another object depending on mouse drag

I am working in Unity. I have special objects that can each be dragged freely around in 2d. The objects cannot get too close to other objects (minimal Vector3.distance allowed is 1.5f). I also have ...
1
vote
1answer
24 views

Why is my zooming-in + changing scenes not woking in Unity?

I'm zooming on a map using Math.Lerp and then I use the scene manager to change the scene. Here is my attempt but it doesn't work on the map. I have attached it to the main camera, in the worldView: ...
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2answers
49 views

Unity UI issue trying to make a button work while held down

Pretty simple, have a rotate up button and I ant it to rotate while held down. using UnityEngine; using System.Collections; using UnityEngine.UI; using UnityEngine.EventSystems; public class ...
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votes
1answer
103 views

handle mousedrag() for two different game objects individually in 2D environment

I am developing a pong game for android mobiles having 2 slider and want to assign movement of individual slider corresponding to its current position I tried some code for the movement of these ...
0
votes
1answer
56 views

Zoom in and switch scenes in unity

I'm trying to zoom in as my game is like a map and I have to click on a certain country to zoom in and change the scene to this country. So I want to zoom the camera slowly and then change the scene ...
1
vote
2answers
64 views

Tank bullet shooting

Ok, I'm having a lot of trouble understanding using Matrices for Movement in a 2D game. I currently have a Tank object that has a Matrix3 globalTransform managing the direction Scale and Rotation. ...
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2answers
75 views

2D top down RPG animation architecture problem

I have a problem with my sprite animations right now. I have different animations and sequences for each character so an specific archer might do a ranged attack in which he just plays one animation ...
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0answers
39 views

Create a collision detection system

Public Class Game 'NORTH = 1, EAST = 2, SOUTH = 3, WEST = 4 Dim myFont As Font = New Font(New FontFamily("Microsoft Sans Serif"), 16) 'CONSTANT VARIABLES Const RESOLUTION_WIDTH As Integer = 800 '...
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votes
1answer
16 views

XNA HLSL Shader Color Swapping based on lightness

I'm trying to achieve a similar effect to the image below in HLSL. [Ignore the inbetween state, currently I'm only trying to achieve the final phase, which is black and red] What I tried so far is ...
1
vote
1answer
47 views

How to switch between sprites in Unity

So I made an empty game object in inspector, called it "squareTest", and I clicked and dragged 3 sprites in. One is the square being black, one is the square being red, and one is the square being ...
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0answers
19 views

Zoom in and change scenes in unity [duplicate]

I'm trying to zoom in as my game is like a map and I have to click on a certain country to zoom in and change the scene to this country. So I want to zoom the camera slowly and then change the scene ...
0
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0answers
27 views

How to make the player glide after a jump in Unity?

I need a script that can make my player do an horizontal movement when he is in air (jumping) Take my older script! using UnityEngine; using System.Collections; public class Player : MonoBehaviour {...
2
votes
1answer
213 views

2D lighting causes black rings to appear

A year ago I implemented 2d lighting in XNA using sprites. The sprites I used were created by placing a soft white photoshop brush on a transparant background. The result was this: (lights only) ...
2
votes
2answers
739 views

Unity 2D Alpha cutout layer for Sprites

I'm trying to make a simple Fog of War effect for my 2d game, similar to these: . I want to have a sprite layer of black and then have a sprite to cut out itself from the black layer, leaving a ...
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1answer
83 views

Vertexquads are not being drawn in 2D space

I started teaching myself DirectX a short time ago and have come across a problem which I can't figure out by myself unfortunately. I'm trying to build my own font system, so I can draw strings in 2D ...
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1answer
62 views

C# OpenTK Text rendering

I've been looking everywhere for a solution on how to render/draw text for my 2D OpenTK-based game. Been trying quite a few QuickFont ones without success (either a AccessViolation exception or text ...
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vote
1answer
64 views

Unity3D (2D) - Make sure Item Dragged Is Top Item Visually

I am using Unity 5 and making a 2D game in which many sprites will be stacked on top of each other and can then be moved by dragging. Sometimes when the users goes to drag from a pile, ones that aren'...
2
votes
2answers
18k views

