In Box2D, I was curious if it's possible to get a bounding box of a body already created in the world. So basically, the Body is created, it's interacting with the world and such. And I needed that ...
Assume I have a physics primitive I am going to call a "wire" wrapped around a 2D environment (as described in this question). Here's an illustration of what that might look like: In the example ...
I've been trying out some rope-physics recently, and I've found that the "standard" solution - making a rope from a series of objects strung together with springs or joints - is unsatisfying. ...