Tagged Questions
0
votes
2answers
95 views
Circle Collision class not positioning itself correctly
Ok I am using unity3D and the Futile framework. I have everything drawing and working correctly with Futile, but I am trying to attach a circle collision class to the FSprite that I have. I must be ...
9
votes
3answers
339 views
How to simulate pressure with particles?
I'm trying to simulate pressure with a collection of spherical particles in a Unity game I'm building. A couple notes about the problem:
The goal is to fill a constantly changing 2d space/void with ...
5
votes
3answers
5k views
2D character controller in unity (trying to get old-school platformers back)
This days I'm trying to create a 2D character controller with unity (using phisics). I'm fairly new to physic engines and it is really hard to get the control feel I'm looking for. I would be really ...
0
votes
3answers
3k views
2D games on Unity and collision detection performance
I'm developing a 2D game for the iOS platform. I have seen a lot of packages on asset store that makes 2D asset creation for unity easier.
I have narrowed my selection to just 2, 2d toolkit and ex2d. ...
1
vote
1answer
4k views
How to use rigid bodies for characters?
First off, I am making a game similar to SSB, which relies heavily on physics, even though it is a sidescroller. I am currently using Unity.
In Unity there are "character controllers" which are used ...