How to add a UI Text for keeping Score in Unity 5

My Problem is simple I want to show scores on my game. The examples on internet are good but in Unity 5 there are no GUI elements but instead these are now UI elements. I was following this example: ...
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0answers
24 views

Java - Issue colliding with more than one object

Ok, I am working on a simple 2D sidescroller game and having issues with the player (or any moving entity) colliding with another entity. My current method, (a box on north, south, east, and west to ...
0
votes
1answer
327 views

Player position on second player connection

I'm having some trouble trying to run my game for the multiplayer part. I'm creating a 2D game. I have followed this tutorial : http://www.paladinstudios.com/2013/07/10/how-to-create-an-online-...
0
votes
1answer
73 views

QT SFML Integration Trouble

I have been having trouble linking sfml to qt creator I have downloaded the pre-compiled libraries and headers for MINGW on the sfml website here : http://www.sfml-dev.org/download/sfml/2.3.2/ This ...
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1answer
27 views

Unity 2d square position not lining up with its size

I want to have one square that rests at the Unity 2d coordinates (5,5). Using transform.localScale I make the square be 3 units by 3 units large. So I thought that if I made another square that is the ...
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0answers
17 views

2D Camera in LWJGL 3

I am trying to implement a simple 2D camera in LWJGL3. The camera has an orthographic projection and can move in 2D space. This is run once at game start-up: GL11.glMatrixMode(GL11.GL_PROJECTION)...
1
vote
1answer
111 views

How to create 2D cameras in swing?

What is the best way to create a camera for a 2D platformer using swing, and I want to create a camera that moves instead of moving the background. This is because I'm going to have objects rotated by ...
1
vote
1answer
49 views

Basic Animation Concept - Stuttering Sprites (Java)

The Problem I have some sprites animating across my screen (some spaceships). I alter their X coordinates (like -5, for animation) in my game loop. I want the animation to happen faster, however ...
0
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2answers
887 views

How to move an image back and forth with javascript

I currently am trying to make a baseball game and have this code here: http://jsfiddle.net/769BK/ I have the baseballX set to a decrement, and then I try increasing the value using baseballX++; but it ...
0
votes
1answer
43 views

How to correct this issue with a top-down aiming angle in Unity - 2D?

I'm trying to build my first project and I'd like some input for a math correction. The game is a top down 2D shooter, a bit like the iconic "chaos engine" from SNES. The issue is that either the ...
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votes
1answer
198 views

Draw GUI.Button on certain position on a scrollable background

Problem is in a 2D game I have a large background around 2 screens wide. And on there I got 4 buttons placed on top of background all over complete width. Now when I swipe of move my mouse around I ...
0
votes
2answers
176 views

Joystick like controls in unity for mobiles

How can i achieve joystick like controls on mobile? For example i have a 2D platform game where character should keep on moving right when swiped right and held and vice versa, just like a real ...
0
votes
1answer
38 views

Unity 2D C# Enemy Attackng Ai issue

Ok to be specific, both of my enemies will continuously play their attack animation even when it is false. I don't understand what I am doing wrong here :( void OnTriggerEnter2D(Collider2D other){ ...
0
votes
1answer
60 views

2.5D overlapping

I started making a game, wich has a 3d engine under it, but achieves a 2d look by using ortographic camera and billbiards. Similar to how Don't starve, Realm of the mad god and (I think) the new ...
0
votes
2answers
65 views

PYGAME: When i realese two directional keys together the player keep moving

I did the code this way to avoid the player to stop if a press two directional keys together making the moviment more smooth. It work well but when i realease two keys or more together the player keep ...
1
vote
1answer
281 views

Cocos2d Sprite 3D position

When I set a position3D for a Sprite in cocos2dx, it render two times the same sprite, i took a screenshot: I set the position3D because i want to use the Z position the give an effect of distance, ...
0
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2answers
37 views

Tag for Moving platform

My character is not sticking on the platform when jumping on it but I don't know why. Here is the code: void OnCollisionEnter2D(Collision2D other){ if (other.transform.tag == "MovingPlatform") { ...