2D refers to two dimensional space where coordinates are represented with X and Y values.

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-6
votes
1answer
122 views

Android Game an [closed]

I want to develop an android game (3D/2D).. and I don't have any knowledge about android app development. So can you suggest some helpful and understandable resources like video tutorials or head ...
0
votes
3answers
346 views

Starting out - should I make complete games or just play around? [closed]

While starting out, I made clones of some arcade games (Tic tac toe, Pong, Snake, Tankwars, Breakout, Tetris, etc). Most of these games had just had the gameplay, I didn't code any of the starting ...
-2
votes
1answer
165 views

Will this Entity Code work? [closed]

How do you create 2D entities? Here is something i tried to write up as a base for entities but is this usable and is entites like this?: public abstract class Entity { int attackRange; // ...
-1
votes
1answer
170 views

XNA 2D Particle in 3D world [duplicate]

Is it possible to make 2D-sprite particles in a 3D world that always face towards the camera?
-1
votes
1answer
336 views

Drawing multiple sprites with clear screen for every frame

I googled with best of my skills, but I cannot find any relevant answer to my problem. I'm making a game with an isometric view. I need to draw multiple sprites on the screen and before switching to ...
4
votes
1answer
918 views

How do you display non-cutout transparent 2D textures with a depth buffer? (OpenGL)

I've been able to get my 2D renderer to display transparent cutout textures by testing the alpha of a fragment and discarding if it is less than 1 (or any fraction really). The problem is I want to ...
-1
votes
1answer
423 views

are most 2D games tille based? [closed]

So I'm beginning the planing phase for a 2D game that I hope to deploy for iPhone, Android, and maybe windows phone, and I am writing it in Cocos2DX and I'm looking around for map editors that I could ...
1
vote
1answer
217 views

Selecting the entities needed for rendering [duplicate]

Currently I'm sorting and looping every entity on my level but I really don't need to. Only a small subset would be on screen. If I could extract a list of entities from my main list that are on ...
4
votes
1answer
486 views

Handling Different Aspect Ratios for a Multiplayer Game

I'm currently designing a competitive 2D, side-scrolling multiplayer game and I want support full screen play at any aspect ratio (e.g., 4:3, 5:4, 16:10, 16:9). Doing that is not so much a problem, my ...
4
votes
1answer
544 views

Realistic 2D Planetary Physics Engine?

I'm doing a spaceflight simulator in C++ (using Allegro 5), and I realised that I could just use a physics engine instead of writing my own physics. So that's what I'm doing. Since this is going to ...
0
votes
3answers
605 views

How to make 2d map that isnt based on tiles

I am working on a game, and need to make a 2d map that isnt based on tiles. An example of something similar to what I want is all those racing games like "bike race" where the map is just somewhat a ...
-4
votes
1answer
160 views

My 2d Shader in XNA falls apart the second I put it into Farseer [closed]

I wrote a simple light shader that I tested in a simple 2d spaceship shooter and it worked fine. Once I imported it into my friend's farseer project with rotatable shapes, it doesn't seem to work ...
3
votes
4answers
914 views

Distance between two points with staggered isometric coordinate system

I don't think this exact question has been asked already (I've done a lot of searching but come up empty).. I am trying to work out what would be described as the 'L0 Tile' distance between two points ...
0
votes
1answer
413 views

Incorrect colour blending when using a pixel shader with XNA

I'm using XNA 4.0 to create a 2D game and while implementing a layer tinting pixel shader I noticed that when the texture's alpha value is anything between 1 or 0 the end result is different than ...
4
votes
1answer
891 views

Mario like jumping and landing in box2d, help

I've been trying to get Mario type jumping/landing in a Box2d game and it's been giving me some trouble. Results: Player loses velocity on landing Desired Results: When player lands it will continue ...
0
votes
2answers
1k views

How do I calculate the z-coordinate for a perspective-camera in 2D?

