Relating to the motion of objects through space (in 2 dimensions (x,y)) and time. Including concepts such as acceleration (thrust and gravity), mass, collision response, friction and more.

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886 views

Good way to implement really basic physics in Flash?

I'm making a somewhat simple side-scroller in Flash. The way I'm currently doing the really basic physics(you don't fall through floors/can't walk through walls) is that I have a big symbol of all the ...
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votes
2answers
1k views

How to calculate the exit speed of ball bouncing off a solid surface

Hey all, I am working on a simple game to include some rigid body dynamics, involving placing (moving & rotating) some springs to bounce a falling ball into a target area. My problem is correctly ...
6
votes
3answers
4k views

Box2D Check If Point Intersects a Body

Is there a way to check if a point is intersecting a body? For example, lets say there's a body in the world at a position of (100,100). Is there a way to check if a point at (100,100) intersects ...