Tagged Questions
2
votes
1answer
178 views
Realistic 2D Planetary Physics Engine?
I'm doing a spaceflight simulator in C++ (using Allegro 5), and I realised that I could just use a physics engine instead of writing my own physics.
So that's what I'm doing.
Since this is going to ...
1
vote
2answers
110 views
Moving Sprite With Physics Frame
Normally, a physics frame in pink (see image below) gives the body for detecting hit signal. It usually either falls down or lifts up depending on the gravity orientation. The question is: Is it ...
1
vote
2answers
106 views
limiting jump forces to achieve a maximum jump height [duplicate]
A player and the world are modeled using a physics engine. Jumping is modeled by applying a vertical upward force to the player's physics body when the jump button is pressed.
The upward force is ...
12
votes
3answers
603 views
Resolving a collision with forces
In my 2D physics engine, I can detect AABB vs AABB collisions, and resolve them by finding the shortest penetration vector and adding it to the AABB's position.
Doing this "pushes" the first AABB ...
0
votes
0answers
128 views
An “AABB Physics Engine” [closed]
I've been working on the physics for my 2D game and for the past two weeks it's been doing my head in. I wanted something a little more complicated than what you see in 2D platformers, but I wanted to ...
1
vote
1answer
127 views
What physics engine support force fields and bodies represented as points?
I need a game engine that supports force fields in 2d or 3d, but suitable for 2d calculations, like bullet.
Each body I want to simulate is represented as a set of points. Each point has positive ...
2
votes
1answer
165 views
RK4 integration and Continuous Collision Detection
I'm using this method to detect collision between two AABBs. The algorithm is simple, fast and works great. It uses the relative velocity between the two objects to calculate TOI. This works fine with ...
6
votes
1answer
235 views
How do engines avoid “Phase Lock” (multiple objects in same location) in a Physics Engine?
Let me explain Phase Lock first: When two objects of non zero mass occupy the same space but have zero energy (no velocity).
Do they bump forever with zero velocity resolution vectors or do they ...
1
vote
1answer
166 views
Stopping an object after applying an impulse or force?
I'm having a small issue where after applying an impulse or force it is impossible to actually get an object to stop, i.e. a velocity of zero.
This code is run every 1 / 60 of a second:
void ...
3
votes
3answers
218 views
Physics System ignores collision in some rare cases
I've been developing a simple physics engine for my game. since the game physics is very simple I've decided to increase accuracy a little bit. Instead of formal integration methods like fourier or ...
3
votes
3answers
1k views
How can I make my main character move in a parabolic arc when jumping?
I'm entering Android game development, and I already have a computer version of a game I want to publish. The thing is, I want to make this as good as it can be. With that said, I need a physics ...
0
votes
1answer
183 views
How to implement physical effect, perspective effect on Android
I'm researching about 2D game for Android to implement an Android Game Project. My project looks nearly like PaperToss. Instance of throwing a page, my game will throw a coin. Suppose that I have a ...
1
vote
1answer
146 views
How to pin a body in case of collision in Box2D or Farseer?
I'm trying to get an understanding for the Box2D/Farseer physics engine by implementing a small air hockey simulation.
There, I have the problem that the CPU player attacks the puck, kicks it, but ...
0
votes
3answers
3k views
2D games on Unity and collision detection performance
I'm developing a 2D game for the iOS platform. I have seen a lot of packages on asset store that makes 2D asset creation for unity easier.
I have narrowed my selection to just 2, 2d toolkit and ex2d. ...
4
votes
1answer
770 views
How to make a 2D Soft-body physics engine?
The definition of rigid body in Box2d is
A chunk of matter that is so strong
that the distance between any two bits
of matter on the chunk is completely
constant.
And this is exactly what ...
2
votes
1answer
428 views
Need help with collision detection/resolution in a 2D simulation of 'worm-like' creatures
(originally posted this on regular stack overflow, somebody pointed this forum out :-) )
Hi there,
I'm implementing a physics engine for the simulation of worm-like creatures. Problem is, is that ...
2
votes
1answer
658 views
Converting 2D Physics to 3D
I'm new to game physics and I am trying to adapt a simple 2D ball simulation for a 3D simulation with the Java3D library. I have this problem:
Two things:
1) I noted down the values generated by the ...
7
votes
1answer
458 views
Finding the point of collision
I'm writing a 2D rigid body simulator. The objects being simulated are convex polygons. My question involves how to decide on the "point" of collision, so that when I apply a response force, I can ...
10
votes
4answers
2k views
How to build a bones animation engine?
I want to develop a flash game. It would draw a stick man, and edit his pose.
I think what I need to learn are bones animation and physics engine.
Can anyone introduce some good resources to learn ...
15
votes
6answers
7k views
How do I build a 2D physics engine? [closed]
The most advanced games I've made are a 8-ball pool game made with the physics engine Box2dFlashAS3 and a platform game with levels.
When I did platform games, I've always wished to know how to make ...
2
votes
5answers
7k views
which is the best physics engine for flash as3?
i am a game programmer and i use actionscript to do all my collision checking, boundary checking etc...but recently i noticed there are things called "physics engines" that help me concentrate more on ...