I'm new to LibGDX and trying to use DecalBatch with PerspectiveCamera, simply to have Z-coordinate for my sprites, as SpriteBatch does not offer that. However, I don't know how to calculate the ...
-1
votes
1answer
189 views

My ClanLib based Keyboard Manager not working [closed]

I created a simple Keyboard manager to detect whether buttons are currently pressed, or if where pressed in that frame. It seems like it should work, yet it seems to not read anything. Here is my ...
6
votes
1answer
1k views

2D car physics and high speed turning

I've been looking at the following page, which has been very helpful: http://www.asawicki.info/Mirror/Car%20Physics%20for%20Games/Car%20Physics%20for%20Games.html but have come into problems with the ...
2
votes
2answers
474 views

Parallax background positions when jumping

I am currently building my first Mobile game. The concept is pretty simple, it's a sideways scroller. I have implemented 5 layers to act as parallax scrolling, these are working quite well for ...
2
votes
1answer
2k views

Implementing a camera on HTML5 canvas?

I am trying to work out the best way of implementing a camera in my simple 2d game. The way it is structured at the moment is my game objects all have draw functions, which are passed a canvas ...
0
votes
1answer
238 views

Character movement relative to cursor position

I want my top-down shooter character to move towards the mouse when pressing the up arrow and strafe relative at right angles to it when pressing the left and right arrow keys. I can't figure out how ...
-1
votes
2answers
310 views

Game library for 2D animation JS browsergame [closed]

I am developing a 2D multiplayer online browsergame. On the backend I have set up a Node.js server. Everything works perfectly. On the frontend I will use jQuery and several libs for collision etc. ...
14
votes
1answer
1k views

Making Procedurally Generated Top-Down Landscapes Interesting

I'm working on a game with a procedurally generated world. Ideally, I'd like to generate landscapes as beautiful as Minecraft's worlds are. Minecraft has chasms, and waterfalls, and mountains, and ...
1
vote
1answer
172 views

Application design for specific points on image

Hi guys I am starting a simple hobby app in Unity, its a 2D app, which have some alphabets like A,B,C..Z (images) . There ll be specific paths where user touch one by one to complete drawing the ...
4
votes
2answers
125 views

Should I target a mobile phone or simulation tools are good enough?

I'm starting mobile development, and I would want to know if it's necessary to target a specific smartphone, or nowadays one can run a simulation that will provide accurate data of how the game will ...
1
vote
2answers
520 views

Mega Man screen scrolling in JavaScript [duplicate]

I'm trying to create screen transitions similar to those found in Mega Man or Legend of Zelda (i.e. the active elements of the first screen are stopped as the screen scrolls in the direction of the ...
0
votes
2answers
377 views

Making The Player Stop Bouncing And Stop Sinking In The Ground In A Platformer XNA

Heres a problem i've been having. I have a platformer, and whenever my player hits the ground he keeps bounding. Here's the falling code iceBoy.moveY++; iceBoy.position.Y += moveY; Now heres the ...
-1
votes
2answers
2k views

How to make a map [closed]

For school my group and I are going to make a 2d turn based strategy game on android. We are trying to make a simple version of Advanced Wars (Gameplay). But we don't really know how to make the ...
2
votes
2answers
961 views

Does my 2D OpenGL renderer need optimized?

I've started a game engine for learning purposes. I have successfully gotten an opengl renderer working and I can draw textures of varying sizes to the screen. The way I have done this is by creating ...
1
vote
1answer
1k views

Drawing Sprites in Android OpenGL efficiently?

I want to basically give myself some sprite drawing functions (making use of openGL) such as; draw(Texture,x,y) I want to do this using OpenGL-ES 2.0 on Android. Since the textures can be varying ...
1
vote
1answer
758 views

2D tile-based collisions: using different methods by tile?

