0
votes
1answer
47 views

Trajectory Projectile with Collision Detection

Right now I am trying to create projectile for cannon in which I want to detect collision also. At present I have simple working projectile after using two references Unity – How to display ...
0
votes
1answer
238 views

How do I determine a good path for 2D artillery projectiles?

I'm building a little "tank wars" game (like this one). I understand the math, and I am able to define a parabola from the launcher to the objective I want to reach. The parabola depends on the ...
5
votes
1answer
150 views

Tracing a 2d path through multiple gravity fields

For a projectile starting at origin O, an initial velocity V, and several stationary planets P[n], how would I pre-calculate and store the path it would take without actually stepping through each ...
1
vote
1answer
545 views

How make a laser path prediction line like a “slingshot cowboy” game?

How so I make a laser path prediction line like a “slingshot cowboy” game in cocos2d or box2d and select the target like "slingshot cowboy" game.
4
votes
2answers
668 views

Tracking Object Position - Firing on a Trajectory

How can I calculate the position of an object after "firing" it from a fixed point? I am to create a small game - most likely with canvas (pure HTML, JS based) or Adobe Flash - in which the player ...
2
votes
2answers
805 views

Physic of an arrow in flight

What are the formulas which represent the horizontal and vertical displacement of an arrow in flight (as well as it angle)? I would like to make sure that I take into consideration the arrow's fluid ...
2
votes
2answers
1k views

Find meeting point of 2 objects in 2D, knowing (constant) speed and slope

I have a gun which fires a projectile that has to hit an enemy. The problem is that the gun has to be automatic, i.e. - choose the angle in which it has to shoot, so that the projectile hits the enemy ...
3
votes
3answers
320 views

Adding 'swerve' to a direction

I'm not much of a maths expert, so this is probably quite straight forward. I was playing a soccer flash game where you take free kicks. You provide Power, Swerve and Direction. I'm reading up on ...
6
votes
1answer
239 views

How do I change the speed of an object without changing path travelled?

I have a ball which is being thrown from one side of a 2D space to the other. The formula I am using for calculating the ball's position at any one point in time is: x = x0 + vx0*t y = y0 + vy0*t - ...
6
votes
4answers
1k views

Determing an object's position along a curve over time

I have some objects in my game which are "thrown". At the moment I am trying to implement this by having these objects follow a parabolic curve. I know the start point, the end point, the vertex and ...