Relating to the motion of objects through space (in 2 dimensions (x,y)) and time. Including concepts such as acceleration (thrust and gravity), mass, collision response, friction and more.

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Nape physics - Moving a body

Hey I'm currently getting started with physics engines and I set up a body (box shaped) which represents my character. Question: Which methods can I use to move a Nape.Body aka my char? I tried so ...
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211 views

how to attach a body to a rope and making it swing to another rope

I've set some ropes (using cocos2d and box2d) and would like to attach a body to one rope in such a way that it can swing to another rope. I am not sure how to go about this. I read making and object ...
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77 views

What to do after detecting OBB-OBB intersection

I'm using this code to detect intersections between two OBBs. The problem is that i don't know what to do after detecting it. I tried using a simple algorithm: if (collision detected) { ...
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171 views

Debugging Minimum Translation Vector

I implemented the minimum translation vector from codezealot's tutorial on SAT (Separating Axis Theorem) but I'm having an issue I can't quite figure out. Here's the example I have: As you can see ...
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467 views

Cocos2d and Body with few collision shapes using chipmunk

I'm using Cocos2d (0.99.5) with chipmunk physics engine. Currently I'm trying to place a body into space which is combined from few circle shapes. Let's say I have a corresponding sprite image with ...
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54 views

Collision between the player , stairs, ramps etc

i am making a game 2D in XNA 4.0. I have already made gravity , animations and the jump. Now i need the collision between my character and the objects (obstacles , stairs etc.) How can i do that? ...
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63 views

Twine Engine with Libgdx

I am new at game development and want to know how can I implement twine engine in 2D games built in Libgdx ?Any tutorial or sample code can help me.
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217 views

Box2D high-level c++ wrapper

Is there a high level wrapper around Box2D out there? I know that the library isn't exactly very low level as-is, but in my opinion some things in the library could be made more intuitive at the cost ...