I'm trying to write a collision handling method that handles each of the 9 potentially colliding tiles (the player's and the 8 around him) differently according to a "CollisionType" value attached to ...
1
vote
2answers
216 views

Defect in polygon sorting [closed]

I have a 2D game with sprites that come from texture atlases. I'm trying to resolve the sorting of my sprites for rendering. I want two sprites to be ordered by their order of insertion, or z-order, ...
10
votes
1answer
509 views

Getting a 2D “pixel” cloud to follow a mouse

I'm working on a 2D game trying to get a "cloud" of a few hundred tiny cubes or discs to follow my mouse cursor without overlapping each other. However, using the physics engine introduces ...
1
vote
0answers
375 views

iOS cocos2d - sprite gets stuck in collision detection

I'm developing a top down game in cocos2d and I have collision code that checks collisions between enemies and the player so that they don't go through each other. The code seems to work but the ...
-1
votes
1answer
275 views

how to make animation for a 2d game [duplicate]

I've started working on a 2d game. I wanted to know how animation usually works in 2d games - I know one way is to make a sprite sheet with frames of the animation, but you wouldn't see big sprite ...
0
votes
1answer
191 views

Is caching tiles like this a good idea?

I have a 2d int array which represents tiles on level like this: 0000000000000000000000 0000000000000000000000 0000000000000000000000 1111111111111111111111 I have a tileset vector, where each ...
1
vote
1answer
2k views

Sprite Animations in XAML for Windows Phone 8

I'm developing a 2D game for windows phone. It will feature rather simple 2D graphics and animations. I can get most things done using XAML an storyboards for animations. The performance is fine as ...
1
vote
1answer
244 views

xna: Methods for having sprite characters in 3d game?

Methods for having sprite characters in 3d game? I am making a game much like Doom. The world is 3d but objects and characters are 2d sprites. I am not asking about billboarding objects. I am asking ...
0
votes
1answer
260 views

Collision with Two Angled Platforms

I've encountered a problem in my attempt to implement Collision Handling for a game I'm creating, involving a collision with two angled platforms. I'm using GJK-EPA for detecting/handling collisions ...
0
votes
2answers
641 views

Is it better to import photoshop files or illustrator files into flash? [closed]

I was wondering what would be better to import into flash for when I animate. My intention is to animate my characters and objects and then export as a png sequence and make a sprite sheet then take ...
1
vote
1answer
586 views

In 2d game logic, should I use pixels or world coordinates?

Currently in my game I handle the logic (collisions, movement) using pixels but I find it very limiting espiecially when thinking about variable speed. For example Box2D requires you to use ...
0
votes
3answers
1k views

How does one load TMX files into a SFML game?

How does one load .tmx files from Tiled into a SFML game?
5
votes
2answers
2k views

XNA 2D: How to load/unload specific content by level

I'm writing a 2D room-based* platformer using XNA, and I'm trying to figure out the best way to load resources based on what the current map requires. Basically, I need to (want to) dispose of the ...
5
votes
2answers
2k views

3D isometric depth sorting

How is it possible to depth sort tiles and objects in an isometric environments without any limitations? I've been researching this for a while now and there seems to be no publicly available answers ...
1
vote
1answer
432 views

2D js physics engine for HTML4

Is there any engine for Javascript like box2dweb that does not use Canvas? I need to build a game that works in HTML4 browsers.
0
votes
2answers
274 views

How to display height information in tilemap

I want to create a hexagonal tilemap and show regions of different height in the same screen. What ways can you think about to indicate which height a tile is on. (current, lower, higher?) Several ...
0
votes
2answers
458 views

What java library/framework for a game with baldurs gate like grapics? [closed]

I really would like to create my own small rpg. It could probably look as simple like baldurs gate. So without fancy 3D stuff. As language I want to use java (or scala, I thinking about it - the good ...
0
votes
1answer
126 views

Put objects on a 2D maps using a matrix of distances

Is that possible to put objects in a 2D map using only a matrix of their relative distance ? An example would be putting cities on a map using the distances between them. There would be a minimum of ...
4
votes
3answers
6k views

Smooth Sprite Movement - Don't Add Velocity to Position?

I am trying to figure out if there is a way to move a sprite smoothly on the screen at different speeds without stuttering, but keeping the effect that it's moving smoothly; especially at faster ...
0
votes
1answer
786 views

How to scale a texture in OpenGL/LWJGL?

How would I take a texture and render it to a specific size? The texture I'm rendering has a 1:1 ratio so I want to be able to render the whole image like if the window is wide then put black outlines ...